The Adeptus Astartes are the Imperium’s Angels of Death. They descend from the skies upon trails of fire to bring swift and bloody destruction to the enemies of Mankind, sweeping the corruption of Chaos and the spoor of the xenos foe from the galaxy with bolter and chainsword. No conquest is beyond them, for they are the Space Marines, and they know no fear.
This section contains all of the datasheets that you will need in order to fight battles with your Space Marines miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Space Marines units – these are described below and referenced on the datasheets.| Book | Kind | Edition | Version | Last update |
Space Marines | ||||
Space Marines | Codex | 9 | Indomitus 1.3 | February 2022 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 9 | Q3 | June 2022 |
Munitorum Field Manual 2022 Mk II | ||||
Munitorum Field Manual 2022 Mk II | Expansion | 9 | June 2022 | |
Horus Heresy: Kratos | ||||
Horus Heresy: Kratos | Datasheet | 9 | June 2022 | |
War Zone Nachmund: Rift War | ||||
War Zone Nachmund: Rift War | Expansion | 9 | May 2022 | |
Imperial Armour: Compendium | ||||
Imperial Armour: Compendium | Index | 9 | Indomitus 1.5 | May 2022 |
War Zone Nachmund: Vigilus Alone | ||||
War Zone Nachmund: Vigilus Alone | Expansion | 9 | Indomitus 1.0 | March 2022 |
Power Rating Update 2022 | ||||
Power Rating Update 2022 | Rulebook | 9 | March 2022 | |
Salamanders | ||||
Salamanders | Supplement | 8 | Indomitus 1.2 | February 2022 |
Ultramarines | ||||
Ultramarines | Supplement | 8 | Indomitus 1.4 | February 2022 |
Warzone Octarius – Book 1: Rising Tide | ||||
Warzone Octarius – Book 1: Rising Tide | Expansion | 9 | Indomitus 1.1 | February 2022 |
Deathwatch | ||||
Deathwatch | Codex Supplement | 9 | Indomitus 1.1 | February 2022 |
Warhammer Store Anniversary 2022: Primaris Company Champion | ||||
Warhammer Store Anniversary 2022: Primaris Company Champion | Datasheet | 9 | January 2022 | |
Black Templars | ||||
Black Templars | Codex Supplement | 9 | Indomitus 1.0 | November 2021 |
Index Astartes: Wolfspear | ||||
Index Astartes: Wolfspear | White Dwarf | 9 | September 2021 | |
Torchbearers Crusade Force | ||||
Torchbearers Crusade Force | White Dwarf | 9 | July 2021 | |
Iron Hands | ||||
Iron Hands | Supplement | 8 | Indomitus 1.2 | June 2021 |
Index Astartes: Tome Keepers Crusade Rules | ||||
Index Astartes: Tome Keepers Crusade Rules | White Dwarf | 9 | June 2021 | |
Dark Angels | ||||
Dark Angels | Codex Supplement | 9 | Indomitus 1.0 | March 2021 |
Index Astartes: Exorcists | ||||
Index Astartes: Exorcists | White Dwarf | 9 | March 2021 | |
Black Library Celebration 2021: Uriel Ventris | ||||
Black Library Celebration 2021: Uriel Ventris | Datasheet | 9 | February 2021 | |
Blood Angels | ||||
Blood Angels | Codex Supplement | 9 | Indomitus 1.0 | January 2021 |
Index Astartes: Emperor’s Spears | ||||
Index Astartes: Emperor’s Spears | White Dwarf | 9 | January 2021 | |
Warhammer Legends: Forge World | ||||
Warhammer Legends: Forge World | Index | 9 | 1.0 | December 2020 |
Space Wolves | ||||
Space Wolves | Codex Supplement | 9 | Indomitus 1.0 | December 2020 |
Imperial Fists | ||||
Imperial Fists | Supplement | 8 | Indomitus 1.1 | October 2020 |
White Scars | ||||
White Scars | Supplement | 8 | Indomitus 1.1 | October 2020 |
Raven Guard | ||||
Raven Guard | Supplement | 8 | Indomitus 1.1 | October 2020 |
Index Astartes: Silver Templars | ||||
Index Astartes: Silver Templars | White Dwarf | 9 | September 2020 | |
Imperium Nihilus: Vigilus Defiant | ||||
Imperium Nihilus: Vigilus Defiant | Expansion | 8 | Indomitus 1.1 | July 2020 |
Index Astartes: Tome Keepers | ||||
Index Astartes: Tome Keepers | White Dwarf | 8 | May 2020 | |
Warhammer Legends: Space Marines | ||||
Warhammer Legends: Space Marines | Datasheet | 8 | December 2019 | |
Warhammer Legends: Legion of the Damned | ||||
Warhammer Legends: Legion of the Damned | Datasheet | 8 | December 2019 | |
Index Astartes: Blood Ravens | ||||
Index Astartes: Blood Ravens | White Dwarf | 8 | July 2019 | |
Index Astartes: Crimson Fists | ||||
Index Astartes: Crimson Fists | White Dwarf | 8 | January 2019 | |
| Q: | When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction? |
| A: | No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics. |
| Q: | If a unit makes a shooting attack outside of the Shooting phase (such as a Soulburst action in the Fight phase) against a Liberator Strike Force unit, can it retaliate with the Paragons of Dorn Stratagem? |
| A: | No. |
| Q: | If High Marshal Helbrecht is part of a Sword Brethren Specialist Detachment, can he have the Master Swordsman Warlord Trait from that Detachment? |
| A: | No. High Marshal Helbrecht must always have the Oathkeeper Warlord Trait as detailed in Codex: Space Marines. |
| Q: | Is the Vengeful Arbiter a bolt weapon, for rules that interact with such weapons (e.g. the Bolter Drill Stratagem)? |
| A: | Yes. |
| Q: | If I use the Stranglehold Stratagem and I also have a Callidus Assassin in my army, how do I resolve the Stratagem and the Callidus Assassin’s Reign of Confusion ability (assuming the Assassin’s Reign of Confusion ability is in effect)? |
| A: | Each is rolled for separately, so if your opponent spends Command Points to use a Stratagem, you would roll one D6 for the Stranglehold Stratagem (needing a 5+) and one D6 for the Reign of Confusion ability (needing a 4+). Your opponent would have to spend one additional Command Point for each successful roll. |
| Q: | If I give a PHOBOS CHARACTER the Marksman’s Honours Warlord Trait, and then give that Character the Korvidari Bolts, when shooting a korvidari bolt with a bolt weapon that model is equipped with, is the weapon considered to be a Relic? |
| A: | No. |
| Q: | Can any of the datasheets in this supplement be from a successor Chapter? |
| A: | No. These datasheets and named characters can only be from the White Scars Chapter. |
| Q: | Is the Eternal Hunt Stratagem considered to be an ‘unless specified otherwise’ rule for the purposes of Combat Doctrines? |
| A: | Yes. The Armour Penetration characteristic bonus from Combat Doctrines is cumulative with the bonus gained from that Stratagem. |
| Q: | If a WHITE SCARS TRANSPORT unit moves and a unit embarked upon it disembarks as a result of the Lightning Debarkation Stratagem, can that disembarking unit then move? |
| A: | Yes. |
| Q: | Does Lightning Debarkation allow a unit to both embark and disembark in the same turn? |
| A: | No. |
| Q: | If I use the Encirclement Stratagem to set up a WHITE SCARS TRANSPORT unit in outflank instead of setting it up on the battlefield, when that unit is set up on the battlefield at the end of any of my Movement phases, can I choose for units embarked within it to disembark that phase, be it normally or as a result of any rules that allow them to disembark after the unit has moved (e.g. Assault Vehicle, Lightning Debarkation)? |
| A: | No. |
| Q: | If I select a weapon with more than one profile for the Master-crafted Weapon Special Issue Wargear (e.g. a plasma pistol), does the increased Damage characteristic apply to all profiles of that weapon, or must I select which profile of that weapon is improved? |
| A: | Add 1 to the Damage characteristic of all profiles of that weapon. Note that weapons with similar names but listed separately in the weapons table, such as boltstorm gauntlet (melee) and boltstorm gauntlet (shooting) are considered separate weapons, rather than the same weapon with different profiles. |
| Q: | Are Relics that have the same name but are found in different supplements considered to be the same Relic? For example, Artificer Armour can be found in both Codex Supplement: Ultramarines and Codex Supplement: White Scars. |
| A: | Yes, they are considered to be the same. |
| Q: | The ‘crushing teeth and claws’ weapon says that the bearer ‘makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon,’ but Canis Wolfborn’s Born of Wolves ability allows a model to make an additional attack with such a weapon. How many attacks would a model affected by this ability make with its crushing teeth and claws? |
| A: | Four. The Born of the Wolves ability takes precedence over the weapon’s. |
| Q: | If the Sanguinor was set up in a location other than the battlefield, can it use its Miraculous Saviour ability in the first battle round of a battle from a mission pack that restricts units from arriving on the battlefield during the first battle round? |
| A: | No. |
| Q: | If I choose a VEHICLE CHARACTER model such as a Librarian Dreadnought to be my Warlord and I give it the Artisan of War Warlord Trait, does that Warlord Trait take precedence, allowing me to give the model one of the Special-issue Wargear Relics listed? |
| A: | No. A VEHICLE CHARACTER model would gain no benefit from that Warlord Trait. |
| Q: | The Angel’s Sacrifice Stratagem is used and an enemy unit containing ten models is selected to fight. Only one model in that unit is within Engagement Range of the CHARACTER unit selected for Angel’s Sacrifice. That one model must target that CHARACTER unit, but what about the other nine models – are they free to target another eligible unit, or are they prevented from attacking entirely? |
| A: | They are free to target another eligible unit. |
| Q: | The ‘To Slay the Warmaster’ Death Vision is used instead of making any attacks. Is that just the model with the ability that cannot make attacks, or is it also the enemy INFANTRY CHARACTER or MONSTER CHARACTER model? |
| A: | It is just the model with the ability. |
| Q: | When using the Paragon of the Chapter Stratagem to give a model an additional Warlord Trait, can the player select one of the Ravenwing or Deathwing Warlord Traits to give them? |
| A: | Yes, assuming the model has the required keywords. |
| Q: | When a unit gains the effects of another vow through the Fervent Acclamation litany, is that unit also affected by that vow’s Passion? |
| A: | Yes. |
| Q: | Do Black Templars armies also have access to the rules found in Codex Supplement: Imperial Fists? |
| A: | No. |
| Q: | When using the Brotherhood of Veterans Stratagem, can I select a Successor Chapter Tactic? |
| A: | No, you can only select one Chapter Tactic or one Successor Tactic. A Successor Chapter Tactic comprises two Successor Tactics and so cannot be chosen. |
| Q: | If a full strength Space Marine squad that has an upgrade, such as a Teleport Homer, an Armorium Cherub or a Watcher in the Dark, uses the Combat Squads ability to split into two separate units, can only one of those units use that ability and do I have to declare which of those units gets to use that ability when the unit splits up? |
| A: | If a unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer/Armorium Cherub/Watcher in the Dark ability. You do not have to declare which unit will get to use that ability when the unit splits up – either unit can use that ability during the battle. Once used, we recommend removing any model used to represent the Teleport Homer/Armorium Cherub/Watcher in the Dark as a reminder that the ability has now been resolved. |
| Q: | Can I use the Born Protectors Stratagem to fire Overwatch with another unit if the unit being charged is unable to do so? |
| A: | Yes. |
| Q: | If I use the Strength of the Primarch Stratagem to affect a model equipped with the Drake-smiter Relic, what is the Damage characteristic of this weapon if I make an unmodified wound roll of 6? |
| A: | The Damage characteristic would be 9. |
| Q: | Can the Honoured Sergeant Stratagem be used to give Sergeant Chronus a Relic from the Special-issue Wargear Relics? |
| A: | No. |
| Q: | Can any of the datasheets in this supplement be from a successor Chapter? |
| A: | No. These datasheets and named characters can only be from the Ultramarines Chapter. |
| Q: | Is the Tactical Expertise Stratagem considered to be an ‘unless specified otherwise’ rule for the purposes of Combat Doctrines? |
| A: | Yes. The Armour Penetration characteristic bonus from Combat Doctrines is cumulative with the bonus gained from that Stratagem. |
| Q: | If I select a weapon with more than one profile for the Master-crafted Weapon Special Issue Wargear (e.g. a plasma pistol), does the increased Damage characteristic apply to all profiles of that weapon, or must I select which profile of that weapon is improved? |
| A: | Add 1 to the Damage characteristic of all profiles of that weapon. Note that weapons with similar names but listed separately in the weapons table, such as boltstorm gauntlet (melee) and boltstorm gauntlet (shooting), are considered separate weapons, rather than the same weapon with different profiles. |
| Q: | Does the Martial Precision Stratagem affect all attacks made by a weapon, or just one attack? |
| A: | Martial Precision applies to a single attack made with that weapon. |
| Q: | If Sergeant Chronus has a Warlord Trait, does it apply to the ULTRAMARINES VEHICLE he commands? |
| A: | Yes. Note that it would still apply to the Sergeant Chronus model when he is set up as a result of the ULTRAMARINES VEHICLE model he commands being destroyed. |
| Q: | If the ULTRAMARINES VEHICLE that Sergeant Chronus commands is destroyed, is the Slay the Warlord victory condition, and other similar victory conditions that refer to the Warlord, achieved? |
| A: | No. The victory condition is achieved only if the Sergeant Chronus model that is set up as a result of that ULTRAMARINES VEHICLE being destroyed is also subsequently destroyed. |
| Q: | If the vehicle Sergeant Chronus is commanding is destroyed and he survives, can he assume command of another vehicle? |
| A: | No. |
| Q: | Are Relics that have the same name but are found in different supplements considered to be the same Relic? For example, Artificer Armour can be found in both Codex Supplement: Ultramarines and Codex Supplement: White Scars. |
| A: | Yes, they are considered to be the same. |
| Q: | When I use the Defensive Focus Stratagem, if I do not select a unit that is a target of a charge, can it fire Overwatch as well as the selected units? |
| A: | No. If a unit is not selected for this Stratagem, then other rules must be used in order for it to fire Overwatch, for example the Fire Overwatch Stratagem. |
A units datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.
Black RageWhen a Blood Angels battle-brother succumbs to the Black Rage, their doom is assured. Yet before they fall, their murderous ferocity, inhuman strength and near supernatural resilience make them a terrifying threat to any enemy who dares stand in their path.
Death VisionsAs the deeply ingrained memories of Sanguinius’ final battle flood the mind of a warrior lost to the Black Rage, they believe they are the Primarch himself, confronting the Arch-traitor.
Once per battle, when this model is selected to fight, it can use one of the Death Visions listed below. The same Death Vision cannot be used more than once per battle.Entering the bridge of the Arch-traitor’s flagship, all that stands between the warrior and Horus are a host of Traitor Legionnaires.
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are visible to it. If a model uses this Death Vision, then until that fight is resolved:Horus prepares to deliver the final strike against his brother, but when the fatal blow lands, his weapon somehow shatters against Sanguinius’ golden breastplate. The Blood Angels’ Primarch still lives and, with renewed hope, the duel continues...
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then until the end of that turn, this model has a 3+ invulnerable save.Striking at a chink in the Warmaster’s armour, this warrior attempts to land a killing blow to end the heresy in its tracks.
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then instead of making any attacks for that fight, both players roll off. If you win, select one of those enemy models: that model suffers D3+3 mortal wounds.
Inner CircleThose with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
JinkThe Ravenwing are undisputed masters of mounted combat, and make for fast-moving targets that are difficult to draw a bead upon.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:
Special-issue AmmunitionThe Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:
Mixed UnitWhen faced with an array of missions to complete and varying enemies to lay low, the Deathwatch are highly adept at forming effective kill teams that mesh starkly diverse armour and equipment.
If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.
Berserk ChargeStill revelling in their transhuman adaptations, a Great Company’s aggressive young warriors plunge headlong into battle in a furious display of innate talent, rigorous conditioning and recklessness.
If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models (excluding WOLF GUARD models) in this unit.
HeadstrongUnless tempered by the wise growls of a veteran, young blood claws eager to prove themselves will gladly plunge into any foe they can reach.
If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge, you must select the closest eligible enemy unit as one of the targets of that charge.
Swift HuntersPerfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
Martial LegacyThe following abilities, which are used during deployment, are common to many ADEPTUS ASTARTES units.
Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Some rules refer to ‘bolt weapons’, ‘flame weapons’, ‘melta weapons’ or ‘plasma weapons’. The definitions of these weapons for the purposes of such rules can be found below:
Relic Bearer Upgrades
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Chapter Masters are some of the greatest military minds in the galaxy. There are few elements of strategy and tactics they have not studied and mastered, and they have tested their skills against innumerable enemies. They are magnificent leaders able to inspire their warriors to acts of legendary valour. There is no task to which they will set their battle-brothers that they have not completed themselves, and when they lead from the front, they wield their blades with incomparable ability, slaughtering more of the foe than any of their warriors.
Chapter Masters have spent centuries studying the hallowed pages of the Codex Astartes, poring over its wisdom and analysing its teachings in detail. Many commit its content to memory word for word, ready to draw upon what they have learned even when battle is raging at its fiercest.
At the start of your Command phase, if this WARLORD is on the battlefield, roll one D6: on a 4+, you gain 1 Command point.The surface of this exquisite battle plate is woven with a super-dense alloy, the exact nature of which has been lost to history. Whatever its origin, it absorbs and refracts incoming energy, rendering the wearer all but invulnerable. Such a priceless relic is bestowed upon only the greatest heroes of the Adeptus Astartes.
Masters of Sanctity are the High Chaplains of the Space Marine Chapters. They maintain the spiritual well-being of their brothers, ensuring none falter in their responsibilities. Their mere presence inspires fervent aggression amongst their kin, though they are just as capable of delivering retribution first-hand. With word and deed a Master of Sanctity guides his brothers to glory.
A veteran of the battlefield and of the sermon, this warlord intones his litanies and galvanises his brothers with every word.
Legend has it that the golden, skull-faced death mask known as the Emperor's Judgement was crafted in the years following the Horus Heresy, and its crimson, crystal eye lenses are imbued with droplets of his own lifeblood. Regardless of the truth of its origins, several influential Masters of Sanctity have been granted the honour of wearing the Emperor's Judgement in battle. Both heretics and xenos cower in the face of its grim majesty.
Masters of the Forge are the chief artificers of the Space Marines, responsible for maintaining the arms, armour and vehicles of their Chapter. Peerless mechanics and technicians, they are the foremost experts within the Adeptus Astartes on the intricacies that surround the machine. Having distinguished themselves from their brother Techmarines, Masters of the Forge oversee the Chapter's armoury, and have an intimate knowledge of its workings and the machine spirits that reside there.
This warlord has an affinity with the Dreadnoughts of his Chapter. He meticulously tends to his bellicose, ill-tempered charges, ensuring that when the time comes for them to take to the battlefield, they fight with unrivalled fury.
While a friendly <CHAPTER> DREADNOUGHT is within 6" of this WARLORD, add 1 to its Strength and Attacks characteristics.Forged deep within the subterranean vaults of Mars, this axe hews through not just the metal armour of war engines and vehicles, but through their very machine spirit. Even a glancing blow can gut an enemy tank or walker.
Model equipped with an Omnissian power axe only. This Relic replaces an Omnissian power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Mortis Machina (Relic) | |||||
| Mortis Machina (Relic) | Melee | Melee | +3 | -2 | 3 |
Abilities: Each time an attack is made with this weapon against a VEHICLE unit, if the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage. | |||||
At head of each Chapter's Librarius can be found the Chief Librarian. Battle scholars with vast experience and immense psychic power, they are as much invaluable warriors as they are dependable advisors. When mastery of the warp is required, none are better equipped to deal with its turbulent nature. On the battlefield, Chief Librarians direct the energies of the immaterium with unrivalled precision and power.
This Librarian has reached a level of psychic mastery that allows him to delve deep into the warp, to depths that would cause lesser psykers to be consumed by its ravenous energies.
Add 1 to Psychic tests taken for this WARLORD.A neural shroud is a specially modified psychic hood sometimes worn by the most senior members of a Chapter's Librarius. The resonating crystals within its neurokinetic housing have been supercharged with empyric energy. Though wearing such a device demands incredible focus and willpower, it projects an extremely potent anti-psychic field.
Increase the range of the bearer's Psychic Hood ability to 24".Chief Apothecaries are the most senior surgeons and battle medics available to Space Marine Chapters. Calm and resolute, they maintain the life force of their battle-brothers on and off the battlefield. Most importantly, they are responsible for their Chapter's future in the preservation of Space Marine gene-seed. With vast experience to draw upon, a Chapter's Chief Apothecary is its ultimate practitioner of the healer's art.
This altruistic warlord will go to any lengths to heal his brothers.
Acquittal is a master-crafted pistol equipped with a powerful bio-auspex scope. This allows the wielder to both dispatch his foes with surgical precision and grant swift and painless oblivion to his wounded battle-brothers.
Model equipped with a bolt pistol or absolvor bolt pistol only. This Relic replaces a bolt pistol or absolvor bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Acquittal | |||||
| Acquittal | 18" | Pistol 1 | 5 | -3 | 2 |
Abilities: Each time an attack is made with this weapon against an INFANTRY unit, that attack always wounds on an unmodified wound roll of 2+ and has a Damage characteristic of 4. | |||||
Only the most distinguished Space Marines are granted the title of Chapter Ancient. Given the sacred task of bearing the Chapter's standard to war, they selflessly fly the colours even as they slay their foes. The sight of such a holy relic flying high above the battlefield inspires the Ancients' brethren to give their all. The mere presence of the Chapter's standard is worth a fortified bastion to the warriors of the Adeptus Astartes.
This warlord vows to secure victory no matter the cost, and inspires his brethren to take a similar oath.
While a friendly <CHAPTER> CORE unit is within 6" of this WARLORD, that unit has the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.This hallowed standard records the names of legendary Space Marines of the Chapter, mighty heroes who have fa lien in glorious battle against the xenos and the heretic. The last stands of these warriors are grand tales of defiance in the face of overwhelming odds. Warring in the shadow of such a proud legacy inspires battle-brothers to fight until their final breath.
Each time a friendly model is destroyed and makes attacks as a result of the bearer's Astartes Banner ability, that model can make 2 attacks with one of its melee weapons instead of 1.The honorific of Chapter Champion is bestowed only upon the mightiest of Adeptus Astartes warriors. These martial masters fight for the glory and honour of their battle-brothers. In combat, they will seek out worthy opponents to cross blades with, and can single-handedly turn the tide of conflict. Only the most noble and accomplished of warriors ascend to this rank, each a shining example of their Chapter's glory and martial capabilities.
This warlord is an exquisite warrior and an exemplar of the Chapter, whose deeds inspire those around him.
While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, you can re-roll charge rolls made for that unit.This gleaming broadsword is a masterpiece of artifice and a weapon befitting any Chapter Champion. Its perfectly weighted blade is etched with the names of its previous wielders and a catalogue of their most magnificent deeds. By pressing an indentation in the sword's electrum grip the wielder can overcharge its power field with a surge of fiery energy, allowing the Blade of Triumph to cleave through even the thickest armour.
Model with master-crafted power sword only. This Relic replaces a master-crafted power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Blade of Triumph | |||||
| Blade of Triumph | Melee | Melee | +3 | -3 | 3 |
When Space Marines are deployed to battle, the honour of leading them often falls to the Captain of a company and his esteemed Lieutenants.
You can include a maximum of one CAPTAIN model and two LIEUTENANT models in each Detachment in your army.Each Chapter has its own combat philosophy suited to the unique skills of its battle-brothers.
All ADEPTUS ASTARTES units (other than SERVITOR and BEAST units) with this ability, and all the models in them, gain a Chapter Tactic so long as every unit in their Detachment is from the same Chapter. The tactic gained depends upon which Chapter they are from, as shown on the following pages.
Black Templars Detachment RulesOn the eve of battle, the warriors of a crusade gather together to be led in prayer and contemplation by their Chaplains. In their righteous zeal, united in their hatred of the foe, they swear a mighty oath to uphold in the battle ahead.
At the end of the Read Mission Briefing step, you can select one of the following Templar Vows.
Blood Angels Detachment RulesA BLOOD ANGELS Detachment is one that only includes models with the BLOOD ANGELS keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword). Note that such a Detachment is also an ADEPTUS ASTARTES Detachment, as described in Codex: Space Marines, and as such all the ADEPTUS ASTARTES Detachment abilities also apply to that Detachment.
If every unit from your army (excluding UNALIGNED units) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.
The shock assaults of the Blood Angels are legendary, their warriors never halting for an instant or allowing their foes to recover. Few outside the Chapter realise it, but this is the Blood Angels as they really are, the suppression of their bloodlust lifted for but an instant.
Whilst the Assault Doctrine is active, each time this unit fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
Dark Angels Detachment RulesMuch like their Primarch, the Dark Angels have a long history of being tactically astute, able to persecute their wars on any front with the appropriate application of their warriors and specialist wings.
Units with this ability have the following abilities, which are described below: Speed of the Raven; Fire Discipline; Implacable.When a large Deathwing force goes to war it is a nigh on unstoppable force, utterly resolved to accomplish its mission no matter the obstacles.
The Ravenwing are fearsome and daring hunters, relentless in the pursuit and furious in the assault. When they commit to the field as a company, few can outmanoeuvre them.
Deathwatch Detachment RulesThousands of years of collated strategic data and hard-won combat experience have provided the Deathwatch with the ultimate battlefield tactics to combat almost any foe.
Do not use the rules in Codex: Space Marines to determine which combat doctrine is active for your army during each battle round. Instead, at the start of each battle round, select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. The combat doctrine you select is active for your army until the end of that battle round. Note, however, that when selecting a combat doctrine at the start of the battle round:
Imperial Fists Detachment RulesIn this section you’ll find rules for Battle-forged armies that include IMPERIAL FISTS Detachments – that is, Detachments that only include IMPERIAL FISTS units.
The Imperial Fists are peerless siegers, demonstrating an uncanny knack for identifying and exploiting the weak spots of enemy vehicles and fortifications.
Whilst the Devastator Doctrine is active, each time a model with this ability makes an attack with a Heavy weapon against a VEHICLE or BUILDING unit, if that attack has a Strength characteristic of 7 or more, add 1 to the Damage characteristic of that attack.
Iron Hands Detachment RulesIn this section you’ll find rules for Battle-forged armies that include IRON HANDS Detachments – that is, Detachments that only include IRON HANDS units.
The Iron Hands advance machine-like into battle. They are without mercy, and wage war with cold logic and calculated fury.
Whilst the Devastator Doctrine is active, models with this ability do not suffer the penalty for moving and firing Heavy weapons. In addition, whilst the Devastator Doctrine is active, when resolving an attack made with a Heavy weapon by a model with this ability, re-roll a hit roll of 1.
Raven Guard Detachment RulesIn this section you’ll find rules for Battle-forged armies that include RAVEN GUARD Detachments – that is, Detachments that only include RAVEN GUARD units.
The warriors of the Raven Guard spring their ambushes with perfect timing and coordination to eliminate the enemy’s command structure.
Whilst the Tactical Doctrine is active, when resolving an attack made by a model with this ability against a CHARACTER unit, you can add 1 to hit rolls and wound rolls.
Salamanders Detachment RulesIn this section you’ll find rules for Battle-forged armies that include SALAMANDERS Detachments – that is, Detachments that only include SALAMANDERS units.
The Salamanders and their successor Chapters adhere to the teachings of Vulkan and his codes of battle, displaying a remarkable affinity for weapons that burn the foe to ashes in a blast of searing heat.
Whilst the Tactical Doctrine is active, when resolving an attack made with a flame weapon or melta weapon by a model with this ability, add 1 to the wound roll.
Space Wolves Detachment RulesA SPACE WOLVES Detachment is one that only includes models with the SPACE WOLVES keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keywords). Note that such a Detachment is also an ADEPTUS ASTARTES Detachment, as described in Codex: Space Marines, and as such all the ADEPTUS ASTARTES Detachment abilities also apply to that Detachment.
In the maelstrom of battle, the Space Wolves crash head first into enemy lines, their blades rising and falling in red arcs. All those who would oppose them are left bloodied and broken in their wake.
While the Assault Doctrine is active for your army, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
Ultramarines Detachment RulesIn this section you’ll find rules for Battle-forged armies that include ULTRAMARINES Detachments – that is, Detachments that only include ULTRAMARINES units.
The Ultramarines and their successor Chapters are strict adherents to the teachings of the Codex Astartes, and as such they typically adopt a flexible combat style that emphasises manoeuvrability without sacrificing firepower.
Whilst the Tactical Doctrine is active, models with this ability that moved in your Movement phase, but did not Advance or Fall Back, can make attacks with ranged weapons in the following Shooting phase as if their unit had remained stationary this turn.
White Scars Detachment RulesIn this section you’ll find rules for Battle-forged armies that include WHITE SCARS Detachments – that is, Detachments that only include WHITE SCARS units.
The White Scars favour shock assaults, crashing into the enemy with overwhelming force. They are experts at using this high-speed impact to drive their blades home with devastating force and decapitate their prey.
Whilst the Assault Doctrine is active, when resolving an attack made with a melee weapon by a model with this ability in a unit that made a charge move or performed a Heroic Intervention this turn, add 1 to the Damage characteristic of that weapon for that attack.
Relic BearersEach Crusade Fleet maintains its own Reclusiam, filled with potent holy relics of the Black Templars. Upon swearing their vows on the eve of battle, a Black Templars squad may be granted the honour of bearing a relic on the battlefield, demonstrating their devotion to the Emperor and to the destruction of his foes.
If your army includes any BLACK TEMPLARS CHAPLAIN units, you can use the upgrades listed below.
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This elaborate lantern casts a wan light over the bearer and his allies, fortifying them and driving back the darkness.
This sheet of paper-thin adamantine is inscribed with an oath of moment taken by Sigismund under the gaze of the Emperor himself.
At the start of the first battle round, select one enemy unit that is on the battlefield. Until the end of the battle, each time a melee attack is made by this model’s unit against that enemy unit, you can re-roll the hit roll and you can re-roll the wound roll.Each holy orb is a masterpiece, combining explosives with sacred unguents. When thrown, the orb explodes, superheating the unguents into a cloud of scalding incense. Unbelievers who inhale this are sent into a paroxysm of agony, while they contemplate their many sins.
Once per battle, in your Shooting phase, you can select one enemy unit that is within 6" of and visible to this model.This shoulder pad and the carved Chapter emblem it bears symbolise the spirit of the eternal crusade. To wear it upon your armour is to be an avatar of the unbreakable will of the undying Emperor.
Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).This power fist was worn by Brother Balthus, martyred even as he crushed the life from the Daemon Prince Angorakh the Red Herald. Angorakh’s acidic ichor still marks the metal of this weapon, but its strikes are undiminished.
Model with power fist only, The Fist of Balthus replaces a power fist and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Fist of Balthus | |||||
| Fist of Balthus | Melee | Melee | x2 | -3 | 3 |
Reconstructed from a flamer recovered from the ruins of the Temple of the Emperor Ascendant on Armageddon, this weapon has been lovingly reworked to bring purifying flame to the Emperor’s foes once more.
Model with flamer or pyreblaster only. Beastpyre replaces this model’s flamer or pyreblaster and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Beastpyre | |||||
| Beastpyre | 15" | Assault D6 | 6 | -2 | 1 |
Abilities: Blast. Each time an attack is made with this weapon, that attack automatically hits the target. | |||||
Castellan Heinmann was martyred at the climax of the Donian Crusade. This icon, worn upon his backpack, symbolized his obstinacy and refusal to fall until his task was complete.
Each time an attack with an Armour Penetration characteristic of -1 or -2 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead.This rough-hewn wooden case contains the hand bones of Mordred, previous Reclusiarch of the Chapter. Those who bear them feel their strikes infused with Mordred’s righteous wrath.
Each time this model makes a melee attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Rites of Initiation
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The Lost
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Kill Team Specialisms
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Aquila Kill Teams are equipped to handle varied or unknown horrors with a measured and strategically versatile response.
After selecting a Battlefield Role for the purposes of the Xenos Hunters Chapter Tactic for your army, select one additional Battlefield Role. Until the end of the battle, each time a model in this unit makes an attack against an enemy unit with either of the selected Battlefield Roles, re-roll a wound roll of 1.Venator Kill Teams employ tactics to combat agile foes, balancing speed with heavy firepower to scythe them down.
Charged with the sundering of xenos war engines and hulking alien monsters, Malleus Kill Teams are also bulwarks of defence.
If the enemy rely upon specialist forces of their own, a Dominatus Kill Team will counter their strengths with expert optimisation.
Furor Kill Teams specialise in destroying foes that seek to overwhelm the Deathwatch with sheer weight of numbers.
Indomitable in heart and mind, Purgatus Kill Teams specialise in slaying the cunning and horrific leaders of a xenos host.
Creating Kill TeamsThe sheer versatility of their weapon loadout, coupled with their durability and manoeuvrability, make it little wonder that Proteus Kill Teams have worked miraculous feats of arms on countless hostile worlds over the course of the Imperium’s history.
A PROTEUS KILL TEAM contains: 1 Watch Sergeant; 4 Deathwatch Veterans (see Deathwatch Veterans). You can add any 5 of the following models to this unit:Further refined from Watch Master Mordelai’s original concept, Fortis Kill Teams exemplify the supreme adaptability of the Tacticus variant of Mk X power armour, seamlessly merging a variety of close support roles and deadly firepower.
A FORTIS KILL TEAM contains: 1 Intercessor Sergeant; 4 Intercessors (see Intercessor Squad). You can add any 5 of the following models to this unit:Comprising warriors wearing the heavier Gravis variant of Mk X, Indomitor Kill Teams are mobile bastions capable of unleashing the firepower of a squadron of battle tanks. Before them, hordes of xenos and monstrous beasts alike are torn apart.
An INDOMITOR KILL TEAM contains: 1 Heavy Intercessor Sergeant; 4 Heavy Intercessors (see Heavy Intercessor Squad). You can add any 5 of the following models to this unit:Sinister, silent and all but invisible until they strike, Spectrus Kill Teams are adept in inflicting death from both near and far. Clad in close-fitting Mk X Phobos battle plate, they specialise in battlefield control and enemy destabilisation.
A SPECTRUS KILL TEAM contains: 1 Infiltrator Sergeant; 4 Infiltrators (see Infiltrator Squad). You can add any 5 of the following models to this unit:
Specialist DetachmentsThrough the actions of brave and determined warriors, the Indomitus Crusade changed the face of the galaxy in the wake of the Great Rift. It lasted over a century, and many of the Primaris Marines that typified its forces became learned veterans of the battlefield over that time.
1CP | ||
INDOMITUS CRUSADERS Specialist Detachment Stratagem In the wake of the Great Rift, the Indomitus Crusade battled to retake Imperial worlds plagued by the forces of Chaos. Use this Stratagem when choosing your army. Pick a Space Marines Detachment from your army to be an Indomitus Crusaders Specialist Detachment. PRIMARIS CAPTAINS, PRIMARIS LIEUTENANTS, PRIMARIS ANCIENTS, INTERCESSOR SQUADS and INCEPTOR SQUADS in that Detachment gain the INDOMITUS CRUSADER keyword. | ||
During the Indomitus Crusade, this battle-brother served in a unit of Grey Shields. These strike forces were comprised of Space Marines from a range of different Chapters, allowing for a multitude of combat styles to be galvanised as one. Now, leading his own warriors into battle, this warlord is able to employ versatile strategies, switching tactics even in the thick of battle.
Once per battle, at the start of your Movement phase, if your WARLORD is on the battlefield, you can choose for INDOMITUS CRUSADER units in the same Detachment as your Warlord to gain an additional Chapter Tactics until the start of your next turn. Pick the additional Chapter Tactic from the following: Codex Discipline, Lightning Assault, Siege Masters, Righteous Zeal, Forged in Battle, Shadow Masters, The Flesh is Weak, No Matter the Odds.This banner stood defiant when a daemonic incursion besieged Terra at the birth of the Noctis Aeterna and threatened to crush the Indomitus Crusade even before it had begun. Now, it has been planted into the soil of a hundred worlds, and inspires any veteran of the Indomitus Crusade to fight harder to rid the galaxy of the enemies of Mankind.
PRIMARIS ANCIENT only. Once per battle, at the start of your Movement phase, the bearer can choose to plant this banner. If they do so, until the bearer next makes a move, friendly INDOMITUS CRUSADER INFANTRY models can re-roll hit rolls of 1 and wound rolls of 1 whilst they are within 6" of the bearer.| STRATAGEMS If your army includes any Indomitus Crusaders Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The veterans of the Black Templars swear mighty oaths to uphold the honour of the Imperium in everything they do. Theirs is an especial hatred for the alien, the psyker and the heretic; they fight like legendary knights of old in their eternal crusade against the darkness.
1CP | ||
SWORD BRETHREN Specialist Detachment Stratagem It is the ambition of every Black Templar Initiate to be elevated to the esteemed ranks of the Sword Brethren, for these warrior-knights are the elites of their Chapter. Use this Stratagem when choosing your army. Pick a BLACK TEMPLARS Detachment from your army to be a Sword Brethren Specialist Detachment. HIGH MARSHAL HELBRECHT, EMPEROR’S CHAMPION, CAPTAINS, COMPANY CHAMPIONS and COMPANY VETERANS in that Detachment gain the SWORD BRETHREN keyword. | ||
As a champion of the Feast of Blades, this warlord’s skill in the art of combat is equalled by very few.
Add 1 to your WARLORD’s Attacks characteristic. In addition, each time you roll an unmodified hit roll of 6 for an attack made by your WARLORD in the Fight phase, that attack inflicts 2 hits instead of 1.Created by one of the Chapter’s renowned artificers, this orb is a grenade empowered by the holy wrath of the Emperor and filled in equal measure with high explosives and sacred unguents that burn the faithless with their purity.
The Holy Orb has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| The Holy Orb | |||||
| The Holy Orb | 6" | Grenade 1 | - | - | - |
Abilities: You can only use this weapon once per battle. This weapon automatically hits its target (no hit rolls are made). When this weapon hits a target, roll one D6 for every 10 models in the target unit (rounding up). For each roll of 2+ that unit suffers D3 mortal wounds. | |||||
| STRATAGEMS If your army includes any Sword Brethren Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The liberation of Rynn’s World was gruelling, but those who survived became experts in fighting against the odds – and in teaching their hard-won knowledge to others. The Crimson Fists have sworn to free those Imperial worlds that are crushed under the heel of tyrants and oppressors.
1CP | ||
CRIMSON FISTS LIBERATOR STRIKE FORCE Specialist Detachment Stratagem The daemonic siege on Rynn’s World was finally lifted by the arrival of the Indomitus Crusade. The beleaguered Crimson Fists had their ranks bolstered by Primaris veterans of Rogal Dorn’s heritage. Use this Stratagem when choosing your army. Pick a CRIMSON FISTS Detachment from your army to be a Crimson Fists Liberator Strike Force Specialist Detachment. PRIMARIS CHARACTERS, INTERCESSOR SQUADS, REIVER SQUADS and HELLBLASTER SQUADS in that Detachment gain the LIBERATOR STRIKE FORCE keyword. | ||
After the decimation of their Chapter, the surviving Crimson Fists were forced to become peerless tutors in order to quickly replenish their numbers with fresh recruits.
Re-roll hit rolls of 1 for friendly LIBERATOR STRIKE FORCE units within 9" of your WARLORD.Sergeant Ricario Vicentius was a valiant warrior who served at Chapter Master Pedro Kantor’s side during the Battle for Traitor’s Gorge. Although he was eventually slain, it is reported he killed countless Orks despite being mortally wounded himself. After the battle, Chapter Master Kantor ordered the recovery and reissue of his bolt pistol, now named ‘the Vengeful Arbiter’ by his men, and it has served countless brothers from the Chapter since.
Model with bolt pistol only. The Vengeful Arbiter replaces the bearer’s bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| The Vengeful Arbiter | |||||
| The Vengeful Arbiter | 12" | Pistol 2 | 5 | -1 | 2 |
Abilities: Each time an attack made with this weapon hits, you can immediately make one additional hit roll against that target using the same weapon. These bonus hit rolls cannot themselves generate any further hit rolls. | |||||
| STRATAGEMS If your army includes any Crimson Fists Liberator Strike Force Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Imperial Fists are renowned experts in siege warfare, stubbornly holding the enemy back for months if necessary. Should a foe manage to fight their way through to the outer rings of their defences, the Imperial Fists will collapse their own fortifications to turn them into an inescapable death-trap.
Designer’s Note: If you have created your army using the additional rules found in Codex Supplement: Imperial Fists, you cannot select The Eye of Hypnoth Relic, or the Indomitable Warlord Trait from this Specialist Detachment. They are replaced with a new Relic and a new Warlord Trait with the same names in Codex Supplement: Imperial Fists.1CP | ||
IMPERIAL FISTS SIEGEBREAKER COHORT Specialist Detachment Stratagem Countless fortifications have fallen to the concentrated fury of an Imperial Fists Siegebreaker Cohort. Use this Stratagem when choosing your army. Pick an IMPERIAL FISTS Detachment from your army to be a Siegebreaker Cohort Specialist Detachment. CAPTAINS, CENTURIONS, DREADNOUGHTS and VINDICATORS in that Detachment gain the SIEGEBREAKER COHORT keyword. | ||
This warlord can never be driven back once he has set his mind to a task. He stands stoic, unrelenting, and inspires his allies to hold fast.
Friendly IMPERIAL FISTS INFANTRY units within 6" of your WARLORD automatically pass Morale tests and receive the benefit to their saving throws for being in cover, even while they are not wholly on or within a terrain feature, unless your WARLORD moved in your previous Movement phase.The Eye of Hypnoth was presented to the Imperial Fists in late M39 to honour their defence of the forge world Hypnoth against Waaagh! Kromak. This device is a highly sophisticated and long-ranged auspex array; tradition dictates that it is best employed to detect hidden weaknesses in enemy armour and fortifications.
Re-roll wound rolls of 1 for shooting attacks made by friendly SIEGEBREAKER COHORT units within 6" of the bearer.| STRATAGEMS If your army includes any Siegebreaker Cohort Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Ravenwing have a duty as hunters, watchmen, explorers and delvers into dark secrets. When they are certain their quarry is near, these Dark Angels follow their killer instincts, running the foe to ground before delivering a swift and final strike.
1CP | ||
ATTACK SQUADRON Specialist Detachment Stratagem Dust clouds billow behind the Ravenwing Attack Squadron as it hurtles into battle. Striking swiftly, the 2nd Company huntsmen drive hard into the midst of the enemy. Use this Stratagem when choosing your army. Pick a DARK ANGELS Detachment from your army to be a Ravenwing Attack Squadron Specialist Detachment. RAVENWING units in that Detachment gain the ATTACK SQUADRON keyword. | ||
The Ravenwing are renowned for their rapid strikes and this warlord is the living embodiment of that trait. In combat, there are few who can best his speed and skill with a blade.
You can always choose your Warlord to fight first in the Fight phase, even if they didn’t charge. If the enemy has units that have charged, or that have similar abilities, then alternate choosing units to fight with, starting with the player whose turn is taking place.WEAPON | RANGE | TYPE | S | AP | D |
| Monster Slayer of Caliban | |||||
| Monster Slayer of Caliban | Melee | Melee | +2 | -3 | 2 |
Abilities: Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, add 1 to that attack’s wound roll. | |||||
| STRATAGEMS If your army includes any Ravenwing Attack Squadron Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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Prowling through the smoke of corpse-strewn battlefields come the Space Wolves Stalker Packs, their eyes glinting gold in the fires of war. When they have the scent of their prey in their nostrils there is no escape, for these are hunters beyond compare, and savage on the attack.
1CP | ||
STALKER PACK Specialist Detachment Stratagem From the shadows come Space Wolves Stalker Packs, pursuing their quarry with unwavering ferocity. Once the enemy realises they are being pursued, it is often too late to evade their fate. Use this Stratagem when choosing your army. Pick a SPACE WOLVES Detachment from your army to be a Stalker Pack Specialist Detachment. BATTLE LEADERS, BLOOD CLAWS and REIVERS in that Detachment gain the STALKER PACK keyword. | ||
Tales are told of this warrior’s bestial fury. Akin to a Fenrisian Wolf alpha, he hunts down his prey before despatching them with brutal efficiency.
Add 1 to the Attacks characteristics all models in a unit affected by this saga if it made a charge move in the same turn.Forged from iron mined deep within the mountain Ammagrimgul on Fenris, many songs are sung of this artificer weapon and the blood it has spilled in battle with the Emperor’s foes.
Model with power axe only. The Ironfang of Ammagrimgul replaces the bearer’s power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Ironfang of Ammagrimgul | |||||
| Ironfang of Ammagrimgul | Melee | Melee | +1 | -2 | D3 |
Abilities: If the wound roll for an attack made by this weapon is an unmodified 6, the target model suffers D3 mortal wounds instead of the normal damage. | |||||
| STRATAGEMS If your army includes any Stalker Pack Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Victrix Guard were hand-picked by Roboute Guilliman from the Ultramarines 1st Company to accompany him on his Indomitus Crusade. Across the many battlefields of Vigilus, elements of this veteran formation fought tirelessly at Calgar’s side to earn a legacy of their own.
Designer’s Note: If you have created your army using the additional rules found in Codex Supplement: Ultramarines, you cannot select the Soldiers Blade and The Standard of Macragge Inviolate Relics from this Specialist Detachment. They are replaced with new Relics with the same names in Codex Supplement: Ultramarines.1CP | ||
VICTRIX GUARD Specialist Detachment Stratagem The Victrix Guard are veteran warriors with countless centuries of combat experience between them. Use this Stratagem when choosing your army. Pick an ULTRAMARINES Detachment from your army to be a Victrix Guard Specialist Detachment. CAPTAINS, ANCIENTS, HONOUR GUARD, VICTRIX HONOUR GUARD, VANGUARD VETERAN SQUADS and STERNGUARD VETERAN SQUADS in that Detachment gain the VICTRIX GUARD keyword. | ||
The title ‘Warden of Ultramar’ is granted to the Captain leading the Victrix Guard. A master of combat, this indomitable and unflinching hero can swiftly spot enemy weaknesses in the heat of battle.
Once per battle, at the start of the Fight phase, this WARLORD can inspire his warriors. When they do, until the end of that phase you can re-roll wound rolls for attacks made by friendly VICTRIX GUARD units whilst they are within 6" of this WARLORD.This deceptively simple sword has been a treasure of the Ultramarines since the Legion’s founding. Though it contains none of the matterdisruptive technology of a power sword, it can still carve through the thickest plates of ceramite and plasteel with ease. So perfectly forged is this monomolecular-edged blade that is has survived for millennia without ever needing to be sharpened.
Model equipped with power sword, master-crafted power sword, or combat knife only. This Relic replaces a power sword, master-crafted power sword or combat knife and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Soldier’s Blade | |||||
| Soldier’s Blade | Melee | Melee | +1 | -4 | 2 |
When the Tyrannic Wars came to the realm of Ultramar, and Hive Fleet Behemoth descended upon Macragge, it was this glorious banner that flew above the swarms of xenos beasts. To all Ultramarines, it represents the unfaltering might of their home world and their Chapter. When an Ultramarine beholds this sacred standard, he is gripped with a sense of unshakeable pride and determination, for he knows that no enemy can match the skills in battle passed down to him and his brothers by their Primarch.
ANCIENT only. Add 1 to the Leadership characteristic of friendly ULTRAMARINES units whilst they are within 12" of the bearer. In addition, add 1 to the Attacks characteristic of friendly VICTRIX GUARD units whilst they are within 6" of the bearer.| STRATAGEMS If your army includes any Victrix Guard Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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Hot burns the hatred of the Black Templars for the mutant, the witch and the heretic, and bright blazes their faith in the immortal Emperor of Mankind. With furious cries do these crusading warriors hurl themselves into battle against their reviled foes, and with fervent prayers do they shrug off even the most grievous wounds.
Though they strive to restrain it, the murderous ferocity of the Blood Angels simmers beneath the surface of their thoughts. In battle, this rage drives them towards the foe and lends great strength to their blows.
Even when faced with seemingly insurmountable odds, the Crimson Fists emerge bloodied but victorious with bolters roaring.
The stalwart descendants of the Lion are renowned for their unshakeable resolve, enduring tenacity and strict fire discipline in battle.
Warriors of the Deathwatch are psycho-conditioned even beyond other Space Marines, rapidly learning about the hundreds of xenos species that threaten Mankind. This, combined with their incredible martial skill and strict discipline, makes them unparalleled xenos hunters; when fighting these enemies they are frighteningly effective.
The Flesh Tearers are possessed of a bloodthirsty recklessness. When controlled and focused, however, this murderous ferocity makes them unstoppable.
Each time a model with this tactic makes a melee attack:The Imperial Fists drill tirelessly with their armaments, perfecting the art of purging their enemies from behind heavy ramparts with hails of pinpoint fire.
Most Iron Hands are heavily augmented with ultra-durable cybernetic limbs and organs that render them extremely difficult to kill, while their vehicles have been upgraded with all manner of secret Adeptus Mechanicus technologies that make them incredibly resilient.
The Raven Guard slip through the shadows, halfseen spectres barely visible to the foe. Enemies blaze away into the gloom with increasing panic, their shots flying wide as the sons of Corax encircle their victims and prepare to level the killing blow. By the time the prey is close enough to direct their fire with any real chance of accuracy, they are caught within the Ravens talons.
To the Salamanders, war is the anvil upon which their strength is wrought, every battle a test in which to prove themselves and the superior craftsmanship of their weapons and armour.
The Space Wolves train their whole lives for the moment when battle is joined. After a long hunt tensed for the kill, they spring forward to devastating effect.
The sons of Guilliman hold the tenets of the Codex Astartes as sacrosanct, its wisdom guiding them to discipline and measured strategic responses even amidst the hottest-burning flames of battle.
The White Scars are the Masters of high speed, hit-and-run warfare. Theirs is the fury of the storm, the scent of prey upon the wind. They do battle on the move, wrong-footing their enemies with breakneck manoeuvres and melting away one moment only to crash home like a lightning strike elsewhere the next.
With rigorous drilling and singular focus, this Chapter trains its battle-brothers to optimise the killing fury of their bolt weaponry and annihilate their enemies in firefights.
Each time a model with this tactic makes a ranged attack with a bolt weapon, re-roll a hit roll of 1.Like demigods of war do the champions of this Chapter bestride the battlefield, taking their blades to any foe who dares challenge them and leaving nought but bloodied corpses in their wake.
Each time a model with this tactic makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's hit roll.This Chapter prizes skill and precision in close-quarters combat above simple ferocity. Its warriors are deadly combatants, their attacks flowing around their enemies' guard like smoke.
Each time a model with this tactic makes a melee attack against an INFANTRY or BIKER unit, an unmodified hit roll of 6 automatically wounds the target.Whether through ominous trappings and iconography, deafening vox-amplified war cries or simply the sheer force of their presence, this Chapter's warriors sow terror amongst the enemy ranks.
Units with this tactic have the following ability: 'Fearsome Aspect (Aura): While an enemy unit is within 3" of this unit, subtract 1 from the Leadership characteristic of models in that enemy unit.’For this Chapter's warriors, all else is but a prelude to the glorious moment in which their warriors' charge crashes home.
Add 1 to Advance rolls and charge rolls made for units with this tactic.No matter what horrors they face, nor what catastrophic losses they might suffer, this Chapter's warriors stand immovable and fearless before even the most ghastly foe.
Each time a Combat Attrition test is taken for a unit with this tactic, it is automatically passed.So closely do this Chapter's warriors cleave to the strategic doctrines of their genetic forebears that only their heraldry marks them out as unique from the First Founding Chapter they emulate.
You cannot select this Successor Tactic if you have selected any other Successor Tactic, and if you select this tactic you cannot select a second. Select one of the following Chapters and use the Chapter Tactic of that Chapter as follows: Dark Angels, White Scars, Space Wolves, Imperial Fists, Blood Angels, Iron Hands, Ultramarines, Salamanders or Raven Guard.Vast are the data-stacks and Librarius cloisters of this Chapter, and esoteric is the knowledge possessed by its psykers. In battle, they swiftly establish empyric dominance.
Each time a Psychic test or Deny the Witch test is taken for a PSYKER unit with this tactic, re-roll any or all dice results of 1.This Chapter's warriors are able to extend the maximum effective range of their firearms through a combination of modified targeting rituals and precision adjustments by their skilled armourers.
Add 3" to the Range characteristic of Rapid Fire and Heavy weapons (excluding Flame weapons) models with this tactic are equipped with.Far and wide spreads the fame of this Chapters craftsmen, who fashion the finest masterwork weaponry for their battle-brothers.
Each time a unit with this tactic is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.Time and time again, the warriors of this Chapter have faced the same foes. Through bloody defeat and hate-fuelled victory they have learned their enemies' weaknesses well.
When you select this tactic, select one of the following Faction keywords: CHAOS KNIGHTS; TYRANIDS; AELDARI; ORK; HERETIC ASTARTES; NECRONS; T'AU EMPIRE. Each time a model with this tactic makes a melee attack against a unit with that Faction keyword, re-roll a hit roll of 1.Firing from the hip, tracking their targets with enhanced runic displays that flicker lightning-fast across their auto-senses, the warriors of this Chapter lay down punishing fusillades even as they close with the foe.
Models with this tactic do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced.This Chapter's warriors are expert armourers, their tanks and Dreadnoughts maintained to levels that even the Adeptus Mechanicus would admire.
Models with this tactic whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.How does one defeat warriors whose willpower and determination are so ferocious that they can shrug off even the most catastrophic injuries and keep on fighting?
Each time an attack is made against a unit with this tactic, an unmodified wound roll of 1 or 2 always fails, irrespective of any abilities that the weapon or the attacker may have.This Chapter makes a virtue of deception and cunning, and drills its battle-brothers in evasive techniques that allow them to hug the shadows and close upon their foes unseen and unsuspected.
Each time a ranged attack is made against a unit with this tactic, if the attacker is more than 18" away, the unit with this tactic is treated as having the benefits of light cover against that attack.Bravery runs in the blood of this Chapter's battle-brothers.
Add 1 to the Leadership characteristic of models with this tactic.This Chapter's warriors are well drilled in the art of disengaging only to hurl themselves back into the fray with fresh impetus.
Units with this tactic are eligible to declare a charge with even if they Fell Back this turn.Whether through latent psychic talent, personal energy shielding, enhanced reflexes or sheer zealotry, the battle-brothers of this Chapter can shrug off even the most devastating attacks.
Each time a model with this tactic would lose a wound as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.Like ravening beasts this Chapter's battle-brothers fall upon the foe.
Each time a model with this tactic makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, an unmodified hit roll of 6 scores 1 additional hit.
GIFT OF THE KHANS (Space Marines – Requisition)
BEQUEATHED BY THE IRON COUNCIL (Space Marines – Requisition)
HONOURED BY MACRAGGE (Space Marines – Requisition)
HERO OF THE CHAPTER (Adeptus Astartes – Requisition)
RELIC OF THE CHAPTER (Adeptus Astartes – Requisition)
KHAN’S CHAMPION (White Scars – Requisition)
TEMPERED BY WISDOM (White Scars – Requisition)
MARCH OF THE ANCIENTS (Iron Hands – Requisition)
PARAGON OF IRON (Iron Hands – Requisition)
SCION OF THE FORGE (Iron Hands – Requisition)
FAVOUR OF THE RAVENSPIRE (Raven Guard – Requisition)
MASTER OF THE TRIFOLD PATH (Raven Guard – Requisition)
EXEMPLAR OF THE CHAPTER (Ultramarines – Requisition)
HONOURED SERGEANT (Ultramarines – Requisition)
GIFT OF THE PHALANX (Imperial Fists – Requisition)
SENTINEL OF TERRA (Imperial Fists – Requisition)
EXEMPLAR OF THE PROMETHEAN CREED (Salamanders – Requisition)
MASTER ARTISANS (Salamanders – Requisition)
CHAMPION OF THE FEAST (Black Templars – Requisition)
HEIR OF SIGISMUND (Black Templars – Requisition)
REVERED REPOSITORIES (Black Templars – Requisition)
ORISON CULT (Exorcists – Requisition)
CHIEF LIBRARIAN (Blood Ravens)
HONOURED VETERAN OF THE WATCH (Kill Team Strike Force – Requisition)
ATTACK SQUADRON (Specialist Detachment)
CRIMSON FISTS LIBERATOR STRIKE FORCE (Specialist Detachment)
IMPERIAL FISTS SIEGEBREAKER COHORT (Specialist Detachment)
INDOMITUS CRUSADERS (Specialist Detachment)
STALKER PACK (Specialist Detachment)
SWORD BRETHREN (Specialist Detachment)
VICTRIX GUARD (Specialist Detachment)
THANE OF THE RETINUE (Space Wolves – Requisition)
WARRIOR OF LEGEND (Space Wolves – Requisition)
ANGEL ASCENDANT (Blood Angels – Requisition)
ANGEL EXEMPLAR (Blood Angels – Requisition)
LUCIFER-PATTERN ENGINES (Blood Angels – Requisition)
MARKED FOR COMMAND (Dark Angels – Requisition)
PARAGON OF THE CHAPTER (Dark Angels – Requisition)
SECRET AGENDA (Dark Angels – Strategic Ploy)
A VIGIL UNMATCHED (Deathwatch – Requisition)
SANCTION OF THE BLACK VAULT (Deathwatch – Requisition)
TOKEN OF BROTHERHOOD (Raven Guard – Requisition)
CHAMPION OF BLADES (Imperial Fists – Requisition)
TRUST OF PROMETHEUS (Salamanders – Requisition)
A TROPHY BESTOWED (Space Wolves – Requisition)
HONOURED BY THE ARX ANGELICUM (Blood Angels – Requisition)
HONOURED BY THE ROCK (Dark Angels – Requisition)
ENCIRCLEMENT (White Scars – Strategic Ploy)
STRIKE FROM THE SHADOWS (Raven Guard – Strategic Ploy)
CUNNING OF THE WOLF (Space Wolves – Battle Tactic)
TELEPORTARIUM (Deathwatch – Strategic Ploy)
Battle Round
INFILTRATORS (Raven Guard – Strategic Ploy)
STRANGLEHOLD (Raven Guard – Strategic Ploy)
CYCLE OF WAR (Ultramarines – Strategic Ploy)
RAPID REDEPLOYMENT (Ultramarines – Strategic Ploy)
DEFENCE IN DEPTH (Castellans of the Rift – Strategic Ploy)
FORLORN FURY (Blood Angels – Strategic Ploy)
THE HUNT (Dark Angels – Strategic Ploy)
SHROUD FIELD (Deathwatch – Wargear)
PAIN IS A LESSON (Imperial Fists – Strategic Ploy)
RISE FROM THE ASHES (Salamanders – Epic Deed)
STAND YOUR GROUND (Salamanders – Battle Tactic)
DEED WORTHY OF A SAGA (Space Wolves – Epic Deed)
ADAPTIVE STRATEGY (Adeptus Astartes – Strategic Ploy)
ORBITAL BOMBARDMENT (Adeptus Astartes – Strategic Ploy)
POWER OF THE MACHINE SPIRIT (Adeptus Astartes – Epic Deed)
TERROR TROOPS (Adeptus Astartes – Strategic Ploy)
WISDOM OF THE ANCIENTS (Adeptus Astartes – Epic Deed)
BOMBASTIC DELIVERY (Black Templars – Epic Deed)
CRUSADER’S WRATH (Black Templars – Battle Tactic)
STRENGTH OF CONVICTION (Black Templars – Strategic Ploy)
VOXBREAKER AUSPEX (Vanguard Spearhead – Wargear)
BESTIAL NATURE (Space Wolves – Strategic Ploy)
GO FOR THE THROAT (Space Wolves – Battle Tactic)
CHALICE OVERFLOWING (Blood Angels – Wargear)
RED RAMPAGE (Blood Angels – Strategic Ploy)
TACTICAL APPRAISAL (Dark Angels – Strategic Ploy)
WRATH OF THE LION (Dark Angels – Battle Tactic)
ADAPTIVE TACTICS (Deathwatch – Epic Deed)
BROTHERHOOD OF VETERANS (Deathwatch – Strategic Ploy)
PRIORITY DOCTRINE ADOPTION (Deathwatch – Strategic Ploy)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
BORN IN THE SADDLE (White Scars – Strategic Ploy)
HUNTERS’ FUSILLADE (White Scars – Strategic Ploy)
RIDE HARD, RIDE FAST (White Scars – Strategic Ploy)
THE ETERNAL HUNT (White Scars – Battle Tactic)
ENGINE PURGE (Iron Hands – Battle Tactic)
METHODICAL FIREPOWER (Iron Hands – Strategic Ploy)
AMBUSHING FIRE (Raven Guard – Battle Tactic)
SQUAD DOCTRINES (Ultramarines – Strategic Ploy)
TACTICAL EXPERTISE (Ultramarines – Battle Tactic)
BOLSTER DEFENCES (Imperial Fists – Battle Tactic)
PRAETORIAN’S WRATH (Imperial Fists – Battle Tactic)
RITES OF VULKAN (Salamanders – Battle Tactic)
BATTLEFIELD TELEPORTATION (Kill Team Strike Force – Strategic Ploy)
GUERILLA TACTICS (Adeptus Astartes – Strategic Ploy)
HIT-AND-RUN WARFARE (Adeptus Astartes – Strategic Ploy)
STEADY ADVANCE (Adeptus Astartes – Strategic Ploy)
LIGHTNING DEBARKATION (White Scars – Strategic Ploy)
WIND-SWIFT (White Scars – Battle Tactic)
MACHINE EMPATHY (Iron Hands – Epic Deed)
DEADLY CARGO (Black Templars – Strategic Ploy)
UPON WINGS OF FIRE (Blood Angels – Strategic Ploy)
FULL THROTTLE (Dark Angels – Battle Tactic)
DISRUPTIVE LAUNCH (Deathwatch – Strategic Ploy)
RELENTLESS ASSAULT (Deathwatch – Strategic Ploy)
GRAV PULSE (Adeptus Astartes – Wargear)
FEINTING WITHDRAWAL (White Scars – Strategic Ploy)
FALSE FLIGHT (Raven Guard – Strategic Ploy)
FALL BACK AND RE-ENGAGE (Ultramarines – Strategic Ploy)
SABOTEUR EXPLOSIVE PACK (Vanguard Spearhead – Wargear)
INTRACTABLE (Dark Angels – Battle Tactic)
COMBAT REVIVAL (Adeptus Astartes – Epic Deed)
RELENTLESS DETERMINATION (Salamanders – Strategic Ploy)
TRACK AND HUNT (Wolfspear – Battle Tactic)
HEALING BALMS (Space Wolves – Battle Tactic)
DESCENT OF ANGELS (Blood Angels – Battle Tactic)
BUTCHERED QUARRY (White Scars – Strategic Ploy)
TENACIOUS ASSAULT (Black Templars – Strategic Ploy)
AUSPEX SCAN (Adeptus Astartes – Wargear)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
CLOAKED BY THE STORM (Space Wolves – Epic Deed)
SPIRITUAL MIGHT (Blood Angels – Epic Deed)
SOULS OF IRON (Iron Hands – Strategic Ploy)
ABHOR THE WITCH (Black Templars – Strategic Ploy)
SPIRITUAL RESOLVE (Exorcists – Strategic Ploy)
RUNIC WARDS (Space Wolves – Wargear)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
FURY OF THE FIRST (Adeptus Astartes – Battle Tactic)
COGITATED MARTYRDOM (Iron Hands – Requisition)
INSPIRING COMMAND (Ultramarines – Epic Deed)
HERETIC’S PYRE (Black Templars – Wargear)
HEROES OF RYNN’S WORLD (Crimson Fists)
SEISMIC DEVASTATION (Imperial Fists)
FLAKK MISSILE (Adeptus Astartes – Wargear)
HELLFIRE SHELLS (Adeptus Astartes – Wargear)
SHOCK AND AWE (Adeptus Astartes – Wargear)
SUPPRESSION FIRE (Adeptus Astartes – Strategic Ploy)
TREMOR SHELLS (Adeptus Astartes – Wargear)
UNCOMPROMISING FIRE (Adeptus Astartes – Strategic Ploy)
MARTIAL PRECISION (Ultramarines – Battle Tactic)
BOLTER DRILL (Imperial Fists – Battle Tactic)
CLEARANCE PROTOCOLS (Imperial Fists – Strategic Ploy)
CLOSE-RANGE BOLTER FIRE (Imperial Fists – Strategic Ploy)
FLAMECRAFT (Salamanders – Battle Tactic)
IMMOLATION PROTOCOLS (Salamanders – Strategic Ploy)
THE FIRES OF BATTLE (Salamanders – Strategic Ploy)
PUSH THEM BACK (Castellans of the Rift – Battle Tactic)
REGROUP AND STRIKE (Castellans of the Rift – Battle Tactic)
UNFAILING NERVE (Castellans of the Rift – Battle Tactic)
INCENDIARY SHELLS (Black Templars – Wargear)
THE EMPEROR’S WILL (Black Templars – Strategic Ploy)
BLACK VAULT BOLTS (Kill Team Strike Force – Wargear)
SPECIALISM EXTREMIS (Kill Team Strike Force – Battle Tactic)
MARKSMAN TARGET-TRACKER (Vanguard Spearhead – Wargear)
PIVOTAL MOMENT (Vanguard Spearhead – Epic Deed)
TACTICAL AUGURY (Vanguard Spearhead – Wargear)
THE SWORDSMAN’S STRIKE (Silver Templars – Battle Tactic)
A HATED FOE (Crimson Fists)
SLAY THE TYRANT (Crimson Fists)
KEEN SENSES (Space Wolves – Strategic Ploy)
DEATHWING ASSAULT (Dark Angels – Battle Tactic)
STASIS SHELL (Dark Angels – Wargear)
TARGETING GUIDANCE (Dark Angels – Strategic Ploy)
WEAPONS FROM THE DARK AGE (Dark Angels – Wargear)
PROGNOSTICATING VOLLEY (Deathwatch – Battle Tactic)
SPECIAL-ISSUE LOADOUT (Deathwatch – Wargear)
MERCY IS WEAKNESS (Iron Hands – Battle Tactic)
WRATHFUL MACHINE SPIRIT (Iron Hands – Battle Tactic)
SONS OF GUILLIMAN (Ultramarines – Battle Tactic)
A HATED FOE (Crimson Fists – Battle Tactic)
SAPPERS (Imperial Fists – Battle Tactic)
SLAY THE TYRANT (Crimson Fists – Battle Tactic)
TANK HUNTERS (Imperial Fists – Battle Tactic)
THE CRUCIBLE OF BATTLE (Salamanders – Battle Tactic)
KILLING BLOW (Wolfspear – Battle Tactic)
CAST OUT THY BLACKENED SOUL (Exorcists – Battle Tactic)
OCULAR NETWORKING (Vanguard Spearhead – Battle Tactic)
BOLTER DRILL (Crimson Fists)
OVERKILL (Deathwatch – Strategic Ploy)
SYNAPTIC SEVERANCE (Deathwatch – Battle Tactic)
RAPID FIRE (Adeptus Astartes – Battle Tactic)
SKILLED RIDERS (Adeptus Astartes – Strategic Ploy)
SMOKESCREEN (Adeptus Astartes – Wargear)
COGITATED MARTYRDOM (Iron Hands – Requisition)
INSPIRING COMMAND (Ultramarines – Epic Deed)
SELF SACRIFICE (Salamanders – Strategic Ploy)
UNBROKEN AND UNBOWED (Castellans of the Rift – Battle Tactic)
HIGH-SPEED FOCUS (Dark Angels – Epic Deed)
TARGETING SCRAMBLERS (Deathwatch – Strategic Ploy)
PARAGONS OF DORN (Crimson Fists)
TRANSHUMAN PHYSIOLOGY (Adeptus Astartes – Battle Tactic)
UNYIELDING IN THE FACE OF THE FOE (Adeptus Astartes – Battle Tactic)
REJECT THE FLESH, EMBRACE THE MACHINE (Iron Hands – Battle Tactic)
UNBROKEN AND UNBOWED (Castellans of the Rift – Battle Tactic)
REFUSAL TO DIE (Blood Angels – Battle Tactic)
ASSAULT LAUNCHERS (Adeptus Astartes – Wargear)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
FIERCE RIVALRIES (White Scars – Battle Tactic)
STRIKE FROM THE SKIES (Raven Guard – Strategic Ploy)
THE RAVEN’S BLADE (Raven Guard – Battle Tactic)
ON THE SCENT (Wolfspear – Strategic Ploy)
PACK KILLERS (Space Wolves)
PACK HUNTERS (Space Wolves – Battle Tactic)
HAMMER OF WRATH (Adeptus Astartes – Strategic Ploy)
CHOGORIAN THUNDERBOLTS (White Scars – Strategic Ploy)
THIS IS OUR GROUND! (Castellans of the Rift – Epic Deed)
OPTIMAL REPULSION DOCTRINES (Iron Hands – Battle Tactic)
BORN PROTECTORS (Salamanders – Strategic Ploy)
TAKE THE FIGHT TO THEM (Castellans of the Rift – Strategic Ploy)
COUNTER CHARGE (Space Wolves – Strategic Ploy)
ATONEMENT THROUGH HONOUR (Deathwatch – Epic Deed)
DEFENSIVE FOCUS (Ultramarines – Strategic Ploy)
STEM THE GREEN TIDE (Deathwatch – Strategic Ploy)
UNBRIDLED ARDOUR (Blood Angels – Strategic Ploy)
STRIKE FIRST, FOR ULTRAMAR! (Ultramarines)
LIBERATORS
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
FURY OF THE FIRST (Adeptus Astartes – Battle Tactic)
ONLY IN DEATH DOES DUTY END (Adeptus Astartes – Epic Deed)
STRENGTH OF THE PRIMARCH (Salamanders – Battle Tactic)
DEVOUT PUSH (Black Templars – Battle Tactic)
VICIOUS RIPOSTE (Black Templars – Battle Tactic)
FIGHT LIKE DEMIGODS (Ultramarines)
SEISMIC DEVASTATION (Imperial Fists)
SUFFER NOT THE UNCLEAN TO LIVE (Black Templars)
UPHOLD THE HONOUR OF THE EMPEROR (Black Templars)
LINE UNBREAKABLE (Dark Angels – Battle Tactic)
CLAVIS (Deathwatch – Wargear)
THE GORGON’S RAGE (Iron Hands – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Iron Hands – Battle Tactic)
BITTER ENMITY (Imperial Fists – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Salamanders – Battle Tactic)
REGROUP AND STRIKE (Castellans of the Rift – Battle Tactic)
EXEMPLARS OF THE CRUSADE (Black Templars – Strategic Ploy)
FOR THE EMPEROR’S HONOUR! (Black Templars – Epic Deed)
SKOVAKARAH UHL ZAÛRN! (Emperor’s Spears – Battle Tactic)
SPECIALISM EXTREMIS (Kill Team Strike Force – Battle Tactic)
BLOOD SCENT (Space Wolves)
SWIFT STRIKE (Dark Angels)
A HATED FOE (Crimson Fists)
SLAY THE TYRANT (Crimson Fists)
RELENTLESS ASSAULT (Space Wolves – Battle Tactic)
AGGRESSIVE ONSLAUGHT (Flesh Tearers – Battle Tactic)
ANGEL’S SACRIFICE (Blood Angels – Epic Deed)
NO FOE TOO GREAT TO SUBDUE (Dark Angels – Epic Deed)
SWIFT STRIKE (Dark Angels – Strategic Ploy)
DEATH TO THE TRAITORS! (Adeptus Astartes – Battle Tactic)
GENE-WROUGHT MIGHT (Adeptus Astartes – Battle Tactic)
MELTA BOMB (Adeptus Astartes – Wargear)
A MIGHTY TROPHY (White Scars – Epic Deed)
MERCY IS WEAKNESS (Iron Hands – Battle Tactic)
WRATHFUL MACHINE SPIRIT (Iron Hands – Battle Tactic)
LAY LOW THE TYRANTS (Raven Guard – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Raven Guard – Battle Tactic)
SONS OF GUILLIMAN (Ultramarines – Battle Tactic)
VENGEANCE FOR CALTH (Ultramarines – Battle Tactic)
A HATED FOE (Crimson Fists – Battle Tactic)
SAPPERS (Imperial Fists – Battle Tactic)
SLAY THE TYRANT (Crimson Fists – Battle Tactic)
TANK HUNTERS (Imperial Fists – Battle Tactic)
THE CRUCIBLE OF BATTLE (Salamanders – Battle Tactic)
LET THEM COME (Castellans of the Rift – Battle Tactic)
KILLING BLOW (Wolfspear – Battle Tactic)
FIGHT AS BROTHERS (Emperor’s Spears – Battle Tactic)
CAST OUT THY BLACKENED SOUL (Exorcists – Battle Tactic)
A STORM OF DEATH (Vanguard Spearhead – Battle Tactic)
OCULAR NETWORKING (Vanguard Spearhead – Battle Tactic)
CLAIM RUNES (Silver Templars – Battle Tactic)
SAVAGE STRIKE (Space Wolves – Battle Tactic)
THE EMPEROR’S EXECUTIONERS (Space Wolves – Battle Tactic)
VENGEANCE FOR SANGUINIUS (Blood Angels – Battle Tactic)
VISIONS OF SANGUINIUS (Blood Angels – Epic Deed)
DEATH TO THE ALIEN! (Deathwatch – Battle Tactic)
OVERKILL (Deathwatch – Strategic Ploy)
SYNAPTIC SEVERANCE (Deathwatch – Battle Tactic)
HONOUR THE CHAPTER (Adeptus Astartes – Battle Tactic)
STRIKE FOR THE HEART (White Scars – Battle Tactic)
DISPERSAL PROTOCOLS (Vanguard Spearhead – Strategic Ploy)
LIBERATORS
FURY OF THE FIRST (Adeptus Astartes – Battle Tactic)
ONLY IN DEATH DOES DUTY END (Adeptus Astartes – Epic Deed)
STRENGTH OF THE PRIMARCH (Salamanders – Battle Tactic)
DEVOUT PUSH (Black Templars – Battle Tactic)
VICIOUS RIPOSTE (Black Templars – Battle Tactic)
FIGHT LIKE DEMIGODS (Ultramarines)
SEISMIC DEVASTATION (Imperial Fists)
SUFFER NOT THE UNCLEAN TO LIVE (Black Templars)
UPHOLD THE HONOUR OF THE EMPEROR (Black Templars)
LINE UNBREAKABLE (Dark Angels – Battle Tactic)
CLAVIS (Deathwatch – Wargear)
THE GORGON’S RAGE (Iron Hands – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Iron Hands – Battle Tactic)
BITTER ENMITY (Imperial Fists – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Salamanders – Battle Tactic)
REGROUP AND STRIKE (Castellans of the Rift – Battle Tactic)
EXEMPLARS OF THE CRUSADE (Black Templars – Strategic Ploy)
FOR THE EMPEROR’S HONOUR! (Black Templars – Epic Deed)
SKOVAKARAH UHL ZAÛRN! (Emperor’s Spears – Battle Tactic)
SPECIALISM EXTREMIS (Kill Team Strike Force – Battle Tactic)
BLOOD SCENT (Space Wolves)
SWIFT STRIKE (Dark Angels)
A HATED FOE (Crimson Fists)
SLAY THE TYRANT (Crimson Fists)
RELENTLESS ASSAULT (Space Wolves – Battle Tactic)
AGGRESSIVE ONSLAUGHT (Flesh Tearers – Battle Tactic)
ANGEL’S SACRIFICE (Blood Angels – Epic Deed)
NO FOE TOO GREAT TO SUBDUE (Dark Angels – Epic Deed)
SWIFT STRIKE (Dark Angels – Strategic Ploy)
DEATH TO THE TRAITORS! (Adeptus Astartes – Battle Tactic)
GENE-WROUGHT MIGHT (Adeptus Astartes – Battle Tactic)
MELTA BOMB (Adeptus Astartes – Wargear)
MERCY IS WEAKNESS (Iron Hands – Battle Tactic)
WRATHFUL MACHINE SPIRIT (Iron Hands – Battle Tactic)
LAY LOW THE TYRANTS (Raven Guard – Battle Tactic)
VENGEANCE FOR ISSTVAN V (Raven Guard – Battle Tactic)
SONS OF GUILLIMAN (Ultramarines – Battle Tactic)
VENGEANCE FOR CALTH (Ultramarines – Battle Tactic)
A HATED FOE (Crimson Fists – Battle Tactic)
SAPPERS (Imperial Fists – Battle Tactic)
SLAY THE TYRANT (Crimson Fists – Battle Tactic)
TANK HUNTERS (Imperial Fists – Battle Tactic)
LET THEM COME (Castellans of the Rift – Battle Tactic)
KILLING BLOW (Wolfspear – Battle Tactic)
FIGHT AS BROTHERS (Emperor’s Spears – Battle Tactic)
CAST OUT THY BLACKENED SOUL (Exorcists – Battle Tactic)
A STORM OF DEATH (Vanguard Spearhead – Battle Tactic)
OCULAR NETWORKING (Vanguard Spearhead – Battle Tactic)
CLAIM RUNES (Silver Templars – Battle Tactic)
SAVAGE STRIKE (Space Wolves – Battle Tactic)
THE EMPEROR’S EXECUTIONERS (Space Wolves – Battle Tactic)
VENGEANCE FOR SANGUINIUS (Blood Angels – Battle Tactic)
VISIONS OF SANGUINIUS (Blood Angels – Epic Deed)
DEATH TO THE ALIEN! (Deathwatch – Battle Tactic)
OVERKILL (Deathwatch – Strategic Ploy)
SYNAPTIC SEVERANCE (Deathwatch – Battle Tactic)
HONOUR THE CHAPTER (Adeptus Astartes – Battle Tactic)
DISPERSAL PROTOCOLS (Vanguard Spearhead – Strategic Ploy)
COMMANDING ORATORY (Adeptus Astartes – Epic Deed)
COURAGE AND HONOUR! (Ultramarines – Battle Tactic)
THE SHIELD UNWAVERING (Imperial Fists – Battle Tactic)
SAVAGE DESTRUCTION (Flesh Tearers – Strategic Ploy)
ARMOUR OF CONTEMPT (Adeptus Astartes – Epic Deed)
ONLY IN DEATH DOES DUTY END (Adeptus Astartes – Epic Deed)
AVENGE THE FALLEN (Ultramarines – Battle Tactic)
A MIGHTY TROPHY (White Scars – Epic Deed)
DECAPITATING BLOW (Raven Guard – Strategic Ploy)
SIGNAL THE ATTACK (Dark Angels)
STRUCTURAL DEMOLITION (Imperial Fists)
A DEADLY PRIZE (Raven Guard – Strategic Ploy)
SEE, BUT REMAIN UNSEEN (Raven Guard – Strategic Ploy)
If your army includes any ADEPTUS ASTARTES Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <CHAPTER> on that Stratagem (if any) with the name of the Chapter that your selected unit is drawn from.
Of all Humanity’s foes, none are as hated as the Heretic Astartes, for they have betrayed their ancient oaths.
Every Chapter has forged its own tales of heroism, and none of its battle-brothers would see that noble record besmirched.
When the fighting is at its fiercest, the Terminator-armoured warriors of the Chapter truly show their quality.
Space Marines can fight through even the most grievous of wounds.
The combination of superhuman reflexes and bolter-drills means Space Marine Intercessors can produce a devastating rate of fire.
Blessed with incredible strength, Primaris Space Marines deliver blows that inflict terrifying damage.
Those clad in Gravis armour are walking ceramite strongpoints.
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and critical systems are failing.
Each fallen champion who rests within the sarcophagus of a Dreadnought has seen a thousand battles and slain foes beyond counting. All such noble warriors are immensely inspiring to their battle-brothers.
Fuelled by battlefield adrenaline, the Chaplain recites his litanies with even greater fervour, inspiring the warriors around him.
With decades of experience, the Apothecary confidently works with at high speed to return wounded brothers to the fray.
In times of great need, the Space Marine Chapters will unleash the full power of their armouries, equipping their battle-brothers with artefacts of extraordinary power.
Every Space Marine is a champion in their own right, a posthuman demigod who stands between Mankind and the darkness.
Space Marine pilots receive advanced training in handling their vehicles, and have preternatural reaction speeds.
Space Marines with jump packs crash into combat with bonebreaking force.
Space Marine riders and pilots rely on their post-human reflexes to weave around incoming.fire.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
A measured advance allows Space Marines to unleash a steady stream of fire.
The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent strategic doctrines if doing so will lead to victory.
Few indeed are the foes who can hope to escape the savage barrage of Space Marine artillery with their wits intact.
At the most critical time, Reivers engage their armour's enhanced features to terrify and disrupt the enemy as much as possible.
At the opportune moment, Space Marine infiltration units slip away from battle, only to relocate and strike the foe again.
The Chapter's orbiting star ships stand ready to unleash hell.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
These shells burrow deep into the ground before detonating; though the force of the blast is reduced, the resulting shock wave is sufficient to hurl the foe from their feet.
Space Marine forces use shock grenades and similar weapons to stun and distract the enemy with blinding light and raucous noise.
Assault launchers fire salvoes of explosive charges at the enemy, causing horrific damage to those who are caught out of cover.
Melta bombs are fusion charges designed to burn through an armoured hull in a matter of seconds.
Crews of gravitic battle tanks can discharge directed pulses of gravitic force through their ventral plates.
Originally devised to counter large Tyranid bio-forms, hellfire rounds fill the target with mutagenic acid upon detonation.
Flakk missiles are designed to eliminate aircraft by unleashing a payload of shrapnel that shreds armour and vital systems.
Throwing down a hail of smoke grenades or deploying their smoke launchers, the Space Marines screen themselves from the enemy.
Black Templars StratagemsIf your army includes any BLACK TEMPLARS Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
With a zealous cry, the Black Templars press forward towards victory.
Every blow struck against a Black Templar is answered in kind. Even as they are laid low, their blades still lash out at the enemies of the divine Emperor.
At a critical point in the battle, the Black Templar host channels its fervour into their strikes, breaking the back of the enemy force in a hatred-fuelled flurry of blows.
Filled with the spirit of Sigismund, this warrior roars a challenge to his foes, daring them to face him in single combat.
Even under heaviest fire, the voices of the Chaplains ring out above the fray, exhorting those in their charge to ever greater acts of heroism.
The crusade ships of the Black Templars maintain vast armouries of blessed weapons and sacred artefacts.
The leaders of the Black Templars must seek to emulate the example set by Sigismund himself, exhibiting strategic excellence worthy of the sons of Dorn. Such warriors command the greatest hosts, and leave a legacy of successful crusades behind them.
To triumph over the champions of other Imperial Fists successors requires a warrior of superlative skill and fortitude.
The Black Templars’ zealous hatred of heretical sorcery steels their minds and bodies against psychic assaults.
The Black Templars rarely permit their foes to retreat. Every avenue of escape is closed by glowing blades and revving chainswords.
The presence of these black-clad killers can force any challenger to back down, lest the wrath of the Emperor be visited upon them.
It is the divine command of the God-Emperor that the Black Templars bring ruin to Humanity’s foes. In battle they are never still, surging towards the enemy, bolters blazing.
The Black Templars use of the Crusader-pattern Land Raider is unparalleled. These vehicles roar into the very teeth of the enemy's guns before disgorging their deadly cargo into the heart of the foe.
A Marshal’s Sword Brethren are among the greatest warriors of the Chapter, leading by example in the thickest of the fighting.
To be entrusted with a holy flame weapon is a great honour among the warriors of the crusade. It is their duty to ensure that the greatest heretics are suitably punished with purifying flame.
Trusted Neophytes will sometimes be permitted to carry a supply of these shells into battle. Fitted with a thermite core, as they strike the foe they ignite, bringing the burning wrath of the Emperor to the target.
Blood Angels StratagemsIf your army includes any BLOOD ANGELS Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
The Blood Angels are masters of aerial assault, leaping from aircraft with jump packs roaring to plunge into the heat of battle.
None are as hated by the Blood Angels as the Black Legion, for it was their gene-sire, Horus, who slew Sanguinius millennia ago.
When a battle-brother is gripped in the darkest depths of the Black Rage, only the direst of wounds can penetrate the madness and lay them low.
Flesh Tearers constantly push towards new foes, moving one step closer to engaging the enemy and sating their lust to kill.
The Blood Angels would gladly put themselves in harm’s way to protect others, exemplifying the sacrifice of Sanguinius.
The Blood Angels are numbered amongst the most psychically gifted of all the Space Marine Chapters.
As the last vestiges of their sanity slip away, the fallen heroes of the Death Company fight with the burning conviction that they are the Primarch himself.
The noble lords of the Blood Angels are mighty warriors indeed, but even within this exalted brotherhood, some heroic individuals stand out amongst their peers.
Those who exemplify the finest qualities of the Blood Angels will be entrusted to bear powerful wargear into battle.
Chambers flooded with nitro-sanctified unguents, Lucifer-pattern engines bellow their fury and propel Blood Angels tanks into battle at breakneck speed.
In extremis, the Chapter Master of the Blood Angels will bestow one of their treasured relics to a worthy champion from one of their successor Chapters.
In times of great desperation, fury and ferocity can be a warrior’s strongest allies.
The Sanguinary Guard exemplify the noble heritage of Sanguinius, leaping to their battle-brothers' defence.
So lost to rage are the Death Company that they surge unstoppably into battle, eagerly outpacing their brothers.
The Blood Angels soar high, masters of the war-torn skies.
Enemy fighters scramble to escape the Flesh Tearers’ ferocity.
Sanguinary Priests refuse to let any of their Primarch’s blood fall.
Dark Angels StratagemsIf your army includes any DARK ANGELS Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to the Stratagems shown here, and can spend CPs to use them.
At the most vital point in battle, the Dark Angels channel all their focus and aggression to smash the foe.
Although stubborn warriors, even the resolute Dark Angels know that a fighting retreat can be the wisest course of action.
The Deathwing have learned to begin their sweeping fire patterns immediately upon their arrival from teleportation.
Forsaking all firepower, the Ravenwing gun their engines and advance and breakneck speeds.
Many foes have charged the Dark Angels’ lines, only to be met by an unbreakable wall of ceramite.
Pushing themselves and their craft to the limit, Ravenwing pilots perform a series of death-defying aerial manoeuvres to avoid enemy fire.
Channelling all of their hatred into their blows, these veteran warriors obliterate even the mightiest foes in a storm of energised strikes.
On occasion, a junior-ranking leader will demonstrate ability expected only of those of much loftier rank. Such individuals are highly rewarded, and marked for greater things.
The Dark Angels’ commanders are expected to have prodigious tactical and martial skills. Even in this elite group, some individuals stand out.
It is not unheard of for the Dark Angels to bestow ancient relics to worthy warriors of their successor Chapters.
Dark Angels commanders know that adaptability in the heat of battle is key to victory, and are decisive in taking action to overcome their foes.
The Ravenwing are expert scouts as well as hunters, and take advantage of these skills to move to the most advantageous positions before battle begins.
Ravenwing Land Speeders and Storm Speeders gather and relay targeting data to the rest of the Chapter.
The Ravenwing strike swiftly and withdraw before the foe can react.
The Dark Angels’ goals are impossible to understand.
Upon detonation, a stasis shell momentarily freezes time.
The Rock’s Armoury houses all manner of ancient wonders.
Deathwatch StratagemsIf your army includes any DEATHWATCH Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to the Stratagems shown here, and can spend Command points to use them.
The vehement hatred that the Deathwatch feel for their xenosfoes is a potent weapon in its own right.
Engaging oracular ballistic contra-auguries, the Deathwatch erect a web of firepower that even their swift Aeldari targets cannot evade through their trickery.
The Deathwatch know better than any the value of eliminating the leader-beasts that coordinate Tyranid swarms in battle, as well as the optimum ganglions to aim for to ensure neural haemorrhage.
Only a truly versatile approach to warfare allows the tactical genius of a Watch Master to best the myriad xenos foes they face.
Regardless of their origins, all Black Shields fight with a grim and stubborn fury to prove their loyalty to the Imperium.
In missions with certain classes of extremis threat rating, the wardens of the Black Vault may grant an exceptional artefact to a veteran warrior of proven skill in the eradication of the xenos.
Some of the Deathwatch’s champions have unparalleled records of service, their capacity for slaying the xenos a true gift.
As the Orks begin their stampeding charge, the Deathwatch hurl tanglefoot grenades into their midst.
Multifaceted tactical awareness and advanced strategic bioscryers enable the Deathwatch to smoothly switch their combat priorities.
With a shrill binharic screech, these arcane devices exorcise T’au targeting data in a heartbeat.
Extensive experience has taught the Deathwatch to pulverise and sunder Necrons with bolt and blade even after they fall.
Battle-brothers of the Deathwatch learn not only the many ways in which to slay the xenos, but also gain an understanding of the doctrines and tactics of fellow Chapters.
With a blaze of jump pack exhaust, the foe can be driven back and the mobile warriors’ brothers given space to unleash death.
Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
Deathwatch bikers are fierce hunters of the most evasive xenos.
Unknown stealth technologies are hidden within each Corvus Blackstar.
The clavis is a strange archeotech device that can disrupt the deviant machine spirits of xenos war engines.
Individual shells are loaded when optimised volleys are required.
Imperial Fists StratagemsIf your army is Battle-forged and includes any IMPERIAL FISTS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, and can spend Command Points to use them. These reflect the unique strategies used by the Imperial Fists on the battlefield.
The Imperial Fists’ hatred for their old rivals the Iron Warriors has only grown more intense as the centuries have passed.
Every true son of Dorn knows how to swiftly fortify even the most untenable of positions.
There is no bastion or fastness, no redoubt, bulwark or strongpoint that the Imperial Fists cannot reduce to ruin.
To the Imperial Fists, pain is but another didactic tool, a reminder of what their forebears endured without complaint and which they, too, must weather unwavering.
The ability to hose your foe in bolter fire while battling toe to toe has proven vital across countless trenches and battlements.
The sons of Dorn maintain strict fire discipline, standing shoulder to shoulder as they unleash devastating volleys of bolt rounds into the foe.
The Imperial Fists are masters in the art of crippling the enemy’s mobile artillery and siege engines.
Victory in the Feast of Blades brings rewards of favour and recognition for he who earns them.
The most accomplished officers amongst the Imperial Fists’ ranks are true paragons of battle, masters of the Codex Astartes’ tenets and unfaltering heroes to the last.
A hail of handheld ordnance deployed at the crucial moment can sweep an area clear in a bloody heartbeat.
The sons of Dorn favour heavy weaponry and explosives, applying these blunt and decisive solutions wherever possible.
It is not unheard of for especially accomplished Imperial Fists Sergeants to be granted an artefact from the Phalanx’s Reclusiam.
Once the Imperial Fists have captured a site of strategic importance, they dig in and hold their position no matter what the enemy hurls at them.
The Crimson Fists have earned a reputation for liberating planets enslaved by tyrants, slaying the despots themselves so that their power base crumbles.
Long have the Crimson Fists fought against the Ork empires infesting the Loki Sector and beyond. They have learned much about how best to slay these brutish xenos.
Iron Hands StratagemsIf your army is Battle-forged and includes any IRON HANDS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, and can spend Command Points to use them. These reflect the unique strategies used by the Iron Hands on the battlefield.
Logic dictates that, once a foe has been marked for destruction, the Iron Hands must not relent until the target is annihilated.
Often inloaded via simulus chambers before the battle even begins, pre-cogitated fire solutions aid inescapable accuracy.
More than one Iron Father in the Chapter’s history has known the honour of ascending to a Dreadnought sarcophagus.
Memory fades, the details of betrayal eroding before the merciless winds of history’s passage, but hatred is eternal.
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its chosen target.
What purchase can the madness of the warp find on the minds and souls of those who would make themselves machines?
The Iron Hands do not lack for optimised combat armaments, distributed to the most logical bearers before battle begins.
By trusting in the ironclad gifts of the Omnissiah that stud their flesh, the Iron Hands can withstand even the most punishing attacks of their enemies.
The deviant war engines of the foe are works of heresy in its most brazen form, for they offend the sight of Emperor and Omnissiah both. End them swiftly.
When the smouldering rage of their gene-sire breaks its chains, the Iron Hands exchange logic for terrifying fury.
It is not a difficult sum for a warrior of the Iron Hands to cogitate, that his commanding officers’ lives are worth more to the Imperium than his own.
Some gifted warriors can understand and heal the agonies of war engines with great ease.
This warrior has absorbed well the lessons his Primarch taught, and has mastered his Chapter’s ways of war.
Pre-plotted and painstakingly cogitated defensive fire-patterns cut the onrushing foe to pieces.
Should cogitation-choristry commend it, the Iron Council may bestow a relic of Medusa upon one of their successors for a time.
Raven Guard StratagemsIf your army is Battle-forged and includes any RAVEN GUARD Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, and can spend Command Points to use them. These reflect the unique strategies used by the Raven Guard on the battlefield.
The Raven Guard are masters of infiltration, slipping unseen across the battlefield before striking from the shadows to annihilate their foes with gun and blade.
Raven Guard enacting this ancient tactic focus all their aggression against a priority target of assassination.
By the time the enemy engages the Raven Guard, their rear lines are already in the talon-grip of the Chapter’s covert vanguard, choking them off from vital battlefield support.
The Path of Ambush teaches that a feigned retreat can be used to over-extend and punish eagerly pursuing foes.
Those who would abuse their strength to oppress the weak and humble are amongst the Raven Guard’s most favoured prey.
To fight the Raven Guard is to battle half-seen spectres. Only at a time of their choosing do they step from the shadows to engage the disorientated foe.
The deadliest strike comes always from the least expected quarter. So taught Corax.
The Raven Guard’s hatred for those who betrayed their ancestors on Isstvan V still burns fiercely.
Having laid a careful ambush for the enemy, the Raven Guard line up killing shots with their small arms and unleash a lethal fusillade against the foe’s weak spots.
The Raven Guard are experts in swiftly picking apart the enemy command structure and seizing upon the discord and confusion that results.
If critical objectives look close to falling into enemy hands, the Raven Guard will often plant explosives to deny their capture.
The Raven Guard swoop into battle like dark-winged angels of vengeance.
The most accomplished leaders of the Raven Guard are masters of every strategic doctrine laid down by Corvus Corax.
In times of great need, the Raven Guard issue their precious relics to whichever battle-brothers are best placed to employ them, paying little regard to matters of rank.
Pomp and ceremony are of little worth to Corax’s gene-sons, who instead favour tangible acts of faith and comradeship.
Salamanders StratagemsIf your army is Battle-forged and includes any SALAMANDERS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, and can spend Command Points to use them. These reflect the unique strategies used by the Salamanders on the battlefield.
No warriors can coax the searing spirits of flamers to brighter or more destructive life than those from volcanic Nocturne.
Only where the battle is fiercest and the enemy can be faced eye to eye can the Salamanders truly be tested.
When facing the largest enemies, Vulkan’s sons draw upon their gene-sire’s titanic might, their strength terrible to behold.
The Salamanders’ expertise with weapons that recall their volcanic heritage is unmatched.
The Salamanders are well practised in blistering, short-range firefights, each step forwards echoed by bursts of gunfire.
Even in the press and whirl of close combat, the fires of Nocturne are undimmed, a roaring inferno consuming the foe.
The Salamanders are amongst the most noble and selfless of the Adeptus Astartes, laying down their lives in others’ defence.
The sons of Vulkan have always evinced a tenacious hold upon life while their enemies yet live.
Never will the Salamanders forget the black well of treachery they helped uncover on Isstvan V, or those who perpetrated it.
Such is their famed endurance that the Salamanders are able to stand firm amidst storms of small-arms fire and lesser blows.
The bonds of the Salamanders’ brotherhood run deep.
The Salamanders’ focus on victory is unwavering and uncompromised.
The greatest heroes of Nocturne are embodiments of Vulkan’s tenets and living monuments to his nobility.
Even amongst the rank and file of the Salamanders, artefacts of peerless craftsmanship can be found.
The respect of the Salamanders is not easily earned, but the trust so forged is sealed by the giving of powerful artefacts.
Space Wolves StratagemsIf your army includes any SPACE WOLVES Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
Having stalked their prey or run them to ground, all that remains is to go for the enemy’s weakest points, to rip them out in a furious blood-letting.
The most successful hunts are those where the prey doesn’t know they are being hunted.
The Space Wolves have never forgotten their ten-thousand-year-old charge to deliver the Emperors vengeance to the sons of Magnus.
With the scent of blood in the air and the rushing joy of battle surging through every true warrior's hearts, even the greatest quarry can be brought down in a single surge of feral strength.
Learned in arcane biomechanics and chirurgery, Wolf Priests apply their rough surgery, shamanistic rites and medicinal balms to drag warriors back from the gates of Morkai’s realm of death.
Where the sons of Russ hunt, the wolves of Fenris are never far behind, the beasts seeing them as their pack leaders.
Once their blades and claws run red with the enemy’s blood, nothing will hold the savage sons of Russ back from new prey.
Where the Rune Priest unleashes his might, blinding Fenrisian tempests are sure to follow.
Legendary deeds in the midst of battle are an intoxicating mead. Those of the hero’s retinue are inspired to greater feats of daring and valour, proving themselves worthy of their champion.
There are few more meaningful tokens of brotherhood among the sons of Russ than the gifting of a war trophy - heavy with glory and steeped in tales of honour -from one warrior to another.
The lords of the Fang are stern but generous masters, who may reward a worthy warrior with an artefact of great power.
The greatest champions of Fenris have hunted near-mythical monsters, bested dark champions and waded through seas of blood - throughout all, howling with joy in the face of death.
Every son of Russ feels the instinctive feral impulses flood through them in battle, a howling and vicious urge to hunt.
The inter-pack dynamism of the Space Wolves ensures a fluid coordination of support that sees the Chapter’s battle-brothers launch themselves at the enemy’s throats from unexpected quarters.
The heightened senses of the Space Wolves allow them to sniff out prey wherever, or however, it is hidden.
Imbued with the cunning psychic might of the Rune Priests, shamanistic totems, tattoos and fetishes are a potent shield against the foul sorcery of witches.
Ultramarines StratagemsIf your army is Battle-forged and includes any ULTRAMARINES Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, and can spend Command Points to use them. These reflect the unique strategies used by the Ultramarines on the battlefield.
The Ultramarines are exemplars of precise and deadly battlecraft, and when roused, their wrath is inescapable.
The Mark of Calth is never truly at an end. For some acts of infamy, there can be no forgiveness, even should the stars themselves burn out.
The heroes of Ultramar are amongst the most skilled and inspirational orators in the entire Imperium. When they speak, their words are law.
The Ultramarines’ strategic mastery is such that they know equally well when new tactics are required, and when relentless repetition will win the day.
The Codex Astartes makes provision for a great variety of strategic ruses intended to wrong-foot the foe.
Ultramarines fight as the Codex dictates, eschewing individual glory to function as a disciplined, cohesive killing machine.
The life of even a single Ultramarine is worth that of countless foes, and every loss will be answered in blood.
Such are the words of the Chapter’s battle cry – it is a mantra by which the Ultramarines live and fight.
Even amidst the most intense firefights, the Ultramarines fire with pinpoint accuracy, every shot aimed for maximum efficacy and economy of killing power.
The Ultramarines know precisely when to give ground in order to leave their enemies floundering before surging back into the fight and driving them from the field in disarray.
As the Codex Astartes dictates, when the foe presses hard at one section of the Ultramarines’ battle line they are swift to concentrate their defensive fire to drive the threat back.
The heroes of the Ultramarines do not rest on their laurels. Rather, they strive all the harder to excel, for they recognise that only through excellence can they and their warriors prevail.
Each squad within an Ultramarines strike force at war is ready to switch to a new combat doctrine at a moment’s notice.
Should an Ultramarines Sergeant show particular excellence in battle, they may be given the honour of bearing a Chapter relic into battle.
It is not unheard of for the revered relics of the Ultramarines to be bestowed for a time upon a worthy successor Chapter as a mark of honour and respect.
White Scars StratagemsIf your army is Battle-forged and includes any WHITE SCARS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, and can spend Command Points to use them. These reflect the unique strategies used by the White Scars on the battlefield.
To the natives of Chogoris, mounted combat comes as easily and naturally as breathing. In the White Scars these skills are honed to a lethal edge.
Many attempt to flee from the White Scars’ wrath like prey put to flight. Yet the huntsmen of Chogoris are not so easily evaded.
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
Like zephyrs dancing across the Chogorian steppes, the White Scars weave lithely around incoming fire.
White Scars infantry are masters of rapidly deploying from armoured transports, often before the vehicle has even halted!
To earn the respect and praise of your khan is to be gifted superlative tools of war to wield in their name.
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
White-armoured bikers hit the enemy lines like fulminating spears of lightning from the glowering clouds of Chogoris.
To hoist the head of the foes’ leader high and cry glory to the Great Khan is to inspire every true warrior of Chogoris.
There is much honour in being the first to strike at the foe, and the White Scars race one another to claim that prize.
Punching through the foe’s defences, the White Scars surge on towards vital rear-line targets before their victims can react.
The White Scars break away from their foes, laying down withering fire to butcher those foolish enough to give chase.
The heroes of the White Scars are storied veterans who combine cunning and experience with red-handed ferocity.
When the moment to land the killing blow comes, the White Scars descend upon their enemies with the huntsman’s keeneyed fury, and leave naught but bloody ruin in their wake.
The Great Khan espoused the value of circling the enemy warily and then striking suddenly from an unexpected quarter, the better to land the killing blow.
Bequeathed by the White Scars, a relic of Chogoris is a mighty boon indeed.
Before the battle, generate the psychic powers for PSYKER models from your army that know powers from the Librarius discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.
When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <CHAPTER> keyword on that psychic power (if any) with the name of the Chapter that your PSYKER is drawn from.
| D6 | PSYCHIC POWER |
| 1 | VEIL OF TIME The psyker projects his will beyond the regular passage of time, altering the temporal flow to sway the tide of battle. Blessing: Veil of Time has a warp charge value of 6. If manifested, select one friendly <CHAPTER> unit within 18" of this PSYKER.
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| 2 | MIGHT OF HEROES The psyker cages the immense power of the immaterium within the physical form of one of his brothers, making the blessed warrior the Emperor’s vengeance made manifest. Blessing: Might of Heroes has a warp charge value of 6. If manifested, select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER model within 12" of this PSYKER. Until the start of your next Psychic phase, add 1 to that models Strength, Toughness and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic in that unit when resolving any rules). |
| 3 | NULL ZONE The psyker unleashes the full might of his mind to cast down his opponents defences, both technological and mystical, rendering them vulnerable to the retribution of the Adeptus Astartes. Blessing (Aura): Null Zone has a warp charge value of 7. If manifested, then:
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| 4 | PSYCHIC SCOURGE The psyker pits his superhuman willpower against that of his enemies in a battle of mental fortitude, seeking to destroy their minds in a burst of psychic fury. Witchfire: Psychic Scourge has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Then, roll one D6 and add this PSYKER’s Leadership characteristic to the result. Your opponent then rolls one D6 and adds that unit’s Leadership characteristic to the result. If your total is higher than your opponents, the selected unit suffers D3 mortal wounds; if it is equal to your opponents total, the selected unit suffers 1 mortal wound; if it is less than your opponent’s total, nothing happens. |
| 5 | FURY OF THE ANCIENTS Calling upon the myths of his Chapters home world, the psyker sends forth a terrifying monstrosity wrought from psychic energy. Witchfire: Fury of the Ancients has a warp charge value of 6. If manifested, select one enemy model that is within 18" of and visible to this PSYKER. Draw a line between any part this PSYKER’s base and any part of the selected model’s base (or hull); the selected models unit, and every other enemy unit that this line passes over or through, suffers 1 mortal wound. |
| 6 | PSYCHIC FORTRESS Drawing on boundless reserves of inner strength, the psyker constructs a powerful field of shimmering psychic energy around himself as well as any nearby battle brothers, protecting them from harm. Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly <CHAPTER> unit is within 6" of this PSYKER, models in that unit have a 5+ invulnerable save. |
Before the battle, generate the psychic powers for PSYKER models that know powers from the Obscuration discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.
When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <CHAPTER> keyword on that psychic power (if any) with the name of the Chapter that your PSYKER is drawn from.
| D6 | PSYCHIC POWER |
| 1 | SHROUDING The psyker uses his mastery of the warp to fog the minds of his enemies, clouding their senses so that his allies appear as nothing more than indistinct shadows. Blessing: Shrouding has a warp charge value of 6. If manifested, select one friendly <CHAPTER> PHOBOS unit within 18" of this PSYKER. Until the start of your next Psychic phase, unless that unit is the closest eligible target, enemy models cannot target that unit with ranged attacks. |
| 2 | SOUL SIGHT The psyker shares his warp-sight with his brethren, causing their eyes to glow with an ethereal light. So empowered, no foe can escape their omniscient gaze; the souls of their targets flare like flaming beacons in the dark. Blessing: Soul Sight has a warp charge value of 6. If manifested, select one friendly <CHAPTER> PHOBOS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, you can re-roll the hit roll and the target does not receive the benefits of cover against that attack. |
| 3 | MIND RAID The psyker peers into the mind of the foe, raiding their thoughts for secret codes, battle plans, the location of hidden forces and any other tactical information that might be useful. Such brute psychic interrogation doubtless inflicts severe cerebral trauma on its victim. Witchfire: Mind Raid has a warp charge value of 6. If manifested, select one enemy model within 18" of and visible to this PSYKER.
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| 4 | HALLUCINATION The psyker instils terror and panic within his foes by conjuring images out of their memories - from past allies seemingly returned from the dead, to apparitions wrought from nightmares. Malediction: Hallucination has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER.
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| 5 | TENEBROUS CURSE As the psyker twists his hand, a psychic bolt lances through the minds of his enemies. As they reel from the assault, their own shadows seemingly come to life, pulling their casters to the ground with frenzied determination. Malediction: Tenebrous Curse has a warp charge value of 7. If manifested, select one enemy unit that cannot FLY and is within 18" of and visible to this PSYKER.
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| 6 | TEMPORAL CORRIDOR The psyker creates an invisible corridor in which the passage of time is altered, allowing his allies to traverse the battlefield with supernatural swiftness. Blessing: Temporal Corridor has a warp charge value of 5. If manifested, select one friendly <CHAPTER> PHOBOS unit within 6" of this PSYKER.
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Geokinesis DisciplineThose scions of Rogal Dorn who have power over the warp are masters of stone and iron. Using aetheric energies, they can shatter fortress walls, cast the enemy into great pits in the ground or fortify themselves and their allies with strength drawn from the very bones of the earth.
LIBRARIAN models in IMPERIAL FISTS Detachments can know all of their psychic powers from the Geokinesis discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Geokinesis discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.| D6 | PSYCHIC POWER |
| 1 | TECTONIC PURGE (AURA) The Librarian interlocks his fingers, raises his hands high and brings them down in a clubbing blow upon the ground. Psychic energies pour from the impact site, causing the ground to convulse and shudder violently and enemies to be flung from their feet. Blessing: Tectonic Purge has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, when a charge roll is made for an enemy unit within 12" of this psyker, subtract 2 from the result. |
| 2 | WRACK AND RUIN Reaching out with his mind, the Librarian senses every fault, hairline crack and structural weakness in an enemy fortification, then builds empyric resonance within them until the stronghold shakes itself violently apart. Witchfire: Wrack and Ruin has a warp charge value of 6. If manifested, select one BUILDING unit, or one enemy unit that is wholly on or within an Area Terrain feature and is within 18" of and visible to this PSYKER. Roll nine D6, adding 1 to the result if the unit you selected was a BUILDING; for each roll of 5+ that unit suffers 1 mortal wound. |
| 3 | IRON INFERNO The Librarian sends his mind questing outward to locate seams of metal, the iron spars of girders and foundations, and any other metallic deposit he can sense. Then, with a furious mental blast, he superheats them all to trigger a devastating pyrometallic eruption. Witchfire: Iron Inferno has a warp charge value of 6. If manifested, select one point on the battlefield within 18" of and visible to this psyker. Roll one D6 for each enemy unit within 6" of that point; on a 4+ that unit suffers 1 mortal wound. |
| 4 | FORTIFY The Librarian envisions a mighty citadel, ravaged by battle but under swift repair. As he does so he lets his powers wash out across his battle-brothers, compelling their flesh to knit and their bones to set just as the mental fortress is restored to its original magnificence. Blessing: Fortify has a warp charge value of 4. If manifested, select one friendly IMPERIAL FISTS INFANTRY or IMPERIAL FISTS BIKER model within 12" of the psyker; that model regains up to D3 lost wounds. |
| 5 | ASPECT OF STONE Thrumming geokinetic energies wreath the Librarian’s fists. Iron strengthens his sinews while his flesh becomes unyielding as ferrocrete – in such a state, he becomes all but unstoppable. Blessing: Aspect of Stone has a warp charge value of 5. If manifested, then until the start of your next Psychic phase, add 2 to this psyker’s Strength and Toughness characteristics. |
| 6 | CHASM The psyker slams his palms together, and then pulls them slowly apart. As he does, a wide chasm opens beneath the feet of his enemy and they plunge screaming to their doom in the darkness below. Witchfire: Chasm has a warp charge value of 6. If manifested, select one enemy unit that cannot FLY and is within 18" of and visible to this psyker. Roll 2D6: if the result is less than the lowest Move characteristic in that unit it suffers 1 mortal wound; if the result equals the lowest Move characteristic in that unit it suffers D3 mortal wounds; if the result is greater than the lowest Move characteristic in that unit it suffers 3 mortal wounds. |
Indomitus DisciplineThe Ultramarines Librarius is renowned for its discipline and close adherence to the strict dictates of the Codex Astartes. Ultramarines Librarians train their minds to a sharp focus, and are able to manipulate their enemy, read the premonitory echoes of their movements, or even strike directly at their victims’ psyches to devastating effect.
LIBRARIAN models in ULTRAMARINES Detachments can know all of their psychic powers from the Indomitus discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Indomitus discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.| D6 | PSYCHIC POWER |
| 1 | PRECOGNITION The Librarian sees the trajectory of incoming attacks, allowing him to slip effortlessly around them. To the outside observer, it seems neither bullet nor blade can touch him. Blessing: Precognition has a warp charge value of 5. If manifested, then until the start of your next Psychic phase this psyker has a 5+ invulnerable save and, when resolving an attack made against this psyker, subtract 1 from the hit roll. |
| 2 | SCRYER’S GAZE Looking into the twisted strands of the warp to divine the future, the Librarian hopes to predict the enemy’s plans and dispositions. With such knowledge, they can devise new strategies, guide their battle-brothers and alter the course of an entire war zone. Blessing: Scryer’s Gaze has a warp charge value of 7. If manifested, if your army is Battle-forged you can choose to immediately gain 1 Command Point. If you choose not to then, once this turn, when resolving an attack made by a model from a friendly ULTRAMARINES unit whilst its unit is within 18" of this psyker, you can re-roll the hit roll, wound roll or damage roll. |
| 3 | TELEPATHIC ASSAULT Gathering his mental might into a searing blade of psychic energy, the Librarian unleashes an overwhelming empyric attack upon his enemy’s mind. Foes scream and collapse, blood jetting from their eyes as their brains burst asunder. Witchfire: Telepathic Assault has a warp charge value of 7. If manifested, select one enemy unit within 24" of and visible to this psyker. Roll 2D6 and add 2 to the result; that unit suffers 1 mortal wound for each point by which the total exceeds the highest Leadership characteristic of models in that unit. |
| 4 | STORM OF THE EMPEROR’S WRATH Stretching forth one armoured gauntlet, the Librarian unleashes a ravening tempest of psychic blasts. Striking like lightning, these actinic energy bolts burn flesh black and overload the machine spirits of enemy war engines with a crackling roar. Witchfire: Storm of the Emperor’s Wrath has a warp charge value of 6. If manifested, select the nearest enemy unit that is within 18" of and visible to this psyker. Roll one D6 for each model in that unit; for each 6 that unit suffers 1 mortal wound. |
| 5 | PSYCHIC SHACKLES The Librarian plunges into his foes’ minds, trammelling their souls, crushing their will to fight on and stalling their advance in its tracks. Malediction: Psychic Shackles has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this psyker. Until the start of your next Psychic phase, halve the Move characteristic (rounding up) of models in that unit, and when a charge roll or Advance roll is made for that unit, subtract 1 from that roll. A unit cannot be affected by both this psychic power and the Tenebrous Curse psychic power at the same time. |
| 6 | EMPYRIC CHANNELLING The Librarian focuses his thoughts to channel warp energies into one of his psychically attuned brothers, achieving a harmonious psychic choristry that magnifies his powers by an order of magnitude. Blessing: Empyric Channelling has a warp charge value of 5. If manifested, select one other friendly ULTRAMARINES LIBRARIAN model within 12" of this psyker. Until the end of this Psychic phase, when a Psychic test is taken for that model, add 2 to the total, and that model does not suffer Perils of the Warp on a roll of double 1 or double 6. |
Interromancy DisciplinePSYKER models in DARK ANGELS Detachments can know all of their psychic powers from the Interromancy discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Interromancy discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER knows.
| D6 | PSYCHIC POWER |
| 1 | MIND WORM The Librarian burrows his consciousness into the screaming victim’s brain, ripping free their secrets in a spray of gore. Malediction: Mind Worm has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER.
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| 2 | AVERSION The Librarian sends waves of cold fear washing outwards. The foe find themselves unable to focus upon the psyker, their subconscious screaming at them to look away for fear of what they will see. Malediction: Aversion has a warp charge value of 6. If manifested, select one enemy unit within 24" of this PSYKER. Until the start of your next Psychic phase:
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| 3 | RIGHTEOUS REPUGNANCE Reaching into the minds of his brothers, the Librarian stokes the fires of their hate, and the Dark Angels respond with a surge of cold, furious violence. Blessing: Righteous Repugnance has a warp charge value of 7. If manifested, select one friendly DARK ANGELS unit within 12" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll. |
| 4 | TREPHINATION The Librarian gathers his thoughts into a white-hot spike to plunge straight into his victim’s mind, leaving the foe’s brain matter dribbling from their ears. Witchfire: Trephination has a warp charge value of 5. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds. If the result of the Psychic test was greater than the Leadership characteristic of the enemy unit, that enemy unit suffers 3 mortal wounds instead. |
| 5 | ENGULFING FEAR The Librarian inveigles his way into the minds of his foes. Subtly, he twists and heightens their fears. Malediction: Engulfing Fear has a warp charge value of 7. If manifested, select one enemy unit within 24" of this PSYKER. Until the start of your next psychic phase:
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| 6 | MIND WIPE The Librarian scourges the minds of his foes, dragging out every memory that makes them who they are and reducing them to hollow shells of what they once were. Malediction: Mind Wipe has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER, then select one aura ability that unit has. Until the start of your next psychic phase, that unit loses that aura ability. |
Promethean DisciplineThe reek of ash, the searing heat of the volcano and the terrifying visage of monsters from Nocturnean myth – these are the hallmarks of the psychic powers used by those Librarians descended from Vulkan. Channelling the Chapter’s infernal heritage, these warrior-mystics defend their battle-brothers like true Salamanders.
LIBRARIAN models in SALAMANDERS Detachments can know all of their psychic powers from the Promethean discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Promethean discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.| D6 | PSYCHIC POWER |
| 1 | FLAMING BLAST The Librarian condenses the roiling energy of the warp into a great ball of raging fire before casting it at the foe. Witchfire: Flaming Blast has a warp charge value of 6. If manifested, select one point on the battlefield within 24" of and visible to this psyker. Roll one D6 for each enemy unit within 3" of that point; on a 4+ that unit suffers 1 mortal wound. |
| 2 | FIRE SHIELD Extending his hand, a great sheet of flame bursts from the Librarian’s palm. With a sweep of his arms, he creates a towering wall of flame to protect his battle-brothers. Blessing: Fire Shield has a warp charge value of 6. If manifested, select one friendly SALAMANDERS unit within 18" of this psyker. Until the start of your next Psychic phase, when resolving an attack made with a ranged weapon against that unit, subtract 1 from the hit roll. In addition, when a charge roll is made for a charge that unit is a target of, subtract 1 from the result. |
| 3 | BURNING HANDS The Librarian’s gauntlets glow bright before bursting into flames. Each strike from these armoured fists blasts the unfortunate victim into ashes. Blessing: Burning Hands has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, each time this PSYKER makes a melee attack, you can select for it to use the close combat weapon profile instead of a melee weapon it is equipped with. Each time this PSYKER makes an attack with the close combat weapon profile, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
| 4 | DRAKESKIN The Librarian summons a shimmering layer of translucent scales around his allies, harder even than the impervious hides of the great drakes of Nocturne. Blessing: Drakeskin has a warp charge value of 6. If manifested, select one friendly SALAMANDERS unit within 12" of this psyker. Until the start of your next Psychic phase, add 1 to the Toughness characteristic of models in that unit. |
| 5 | FURY OF NOCTURNE The Librarian channels his powers into the ground around him to create a microcosm of Nocturne around his foes. The earth darkens and begins to split, before towering flames and boiling magma spew forth to burn the enemies of the Salamanders to cinders. Witchfire: Fury of Nocturne has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this psyker. Roll 2D6; if the result is greater than the highest Toughness characteristic of models in that unit, that unit suffers D3 mortal wounds. |
| 6 | DRACONIC ASPECT Summoning the wrath of the indigenous creatures of Nocturne, the Librarian takes on the appearance of a great fire-breathing drake. With burning eyes and flame streaming from his nostrils, the Salamander sends his enemies fleeing in panic. Blessing: Draconic Aspect has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, subtract 2 from the Leadership characteristic of models in enemy units whilst their unit is within 12" of this psyker. |
Sanguinary DisciplinePSYKER models in Blood Angels Detachments can know all of their psychic powers from the Sanguinary discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Sanguinary discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
| D6 | PSYCHIC POWER |
| 1 | QUICKENING The Librarian channels his psychic might, and the deadly powers of the immaterium flow through him, raising his speed to deadly heights. Blessing: Quickening has a warp charge value of 6. If manifested, until the start of your next Psychic phase:
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| 2 | UNLEASH RAGE The Librarian reaches into the minds of his fellows and stokes the fires of anger lurking in their psyches, pushing them into a frenzied rage. Blessing: Unleash Rage has a warp charge value of 6. If manifested, select one friendly BLOOD ANGELS CORE unit within 12" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. |
| 3 | SHIELD OF SANGUINIUS The Librarian wills a shimmering golden barrier into existence, shielding his brothers from harm. Blessing: Shield of Sanguinius has a warp charge value of 6. If manifested, select one friendly BLOOD ANGELS unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 5+ invulnerable save. |
| 4 | BLOOD BOIL The Librarian drives his enemy’s lifeblood into a seething frenzy, causing it to boil in the victims veins a split second before bursting from every pore with explosive finality. Witchfire: Blood Boil has a warp charge value of 6. If manifested, select one enemy unit that is within 18" of and visible to this PSYKER and roll 2D6:
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| 5 | BLOOD LANCE The Librarian conjures a mighty lance, infused with his innermost rage. Hefting this empyric projectile, the Librarian hurls it with all of his psychokinetic might, sending it hurtling through the enemy ranks to maim and impale. Witchfire: Blood Lance has a warp charge value of 6. If manifested, select one enemy model that is within 18" of and visible to this PSYKER. Draw the shortest possible line between this PSYKER’s base and the selected enemy model’s base (or hull), then roll one D6 for each model the centre of the line passes over: on a 5+, that model’s unit suffers 1 mortal wound. |
| 6 | WINGS OF SANGUINIUS Blood-red wings of psychic energy spring from the back of the Librarian, allowing him to soar across the battlefield like an avenging angel. Blessing: Wings of Sanguinius has a warp charge value of 6. If manifested, this PSYKER can make a Normal Move or Fall Back as if it were your Movement phase. In addition, until the end of the phase, this PSYKER has a Move characteristic of 12" and the FLY keyword. |
Stormspeaking DisciplineWhite Scars Librarians are known as Stormseers, a wise and mysterious order within the Chapter who act as advisors to the khans as well as being powerful psykers. Stormseers are able to command the very elements; their foes are battered to ruin by mighty winds or beset by forked lightning from the storm-wracked skies.
LIBRARIAN models in WHITE SCARS Detachments can know all of their psychic powers from the Stormspeaking discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Stormspeaking discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.| D6 | PSYCHIC POWER |
| 1 | BLASTING GALE The Stormseer calls up a screaming windstorm to assail the foe. It is all his victims can do to stand their ground without being torn from their feet, let alone press forwards into battle. Malediction: Blasting Gale has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this psyker. Until the start of your next Psychic phase, that unit cannot Advance, and when a charge roll is made for it, roll one fewer D6, to a minimum of one D6 (typically, this will mean one D6 is rolled instead of 2D6). |
| 2 | LIGHTNING CALL Raising his arms to the roiling storm-clouds overhead, the Stormseer calls down lightning strikes upon his foes. Witchfire: Lightning Call has a warp charge value of 7. If manifested, the closest enemy unit within 18" of this psyker suffers D3 mortal wounds. If that unit is not destroyed, roll one D6; on a 4+ that unit suffers 1 mortal wound. Then, if that unit is still not destroyed, roll one D6; on a 5+ that unit suffers 1 mortal wound. Then, if that unit is still not destroyed, roll one D6; on a 6 that unit suffers 1 mortal wound. |
| 3 | RIDE THE WINDS Invoking the power of the winds with a gravelly-voiced chant, the Stormseer sends rushing currents of invisible energy to speed his comrades into battle. Blessing: Ride the Winds has a warp charge value of 6. If manifested, select one friendly WHITE SCARS unit within 12" of this psyker. Until the start of your next Psychic phase, when an Advance roll or charge roll is made for that unit, add 2 to the result. |
| 4 | STORM-WREATHED At the Stormseer’s behest the roiling clouds funnel into a furious vortex that swirls down to surround his advancing brothers. Lightning crackles around the White Scars and leaps from their bodies to strike down the foe. Blessing: Storm-wreathed has a warp charge value of 6. If manifested, select one friendly WHITE SCARS unit within 12" of this psyker. Until the start of your next Psychic phase, enemy units cannot fire Overwatch at that unit, and after that unit finishes a charge move, for each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 6, that enemy unit suffers 1 mortal wound. |
| 5 | SPIRITS OF CHOGORIS Many and terrible are the spirits and ghouls of Chogorian tribal folklore, and it is warpwrought simulacra of these ancient terrors that the Stormseer now unleashes on the foe. Malediction: Spirits of Chogoris has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this psyker. Until the start of your next Psychic phase, subtract 1 from the Leadership characteristic of models in that unit, and when resolving an attack made by a model in that unit, subtract 1 from the hit roll. |
| 6 | EYE OF THE STORM Summoning a hurricane, the Stormseer becomes the heart of a screaming cyclone. Wherever he strides, the enemy are plucked from their feet and dashed to ruin by its elemental fury. Witchfire: Eye of the Storm has a warp charge value of 6. If manifested, roll one D6 for each enemy unit within 12" of this psyker, adding 1 to the result if that unit can FLY; on a 4+ that unit suffers 1 mortal wound. |
Technomancy DisciplineThe Librarius of the Iron Hands turn their attention to the manipulation of machines on a spiritual level. Able to commune with or attack the spirits of machines, as these warriors stride through the maelstrom of battle their foes find their weapons failing or Iron Hands war engines they thought disabled suddenly roused to fight again.
LIBRARIAN models in IRON HANDS Detachments can know all of their psychic powers from the Technomancy discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Technomancy discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.| D6 | PSYCHIC POWER |
| 1 | BLESSING OF THE MACHINE GOD The Librarian reaches out with his mind and binharically amplifies the anger of a nearby machine spirit, driving it to lash out at the enemy with renewed purpose. Blessing: Blessing of the Machine God has a warp charge value of 5. If manifested, select one friendly IRON HANDS VEHICLE model within 12" of this psyker (you can only select a TITANIC model if the result of the Psychic test to manifest this power was 8 or more). Until the start of your next Psychic phase, when resolving an attack made by that model, add 1 to the hit roll. |
| 2 | OBJURATION MECHANICUM Extending their hand, the Librarian compels the enemy’s equipment to betray them. Grenades spontaneously detonate, weapons backfire, and power cells overheat in a deadly fashion. Malediction: Objuration Mechanicum has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this psyker. Until the start of your next Psychic phase, when resolving an attack made with a ranged weapon by a model in that unit, on an unmodified hit roll of 1 that unit suffers 1 mortal wound after resolving that attack. |
| 3 | FURY OF MEDUSA The psyker channels the might of Medusa’s furious electrical storms, unleashing a leaping psychic gheist that surges through the enemy. Witchfire: Fury of Medusa has a warp charge value of 6. If manifested, select one enemy model within 18" of and visible to this psyker. Draw the shortest possible imaginary straight line, 1mm wide, between this psyker’s base and that model’s base. Roll one D6 for the selected model’s unit and each other enemy unit that this line passes across, adding 2 to the result if the unit being rolled for is a VEHICLE. On a 4-5 the unit being rolled for suffers 1 mortal wound; on a 6+ the unit being rolled for suffers D3 mortal wounds. |
| 4 | PSYSTEEL ARMOUR At the Librarian’s command, warp energy flows in streamers from thin air and winds itself around his allies, glowing like forge-hot steel. The flowing psysteel coats the armour of nearby tanks or Dreadnoughts, or else wraps fellow warriors in a second skin capable of turning aside bullet and blade alike. Blessing: Psysteel Armour has a warp charge value of 6. If manifested, select one friendly IRON HANDS unit within 12" of this psyker. Until the start of your next Psychic phase, when resolving an attack made against that unit, add 1 to the saving throw. Invulnerable saves are not affected. |
| 5 | REFORGE Pressing his hand against rent vehicle armour, the psyker chants binharic incantations that urge the machine to repair itself. Wiring reknits, damaged energy cells are sealed and buckled armour flattens and reforms. Blessing: Reforge has a warp charge value of 5. If manifested, select one friendly IRON HANDS VEHICLE model within 3" of and visible to that psyker (you cannot select a model that has already regained lost wounds this turn). That model regains up to D3 lost wounds. |
| 6 | MACHINE FLENSE The psyker lashes out with his mind at an enemy war machine to shred its armoured hull. The strips of razor-edged shrapnel torn from the vehicle’s iron flesh are hurled like daggers at a nearby foe. Witchfire: Machine Flense has a warp charge value of 6. If manifested, select one enemy VEHICLE unit that is within 18" of and visible to this psyker. That unit suffers D3 mortal wounds. You can then select one other enemy unit that was within 6" of and visible to that VEHICLE unit when this power was manifested. Roll one D6 for each mortal wound that VEHICLE unit suffered; for each 3+ the other selected unit suffers 1 mortal wound. |
Tempestas DisciplinePSYKER models in SPACE WOLVES Detachments can know all of their psychic powers from the Tempestas discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Tempestas discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER knows.
| D6 | PSYCHIC POWER |
| 1 | LIVING LIGHTNING Sentient electricity crackles amid the brooding skies above as the Rune Priest calls forth the elements to smite his foes. At the psykers command, lightning arcs into the ranks of the enemy, leaving a trail of blackened corpses in its wake. Witchfire: Living Lightning has a warp charge value of 6. If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers D3 mortal wounds. Then roll one D6: on a 2-4, the closest other enemy unit within 6" of and visible to that unit suffers 1 mortal wound; on a 5+, it suffers D3 mortal wounds. |
| 2 | MURDEROUS HURRICANE The Rune Priest bellows an ancient curse, and within moments his foes are all but consumed in a hurricane of freezing shards, a thousand blades of psychically formed ice plunging into their flesh. Malediction: Murderous Hurricane has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
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| 3 | TEMPEST’S WRATH The Rune Priest brings the rage of the storm to a roaring crescendo, frost-fingered wind spirits whipping at his enemies, tearing at their eyes and snatching weapons from their hands. Malediction: Tempest’s Wrath has a warp charge value of 6. If manifested, select one enemy unit within 24" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll. |
| 4 | INSTINCTS AWOKEN Maintaining the balance between the controlled aggression of his brothers and the roaring beast at their hearts, the Rune Priest awakens the savage spirit within them. Blessing: Instincts Awoken has a warp charge value of 6. If manifested, select one friendly SPACE WOLVES unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead of the currently active doctrine. If the Assault Doctrine is already active for your army, then on an unmodified wound roll of 6 improve the Armour Penetration characteristic of that attack by 1. This is cumulative with the bonus from the Assault doctrine. |
| 5 | STORM CALLER The Rune Priest chants an ancient rite that builds into a terrifying howl. Roaring winds and furious blizzards rage about him in a vortex of ice and snow that obscures him from sight. Blessing (Aura): Storm Caller has a warp charge value of 6. If manifested, until the start of your next Psychic phase, while their unit is within 6" of this PSYKER, friendly SPACE WOLVES models receive the benefits of light cover. |
| 6 | JAWS OF THE WORLD WOLF The Rune Priest implores the spirit of the world upon which he hunts to open its rock-fanged maw, and a chasm cracks open under the feet of his chosen enemy, sending them tumbling to their death below. Witchfire: Jaws of the World Wolf has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll one D6 for each model in that unit, adding 1 to the result if the result of the Psychic test was 9 or more. For each roll of a 6+, that unit suffers 1 mortal wound. |
Umbramancy DisciplineThe Librarians of the Raven Guard are amongst the most reclusive and unfathomable warriors of their Chapter. Stalking the battlefield as half-seen spectres, they bend the very shadows to their will, sowing fear and confusion amongst the foe.
LIBRARIAN models in RAVEN GUARD Detachments can know all of their psychic powers from the Umbramancy discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Umbramancy discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.| D6 | PSYCHIC POWER |
| 1 | UMBRAL FORM The psyker summons a veil of darkness, slipping into its folds to evade the fury and firepower of the foe. Blessing: Umbral Form has a warp charge value of 5. If manifested, until the start of your next Psychic phase this psyker has a 4+ invulnerable save. |
| 2 | ENVELOPING DARKNESS At the psyker’s command, the shadows cast by his enemies rise up and engulf them like a dense flock of ravens, leaving them disorientated and vulnerable to attack. Malediction: Enveloping Darkness has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this psyker. Until the start of your next Psychic phase, that unit cannot fire Overwatch, and when resolving an attack made by that unit, subtract 1 from the hit roll. |
| 3 | SPECTRAL BLADE The psyker implants his foe with the psychosomatic suggestion that his weapon is irresistibly sharp, striking them down with the psychic feedback of their own warped perceptions. Blessing: Spectral Blade has a warp charge value of 5. If manifested, until the start of your next Psychic phase this psyker’s Strength characteristic is equal to their Leadership characteristic. In addition, until the start of your next Psychic phase, when resolving an attack made with a melee weapon by this psyker against a unit whose highest Leadership characteristic is lower than this psyker’s, that weapon has an Armour Penetration characteristic of -4 for that attack. |
| 4 | SHADOWSTEP The gloom of the battlefield coalesces into a dark passageway that allows those who use it to stalk amongst shadows and re-emerge where the foe least expects them. Blessing: Shadowstep has a warp charge value of 7. If manifested, select one RAVEN GUARD CHARACTER unit from your army within 18" of this psyker. Remove that unit from the battlefield and set it up anywhere on the battlefield that is more than 9" from any enemy models. |
| 5 | THE ABYSS A shadowy whirlpool opens in the enemy’s midst, snatching away unfortunate warriors as it gathers terrifying momentum. Witchfire: The Abyss has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this psyker. Roll three D6; for each roll of 4+ that unit suffers 1 mortal wound. If any models in that unit are destroyed as a result of this psychic power, subtract 1 from the Leadership characteristic of models in that unit until the end of this turn. |
| 6 | THE DARKNESS WITHIN The psyker sends his mind forth, calling not to the visible shadows surrounding his enemies but rather to the fears and doubts that shadow their souls. These he draws out as weeping umbral ectoplasm, until only ghost-pale corpses remain. Witchfire: The Darkness Within has a warp charge value of 6. If manifested, select up to three enemy units within 18" of this psyker. Roll one D6 for each of those units, adding 1 to the result if the result of the Psychic test was more than 10; on a 4+ that unit suffers 1 mortal wound. |
Xenopurge DisciplinePSYKER models in DEATHWATCH Detachments can know all of their psychic powers from the Xenopurge discipline instead of the Librarius or Obscuration disciplines. Before the battle, generate the psychic powers for PSYKER models that know powers from the Xenopurge discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER knows.
| D6 | PSYCHIC POWER |
| 1 | PREMORPHIC RESONANCE The psyker peers into the timeless eddies of the warp, seeing future echoes of whatever sinuous, scuttling or bounding movements the enemy will make before imprinting this foreknowledge into the minds of his brothers to guide their aim. Blessing: Premorphic Resonance has a warp charge value of 6. If manifested, select one friendly DEATHWATCH unit within 18" of this PSYKER. Until the start of your next Psychic phase:
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| 2 | FORTIFIED WITH CONTEMPT Fanning the fires of the Deathwatchs hatred into an inferno of contempt, the psyker instils a feeling of such vehement disgust in his brothers that they shrug off the direst of injuries in their determination to exact their vigil’s vow. Blessing: Fortified With Contempt has a warp charge value of 6. If manifested, select one friendly DEATHWATCH INFANTRY or DEATHWATCH BIKER unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
| 3 | NEURAL VOID The psyker assails the target with a voidblack darkness upon their minds, woven from psychomantic shadow. Mental cohesion and coordination begin to break down, orders become garbled and impetus blunted. Malediction: Neural Void has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
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| 4 | PSYCHIC CLEANSE Before the empyric might of the psyker, teeming throngs of lesser minds are swept aside in a purgation that purifies the unclean. Witchfire: Psychic Cleanse has a warp charge value of 6. If manifested, roll one D6 for each enemy model within 9" of this PSYKER: on a 6, that model’s unit suffers 1 mortal wound. |
| 5 | MANTLE OF SHADOW The psyker draws a shadow over his allies, shrouding their presence from enemy senses and assuring the completion of priority missions without detection. Blessing: Mantle of Shadow has a warp charge value of 6. If manifested, select one friendly DEATHWATCH INFANTRY unit within 12" of this Psyker. Until the start of your next Psychic phase, if that unit does not shoot or declare a charge, enemy models cannot target that unit with ranged attacks unless they are within 12" of it or it is the closest eligible unit. |
| 6 | SEVERANCE The psyker has trained his powerful mind to single out entities from which his foes gain their strength, snipping their influence with his razored thoughts. In an instant, commanding screeches fade to whimpers, inspiring presences falter and communications vomit babbling nonsense. Malediction: Severance has a warp charge value of 7. If manifested, select one enemy CHARACTER unit within 18" of this PSYKER.
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All CHAPLAINS know the Litany of Hate (see below). In addition, before the battle, generate the additional litanies for PRIEST models from your army that know litanies from the Litanies of Battle using the table below. You can either roll one D6 to generate each litany randomly (re-rolling duplicate results), or you can select which litanies the priest knows.
When a PRIEST unit from your army recites a litany, replace all instances of the <CHAPTER> keyword on that litany (if any) with the name of the Chapter that your PRIEST is drawn from.
The Chaplain fuels his battle brothers with hatred and exhorts them to strike the foe harder and harder, without mercy.
If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll.| D6 | LITANIES OF BATTLE |
| 1 | LITANY OF FAITH (AURA) The Chaplain exhorts his charges to steel themselves against even the most dangerous weapons the enemy can bring to bear. If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this Priest, each time a model in that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost. |
| 2 | CATECHISM OF FIRE The Chaplain calls upon his brothers to unleash a relentless storm of close-range firepower. If this litany is inspiring, select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attacks wound roll. |
| 3 | EXHORTATION OF RAGE The Chaplain bellows his fury at the enemy, his brothers surging forwards to strike them down. If this litany is inspiring, select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a melee attack, add 1 to that attack’s wound roll. |
| 4 | MANTRA OF STRENGTH The Chaplain focuses his mind on the purity of the blood that runs through his veins, bestowed upon him by the Primarch himself. If this litany is inspiring:
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| 5 | RECITATION OF FOCUS The Chaplain recites creeds that focus the minds of his brothers to ensure their shots strike true. If this litany is inspiring, select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll. |
| 6 | CANTICLE OF HATE (AURA) Bellowing his hatred of the foe, the Chaplain leads his brothers in the wholesale destruction of the enemy. If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this PRIEST:
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Litanies of the DevoutPRIEST models in BLACK TEMPLARS Detachments can know all of their litanies from the Litanies ot the Devout instead the Litanies of Battle. If they do, they know the Litany of Hate and generate the appropriate number of additional litanies from the table below. You can either roll one D6 to generate each litany randomly (re-rolling duplicate results), or you can select which litanies the priest knows.
| D6 | LITANY |
| 1 | LITANY OF DIVINE PROTECTION The Chaplain rouses the ardent souls of his brothers, calling upon the godly essence of the Emperor to shield his sons from the blasphemy of the unbeliever. If this litany is inspiring, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6" of this PRIEST. Each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
| 2 | PSALM OF REMORSELESS PERSECUTION The burning zeal with which the Chaplain denounces Humanity’s foes drives his brothers into a terrible battle-rage. If this litany is inspiring, select one friendly BLACK TEMPLARS CORE unit within 6" of this PRIEST. Each time a model in that unit makes a melee attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. A unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability. |
| 3 | PLEA OF DELIVERANCE The Chaplains words exhort his followers to steel their minds against the sorceries of the foe. Nearby brothers find their bodies filled with the inviolable light of the immortal Emperor, casting out the darkness. If this litany is inspiring, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6" of this PRIEST.
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| 4 | FIRES OF DEVOTION The Chaplains words speak to the very souls of his battle-brothers, inflaming them with ardour and their blade arms with divine strength. If this litany is inspiring, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6" of this PRIEST. Each time that unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. |
| 5 | FERVENT ACCLAMATION The magnetic force of the Chaplains oratory inspires his fellow warriors to swear great vows, even in the midst of the battle. If this litany is inspiring, select one Templar Vow that is not in effect and select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6" of this PRIEST. That unit gains the effects of that vow. |
| 6 | OATH OF GLORY The Chaplain bellows an oath to Rogal Dorn before plunging into the foe, shattering armour and crushing skulls with blows from their holy weapon. If this litany is inspiring:
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If an ADEPTUS ASTARTES CHARACTER model is your WARLORD, you can use the Space Marines Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a PHOBOS CHARACTER model is your WARLORD, you can instead use the Vanguard Warlord Traits table below to determine what Warlord Trait they have in the same manner. If you wish, instead of selecting a Warlord Trait from either of the tables below, you can select a Chapter Warlord Trait for your WARLORD, but only if they are from the relevant Chapter.
When you have determined a Warlord Trait for an ADEPTUS ASTARTES CHARACTER model, replace all instances of the <Chapter> keyword in their Warlord Trait (if any) with the name of the Chapter that your model is drawn from.
| D6 | WARLORD TRAIT |
| 1 | FEAR MADE MANIFEST (AURA) The Emperor’s enemies quail beneath this champion’s wrathful gaze. While an enemy unit is within 6" of this WARLORD:
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| 2 | THE IMPERIUM’S SWORD This warlord hurls himself forwards with unbridled ferocity, cutting down the foe like a reaping whirlwind.
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| 3 | IRON RESOLVE Faith and duty drive this warlord relentlessly onwards as he shrugs off injuries that would lay lesser warriors low.
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| 4 | CHAMPION OF HUMANITY This commander has slain enemy generals beyond counting.
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| 5 | STORM OF FIRE (AURA) This warlord expertly guides his warriors’ fire. While a friendly <CHAPTER> CORE unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. |
| 6 | RITES OF WAR (AURA) This commander and his warriors have vowed to secure victory. While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. |
| D6 | WARLORD TRAIT |
| 1 | SHOOT AND FADE This warrior harries the foe before returning to the shadows. Once per turn, in your Shooting phase, after shooting with a friendly <CHAPTER> PHOBOS unit within 6" of this WARLORD, that unit can make a Normal Move or it can Advance; in either case, if it does, that unit is not eligible to declare a charge with this turn. |
| 2 | LORD OF DECEIT This leader is adept at subterfuge and spreading misinformation. After both players have deployed their armies, select up to three <CHAPTER> PHOBOS units from your army and redeploy them. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first. |
| 3 | MASTER OF THE VANGUARD (AURA) This living legend of the Vanguard is an inspiration to his brothers. While a friendly <CHAPTER> PHOBOS unit is within 6" of this WARLORD:
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| 4 | STEALTH ADEPT This warlord slips through enemy territory like a spectre. Unless this WARLORD is the closest eligible target, enemy models cannot target it with ranged attacks. |
| 5 | TARGET PRIORITY This tactician is constantly seeking prime targets. In your Command phase, you can select one friendly <CHAPTER> PHOBOS unit within 6" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll. |
| 6 | MASTER MARKSMAN This warlord is one of the finest sharpshooters in the galaxy. Add 1 to the Damage characteristic of ranged weapons this WARLORD is equipped with (excluding Grenades and Relics). |
The commanders of the Dark Angels share a measure of their Primarch’s vaunted strategic brilliance.
In your Command phase, you can select one friendly DARK ANGELS unit within 6" of this WARLORD. Until the start of your next Command phase, if the Tactical Doctrine is active for your army, then each time a model in that unit makes an attack, the Devastator Doctrine is considered to be active for that attack instead; if the Assault Doctrine is active for your army, then each time a model in that unit makes an attack, the Tactical Doctrine is considered to be active for that attack instead (see Combat Doctrines).This son of the Warhawk strikes swiftly, a predator whose first kill is claimed before the foe are even aware of their peril.
After this WARLORD makes a charge move, you can select one enemy unit within 1" of it and roll one D6: on a 2+, that unit suffers 1 mortal wound.This warlord has slain some of the worst creatures that the galaxy has to offer. Such a hero embodies Russ’ferocity and courage.
Imperial Fist leaders have a gift for bolstering defensive positions.
While a friendly IMPERIAL FISTS CORE unit that is receiving the benefits of cover is within 6” of this WARLORD, each time an attack with an Armour Penetration characteristic of-1 is allocated to a model in that unit, that attack has an Armour Penetration characteristic of 0 instead.This Crimson Fists champion defies death against all odds.
The first time this WARLORD is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when a model is destroyed (e.g. the Only in Death Does Duty End Stratagem). If you do, then on a 4+, set this WARLORD back up on the battlefield as close as possible to where they were destroyed and more than 1" away from any enemy models, with D3 wounds remaining.The fury of a Black Templars warlord carries him headlong into battle no matter the hardships, the foe or the challenge he faces.
Honouring the memory of Sanguinius on the field of battle, this warlord strikes as fast as the mighty angel of Baal once did.
At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase.In battle, this warlord loses themselves in the pursuit of slaughter, hacking apart all before them with unrelenting savagery.
Each time this WARLORD is selected to fight, make 1 additional attack with one of its melee weapons for every five enemy models within 3" of it (to a maximum of 3 additional attacks).This warlord is a master of war and the rites of the machine.
Ultramarines warlords are peerless masters of tactics and strategy, epitomising the teachings of the Codex Astartes.
While this WARLORD is on the battlefield, each time you spend a Command point to use a Stratagem you can roll one D6: on a 5+, that Command point is refunded.Vulkan was renowned as the strongest of the Primarchs, and his genetic heritage lends this son of Nocturne great physical might.
Add 2 to the Strength characteristic of this WARLORD.This warlord can vanish from sight with supernatural skill.
Once per battle, at the end of your Movement phase, this WARLORD can vanish into the gloom if it is more than 6" from any enemy models. If it does, remove it from the battlefield and then, in the Reinforcements step of your subsequent Movement phase, set up this WARLORD anywhere on the battlefield that is more than 9" away from any enemy models. If the battle ends and this WARLORD is not on the battlefield, it is destroyed.In standing sentinel over a vital swathe of the Imperium, this warlord always knows the appropriate tactics to defeat a foe.
In your Command phase, you can select one friendly DEATHWATCH CORE unit within 6" of this WARLORD. Each time you do, select one Battlefield Role; until the start of your next Command phase, each time a model in that unit makes an attack against an enemy unit with that Battlefield Role, re-roll a wound roll of 1.
Black Templars Warlord TraitsIf a BLACK TEMPLARS CHARACTER model is your WARLORD, you can use the table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
| D6 | WARLORD TRAIT |
| 1 | EPITOME OF PIETY So intense is the warlord's devotion to the God-Emperor that they are able to throw off the malign influence of the warp.
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| 2 | PARAGON OF FURY This warlord’s hatred for the heretic and the unbeliever burns with the fury of a newborn star. After this WARLORD finishes a charge move:
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| 3 | MASTER OF ARMS The warlord has devoted their existence to the rigorous perfection of the blade, becoming a force of righteous destruction upon the battlefield.
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| 4 | INSPIRATIONAL FIGHTER (AURA) The warlord's exemplary martial prowess galvanises the battle-brothers around them to reach new heights of righteous ferocity. While a friendly BLACK TEMPLARS CORE unit is within 6" of this WARLORD, each time a model in that unit makes a melee attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. This is cumulative with the bonus gained from the Assault Doctrine if it is active for your army. |
| 5 | FRONT-LINE COMMANDER Leading from the heart of the battle, the warlord pushes their brethren to ever more fervent acts of courage in the face of the enemy’s guns.
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| 6 | OATHKEEPER The fury of a Black Templars warlord cannot be stayed until the foe lies ruined at his feet.
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Blood Angels Warlord TraitsIf a BLOOD ANGELS CHARACTER model is your WARLORD, you can use the table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
| D6 | WARLORD TRAIT |
| 1 | SPEED OF THE PRIMARCH Such is this warlords speed, it is as if the Primarch himself fights alongside his sons. At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase. |
| 2 | ARTISAN OF WAR This warlord is a true artist both on and off the battlefield. His talents are reflected in the exquisite workmanship of his wargear, for he insists upon personally crafting his weapons of war. This WARLORD can be given one of the following Special-issue Wargear Relics: Adamantine Mantle; Artificer Armour; Master-crafted Weapon; Digital Weapons. This is in addition to any other Relics they may have, and each Relic in your army must be unique. |
| 3 | SOULWARDEN (AURA) This warlord is possessed of an iron will, his sheer mental determination ensuring that neither his own Red Thirst nor the evils of enemy sorcerers can easily find purchase upon his or his brothers’ souls. While a friendly BLOOD ANGELS unit is within 6" of this WARLORD, each time a model in that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost. |
| 4 | HEROIC BEARING This warlord is a beacon of hope in a hateful galaxy. No matter the odds, friendly forces are inspired by his presence.
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| 5 | GIFT OF FORESIGHT This heroic warrior bears a glimmering of Sanguinius’prophetic gifts. Flashes of foresight allow him to parry and weave around his enemy’s blows with supernatural speed and skill. In each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this WARLORD. |
| 6 | SELFLESS VALOUR This warlord is courageous and noble. He leaps into battle without a moment’s thought for his own safety. This WARLORD is eligible to perform a Heroic Intervention if it is within 6" horizontally of an enemy unit, and when performing a Heroic Intervention with this WARLORD, you can move them up to 6" instead of 3". All other rules for Heroic Interventions still apply. |
Dark Angels Warlord TraitsIf a DARK ANGELS CHARACTER model is your WARLORD, you can use the table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a RAVENWING CHARACTER model or DEATHWING CHARACTER model is your WARLORD, you can instead determine a Warlord Trait using the Ravenwing and Deathwing Warlord Traits tables respectively.
| D6 | WARLORD TRAIT |
| 1 | BRILLIANT STRATEGIST Only the most able commanders can take the guidance of the Codex Astartes and adapt it further to secure victory. In your Command phase, you can select one friendly DARK ANGELS unit within 6" of this WARLORD. Until the start of your next Command phase:
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| 2 | FURY OF THE LION (AURA) This leader inspires his battle-brothers through his actions, throwing himself into the fray knowing his warriors will follow. While a friendly DARK ANGELS unit is within 6" of this WARLORD, if this WARLORD has made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of models in that unit. |
| 3 | CALIBANITE KNIGHT The warlord has studied what little remains of old Calibanite lore to perfect ancient sword-wielding techniques. Each time this WARLORD makes a melee attack against an INFANTRY or BIKER unit, an unmodified wound roll of 2+ is always successful. |
| 4 | STUBBORN TENACITY This warlord is an exemplar of the tenacity that characterises his Chapter, fighting on through even serious injuries. When this WARLORD is destroyed, if it does not explode, you can use this Warlord Trait instead of using any other abilities that take effect as a result of this model being destroyed (e.g. Astartes Banner). If you do, this WARLORD is not removed from play until the start of the next turn or the end of the battle (whichever comes first). Until that happens, it is still considered to be in play, but any further wounds this WARLORD would lose are not lost. |
| 5 | DECISIVE TACTICIAN (AURA) This warlord is known for his ability to swiftly move his forces into ideal attack positions and urge them on to crushing charges. While a friendly DARK ANGELS CORE unit is within 6" of this WARLORD, add 1 to Advance and charge rolls made for that unit. |
| 6 | HONOUR OF THE FIRST LEGION Valour and nobility define this warlord, who seeks to honour his brotherhood through deeds of great heroism.
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| D6 | WARLORD TRAIT |
| 1-3 | LIGHTNING-FAST REACTIONS The warlord is so fast he can dodge strikes and incoming fire. Each time an attack is made against this WARLORD, subtract 1 from that attack’s hit roll. |
| 4-6 | MASTER OF MANOEUVRE The warlord moves across the battlefield seamlessly to exploit opportunities to strike the foe, remaining composed. This WARLORD is eligible to either shoot or charge in a turn in which it Fell Back. |
| D6 | WARLORD TRAIT |
| 1-3 | WATCHED Strange, hooded creatures watch this warlord from afar and, at times, lend aid. Once per battle, in your opponent’s Psychic phase, this WARLORD can attempt to resist one additional psychic power, even if it is not a PSYKER and even if it is not within 24" of the enemy model manifesting that psychic power. When taking that Deny the Witch test, do not roll the dice; it is automatically passed. |
| 4-6 | INEXORABLE Through force of will alone this warlord shrugs off the most grievous wounds. Each time an attack is allocated to this WARLORD, subtract 1 from that attacks Damage characteristic (to a minimum of 1). |
Deathwatch Warlord TraitsIf a DEATHWATCH CHARACTER model is your WARLORD, you can use the table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
| D6 | WARLORD TRAIT |
| 1 | VIGILANCE INCARNATE In standing sentinel over a vital swathe of the Imperium, this warlord always knows the appropriate tactics to defeat a foe. In your Command phase, you can select one friendly DEATHWATCH CORE unit within 6" of this WARLORD. Each time you do, select one Battlefield Role; until the start of your next Command phase, each time a model in that unit makes an attack against an enemy unit with that Battlefield Role, re-roll a wound roll of 1. |
| 2 | PARAGON OF THEIR CHAPTER An exemplar of their former brotherhood, the commander is a hero who selflessly upholds their honour in every mission. Select one Warlord Trait from the Chapter Warlord Traits for this WARLORD. Replace all instances of that Chapter’s keyword on that Warlord Trait with DEATHWATCH. If this WARLORD has the heraldry of one of those Chapters (or, other than Crimson Fists, Black Templars and Flesh Tearers, one of their successor Chapters), you must select that Chapter s Warlord Trait. Note that this cannot be a Chapter Warlord Trait found in a Codex supplement. |
| 3 | NOWHERE TO HIDE (AURA) This warlord has slain Hrud in their warrens, Kroot guerillas in their jungles and Necrons in their tombs. No alien can hide from his wrath. In your Command phase, you can select one enemy unit on the battlefield. Until the start of your next Command phase, while a friendly DEATHWATCH CORE unit is within 6" of this WARLORD, each time a model in that friendly unit makes an attack against that enemy unit, it does not receive the benefit of cover to its saving throw against that attack. |
| 4 | OPTIMISED PRIORITY (AURA) Endowed with preternatural strategic prowess, this warlord swiftly balances complex threat protocols. While a friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit that is performing an action is within 6" of this WARLORD, that unit can make ranged attacks without that action failing. |
| 5 | CASTELLAN OF THE BLACK VAULT Within the arsenals of the Death watch are masterpiece artefacts fashioned by the Imperiums greatest smiths and artificers. Those who guard these vaults are not afraid to make use of them. When mustering your army, you can give one of the following Relics to this WARLORD: Adamantine Mantle; Artificer Armour; Master-crafted Weapon; Digital Weapons. This is in addition to any other Relics they may have, and each Relic in your army must be unique. |
| 6 | THE TIES THAT BIND (AURA) A legendary war leader whose vast experience has been earned over countless missions, this warlord personally assembles forces that are each a carefully crafted association of expertise, personalities and insight that fight as one.
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Flesh Tearers Warlord TraitsIf a FLESH TEARERS CHARACTER model is your WARLORD, you can use the table below to determine what Warlord Trait they have instead. You can either roll one D3 to randomly generate one, or you can select one.
| D3 | WARLORD TRAIT |
| 1 | MERCILESS BUTCHER This warlord is but a single, blood-fuelled moment away from succumbing to the Black Rage. In battle they are lost to the pursuit of slaughter, hacking apart all before them with unrelenting savagery. Each time this WARLORD is selected to fight, make 1 additional attack with one of its melee weapons for every five enemy models within 3" of it (to a maximum of 3 additional attacks). |
| 2 | OF WRATH AND RAGE With snarls of hate and a bellow of rage, this warlord fires the blood of his brothers. Each time this WARLORD makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. |
| 3 | CRETACIAN BORN To survive on the death world of Cretacia, a hunter must be swifter than the murderous beasts around him. A son of this brutal world, this warlord acts with ferocious swiftness, rushing into combat before his prey has time to react.
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Imperial Fists Warlord TraitsThe lords of the Imperial Fists epitomise all their Primarch stood for, both to his gene-sons and to the wider Imperium he protected. Stoic in defence, unrelenting in attack, expertly versed in every strategic doctrine of the Codex Astartes and utterly determined to see their foes brought low, these warriors are amongst Humanity’s greatest champions.
If an IMPERIAL FISTS CHARACTER model is your WARLORD, you can use the Imperial Fists Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a CRIMSON FISTS CHARACTER is your Warlord, you can use the Crimson Fists Warlord Traits table below to determine what Warlord Trait they have.| D6 | WARLORD TRAIT |
| 1 | SIEGE MASTER There are few who have a deeper understanding of the tenets of siege warfare than this son of Dorn. When resolving an attack made by this WARLORD against a BUILDING or VEHICLE unit, add 1 to the wound roll. |
| 2 | INDOMITABLE This Imperial Fist refuses to yield whilst foes remain before him. When resolving an attack made against this WARLORD, an unmodified wound roll of 1-3 always fail, irrespective of any abilities that the weapon or the model making that attack may have. |
| 3 | FLEETMASTER Orbital firepower is often called upon by this leader. Once per battle, at the end of your Fight phase, if this WARLORD remained stationary and did not make any attacks this turn it can call down an orbital strike. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds. |
| 4 | STUBBORN HEROISM Unyielding are the Imperial Fists, refusing to relent and exacting the bloody price of victory from their foes even when retreat might prove more prudent. This WARLORD cannot Fall Back. When resolving an attack against this WARLORD, halve any damage inflicted (rounding up). |
| 5 | ARCHITECT OF WAR (AURA) Imperial Fist leaders have a gift for bolstering defensive positions. While a friendly IMPERIAL FISTS CORE unit that is receiving the benefits of cover is within 6" of this WARLORD, each time an attack with an Armour Penetration characteristic of -1 is allocated to a model in that unit, that attack has an Armour Penetration characteristic of 0 instead. |
| 6 | HAND OF DORN This champion of the Chapter is a true inheritor of the tactical acumen of his Primarch. Before the battle, if your army is Battle-forged, roll one D3; you gain a number of Command Points equal to the result. |
| D6 | WARLORD TRAIT |
| 1-2 | REFUSE TO DIE Like the Chapter itself, this Crimson Fists champion defies death against all odds. The first time this WARLORD it destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when a model is destroyed (e.g. the Only in Death Does Duty End Stratagem) If you do, then on a 4+, set this WARLORD back up on the battlefield as close as possible to where they were destroyed and more than 1" away from any enemy models, with D3 wounds remaining. |
| 3-4 | TENACIOUS OPPONENT This champion fights all the harder when he is outnumbered by his foes. When you choose this WARLORD to fight with, if there are at least five enemy models within 6" of them, add D3 to this WARLORD’s Attacks characteristic until the end of the phase. |
| 5-6 | STOIC DEFENDER (AURA) This leader and his warriors hold their ground no matter the odds. While a friendly CRIMSON FISTS CORE or CRIMSON FISTS CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. If a unit already has this ability, each model in that unit counts as one additional model for the purposes of determining control of objective markers. |
Iron Hands Warlord TraitsThe lords of the Iron Hands are steeped in machine knowledge and take a relentless and methodical approach to warfare. Each command is absolute and every movement calculated to inflict the maximum possible damage on their unfortunate foes.
If an IRON HANDS CHARACTER model is your WARLORD, you can use the table here to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.| D6 | WARLORD TRAIT |
| 1 | ADEPT OF THE OMNISSIAH This warlord is a master of both the art of war and the rites of the machine.
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| 2 | WILL OF IRON Even under the most desperate circumstances, this warlord’s will remains as unyielding as adamantium. This Warlord can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test, if this WARLORD is within 24" of the enemy model manifesting that psychic power. If this WARLORD is a LIBRARIAN, they instead can attempt to deny one additional psychic power in your opponent’s Psychic phase. |
| 3 | ALL FLESH IS WEAKNESS This warlord bears so extraordinary a number of cybernetic enhancements that there is little true flesh left. When this WARLORD would lose a wound, roll one D6; on a 5+ that wound is not lost. |
| 4 | STUDENT OF HISTORY This warlord’s knowledge of historic victories and defeats allows him to perceive unerringly when to fight on and when to withdraw. When this WARLORD consolidates, they can move up to 6" instead of 3", and do not have to end this move closer to the nearest enemy model. |
| 5 | MERCILESS LOGIC To the Iron Hands, and this warlord in particular, mercy is for the weak. When resolving an attack made by this WARLORD, on an unmodified hit roll of 6 you can make one additional attack against the same unit using the same weapon. This additional attack cannot generate another attack. |
| 6 | TARGET PROTOCOLS This warlord uses his advanced augmetics to distribute targeting data and direct the fire of his battle-brothers. At the start of your Shooting phase, select one friendly IRON HANDS unit within 6" of this WARLORD. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the hit roll. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the wound roll. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the damage roll. |
Raven Guard Warlord TraitsAs masters of the covert kill, the lords of the Raven Guard guide their battle-brothers in the arts of ambush, stealth and manoeuvre. On their command, the Raven Guard strike where they are least expected, only to vanish again before the enemy can react.
If a RAVEN GUARD CHARACTER model is your WARLORD, you can use the Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.| D6 | WARLORD TRAIT |
| 1 | SHADOWMASTER As a follower of the Path of Shadow, this warlord strikes from the darkness without warning, granting his foes no chance to react. Enemy units cannot fire Overwatch at this WARLORD. |
| 2 | MASTER OF AMBUSH Those who walk the Path of Ambush guide their forces into the perfect positions from which to launch surprise assaults on the enemy. At the start of the first battle round, before the first turn begins, if this WARLORD is on the battlefield you can select one other friendly RAVEN GUARD INFANTRY unit (excluding a CENTURION unit) on the battlefield. Remove that unit and this WARLORD (if it is also INFANTRY) from the battlefield, and set them up anywhere on the battlefield that is more than 9" from the enemy deployment zone and more than 9" from any enemy models (if both players have abilities that redeploy units before the first turn begins, roll off; the winner chooses who redeploys their units first). |
| 3 | SWIFT AND DEADLY (AURA) The Astartes under this warlord’s command seize every opportunity to strike while the initiative is theirs. While a friendly RAVEN GUARD CORE or RAVEN GUARD CHARACTER unit is within 6" of this WARLORD, that unit is eligible to declare a charge within a turn in which it Advanced. |
| 4 | MASTER OF VIGILANCE Guided by the Path of Vigilance, each of this commander’s strikes seeks out the enemy’s weakest points. When resolving an attack made with a melee weapon by this Warlord, an unmodified hit roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. |
| 5 | FEIGNED FLIGHT This warrior uses misdirection as a weapon, turning even retreat into an opportunity for renewed attack. When this WARLORD Falls Back, they can move across models and terrain as if the models and terrain were not there. In addition, this WARLORD can shoot and charge in a turn in which they Fell Back. |
| 6 | ECHO OF THE RAVENSPIRE This warlord can vanish from sight with seemingly supernatural skill and suddenness. Once per battle, at the end of your Movement phase, this WARLORD can vanish into the gloom if they are more than 6" from any enemy models. When it does, remove it from the battlefield; you then set this WARLORD up again at the end of your next Movement phase anywhere that is more than 9" from any enemy models. If the battle ends and this WARLORD is not on the battlefield, it is destroyed. |
Salamanders Warlord TraitsThe greatest champions of the Salamanders are not just those with great courage and compassion, but those whose souls burn with the fires of Nocturne itself – white hot and deadly.
If a SALAMANDERS CHARACTER model is your WARLORD, you can use the Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.| D6 | WARLORD TRAIT |
| 1 | ANVIL OF STRENGTH Vulkan was renowned as the strongest of the Primarchs, and his genetic heritage lends this son of Nocturne great physical might. Add 2 to the Strength characteristic of this WARLORD. |
| 2 | MIRACULOUS CONSTITUTION This Salamander’s body seems able to recover from injuries that should prove fatal to even a Space Marine. When this WARLORD would lose a wound, roll one D6; on a 6, that wound is not lost. In addition, at the start of your Movement phase, this WARLORD regains 1 lost wound. |
| 3 | NEVER GIVE UP This warrior is dogged in the extreme, refusing to yield even in hopeless situations. Such stoicism in the face of adversity inspires fellow Salamanders to do their duty. At the end of your Command phase, you can select one friendly SALAMANDERS CORE or SALAMANDERS CHARACTER unit within 6" of this WARLORD. Until the end of your next Command phase, that unit has the Objective Secured ability. |
| 4 | FORGE MASTER Like many Salamanders, this champion has personally crafted his own armour, and it provides far greater protection than normal battle-plate. Add 2 to the Toughness characteristic of this WARLORD. |
| 5 | LORD OF FIRE (AURA) There are no secrets of flame and fire unknown to this Salamander, and he uses them in battle like no other. You can re-roll the dice to determine the number of attacks made with flame weapons by friendly SALAMANDERS models whilst their unit is within 6" of this WARLORD. |
| 6 | PATIENT AND DETERMINED This commander places great value on patience, and his every action is measured and determined, his every blow placed with perfect precision. Once per Shooting phase and/or once per Fight phase, when resolving an attack made by this WARLORD, do not make a hit roll: it automatically scores a hit. |
Space Wolves Warlord TraitsIf a SPACE WOLVES CHARACTER model is your WARLORD, you can use the table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
| D6 | WARLORD TRAIT |
| 1 | BEASTSLAYER This warlord has slain some of the worst creatures that the galaxy has to offer. Such a hero embodies Russ’ ferocity and courage.
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| 2 | WOLFKIN The warlord has a primal potency, unleashing his bestial predatory instinct and sending his savagery into overdrive until not a single enemy stands before him. For the purposes of its Shock Assault ability, this WARLORD is always treated as having made a charge move, and makes D3 additional attacks instead of 1 as a result of that ability. |
| 3 | WARRIOR BORN Endowed with preternatural prowess, the warlord strikes swift and savage at all who stand before him. At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase. |
| 4 | HUNTER A master of the chase, ever is this hero on the move, tracking and running down his prey with the speed and inevitability of an alpha predator. Such a warrior exemplifies his Primarch’s hunting instincts.
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| 5 | AURA OF MAJESTY The warlord speaks with the wisdom of the ages and the deep growl of long years of experience, inspiring his packs to acts of valour and greatness.
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| 6 | RESOLVE OF THE BEAR When this hero plants his feet firmly, he stands as enduring as the mountains of Asaheim.
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Ultramarines Warlord TraitsThose who lead the Ultramarines into war must be paragons of everything it means to be a Space Marine. They uphold the Codex Astartes with greater vigour than any other heroes of the Imperium and display masterful leadership in all things.
If an ULTRAMARINES CHARACTER model is your WARLORD, you can use the table here to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.| D6 | WARLORD TRAIT |
| 1 | ADEPT OF THE CODEX Ultramarines warlords epitomise the teachings of the Codex Astartes. Whilst this WARLORD is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. |
| 2 | MASTER OF STRATEGY This warlord executes deadly and decisive strategies on the battlefield. Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this WARLORD. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active. |
| 3 | CALM UNDER FIRE (AURA) This warlord directs his troops flawlessly, even deep in the maelstrom of battle. While a friendly ULTRAMARINES unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack in a turn in which it Fell Back, do not subtract 1 from that attack’s hit roll due to the Codex Discipline Chapter Tactic. |
| 4 | PARAGON OF WAR This warrior knows just where to strike to inflict a killing blow. When resolving an attack made by this WARLORD, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. |
| 5 | NOBILITY MADE MANIFEST (AURA) The patrician aspect and selfless heroism of this warlord combine to influence greatly the warriors who fight beneath his banner. They fight all the harder to follow his shining example in battle. Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this WARLORD. |
| 6 | WARDEN OF MACRAGGE The warlord has sworn mighty oaths to drive back the hordes that threaten Macragge. This WARLORD can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3". |
White Scars Warlord TraitsThose who rise to command within the White Scars are warriors who are able to temper their wild charges with wisdom, knowing where to strike for maximum effect, or attacking and then retreating before the enemy can react in force.
If a WHITE SCARS CHARACTER model is your WARLORD, you can use the Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.| D6 | WARLORD TRAIT |
| 1 | DEADLY HUNTER This son of the Warhawk strikes swiftly and suddenly, a predator whose first kill is claimed before the foe are even aware of their peril. After this WARLORD finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 2+ that unit suffers 1 mortal wound. |
| 2 | CHOGORIAN STORM This commander hits the enemy’s lines with all the ferocity of a raging tempest surging in from the desolate steppes. If this WARLORD makes a charge move or performs a Heroic Intervention, add D3 to their Attacks characteristic until the end of the turn. |
| 3 | TROPHY TAKER For this proud warrior the hunt never ceases, and he is ever seeking another head to take in the name of the Khan. When this WARLORD destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle. |
| 4 | MASTER RIDER Even before he became a Space Marine this warlord was a master of mounted combat, as swift and elusive as the wind when fighting from the saddle. BIKER only. If you are randomly generating your WARLORD’s Warlord Trait and your Warlord is not a BIKER, re-roll this result until a different Warlord Trait is generated. When a charge roll is made for this WARLORD, you can re-roll the dice. When resolving an attack against this Warlord, subtract 1 from the hit roll if this WARLORD Advanced in your previous Movement phase. |
| 5 | HUNTER’S INSTINCTS This huntsman takes great delight in facing the deadliest prey imaginable, whether they be mechanical, biological or supernatural. When resolving an attack made by this Warlord against an enemy MONSTER or VEHICLE unit, add 1 to the hit roll and wound roll. |
| 6 | MASTER OF SNARES This warlord is a skilled trapper, able to entangle his prey in an inescapable thicket of flashing blades. When an enemy unit (other than a unit that contains a model with a minimum Move characteristic) within Engagement Range of this WARLORD is chosen to Fall Back, you can roll one D6: on a 4+, that unit cannot Fall Back this turn. |
SagasWitnessing a champion of Asaheim strike down the largest and most powerful of the enemy inspires warriors to feats of extraordinary strength.
Deed of the Beastslayer: An enemy MONSTER or VEHICLE unit is destroyed as the result of an attack made by this model.The howl of victory the warlord unleashes as his enemies fall before him is taken up by his kin as they savagely tear into their foes and the battlefield echoes to slaughter.
Deed of the Wolfkin: An enemy model is destroyed as the result of a melee attack made by this model.The slaying of an enemy champion draws a great roar from the hero’s warriors, who plough into the foe with challenges on their lips and swift strikes like snapping jaws.
Deed of the Warrior Born: An enemy CHARACTER model is destroyed as the result of a melee attack made by this model.There is nowhere the sons of Russ would rather be than fighting alongside the greatest warriors of the age, and they push their transhuman bodies to their limits in the hope there are enemies left to slay.
Deed of the Hunter: Successfully charge an enemy unit with this model.Leading from the front, the warlord’s wider strategic acumen and inspirational authority emboldens those under his command.
Deed of Majesty: At the start of your Command phase, this model is within range of an objective marker that is more than 6" away from your deployment zone.Galvanised by the sight of their champion relentlessly taking the fight to the foe despite horrendous wounds, his warriors stubbornly seek to emulate his tenacity.
Deed of the Bear: This model loses any wounds.If every model in your army (excluding AGENT OF THE IMPERIUM and UNALIGNED models) has the ADEPTUS ASTARTES keyword, and your WARLORD has the ADEPTUS ASTARTES keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack), select one of them to be from the ADEPTUS ASTARTES secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The Codex Astartes has proven its worth as a superb treatise on warfare over countless battlefields, and has remained so even after ten thousand years. Many Space Marines hold its teachings in awe, following its guidance in all ways, trusting in its ability to give them victory. Their belief has been rewarded on battlefield after battlefield.
The Space Marines are the Emperor's finest shock troops, striking at the foe before they can react or even know they are under threat. In their lightning assaults, Space Marines smash aside the enemy, slaughtering them without mercy, to achieve their goals.
Before battle, Space Marines take all manner of oaths. They swear to never falter, to never give up, to never yield and to fight until their last breath. Made before their battle-brothers, commanders and Chaplains, the Space Marines take fewer things more seriously.
Black Templars Chapter Approved RulesIf every model in your army (excluding AGENT OF THE IMPERIUM and UNALIGNED units) has the BLACK TEMPLARS keyword, and your WARLORD has the BLACK TEMPLARS keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the BLACK TEMPLARS secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The cankerous presence of the unclean must be scoured. Honour demands that their heretical influence be struck down in single combat.
The enemy holds great veneration for various artefacts on this battlefield. Let us not permit them to engage in such idolatry.
We have sworn inviolable oaths before the immortal Emperor. Ensure they are carried out in his name.
Blood Angels Chapter Approved RulesIf every model in your army (excluding AGENT OF THE IMPERIUM and UNALIGNED units) has the BLOOD ANGELS keyword, and your WARLORD has the BLOOD ANGELS keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the BLOOD ANGELS secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
Sanguinius would often soar above the battlefield on his angelic wings before plunging down to eliminate enemy commanders in single combat. In the millennia since his death, many Blood Angels heroes have taken on this role, decapitating the enemy command structure at the onset of battle.
The warriors of the Death Company are forsaken, their lives given up in explosions of violence, slaying as many of the foe as possible before their inevitable demise at the heart of the enemy force.
The Blood Angels descend from on high like the angels of myth, landing in the midst of the foe and laying waste to enemy armies with bolter and blade. These deadly interventions ensure not even the oppositions commanders can find safe haven from their wrath.
The Blood Angels are loathe to resort to the defensive strategies favoured by other Chapters, preferring to take the fight to the foe by way of decisive strikes into the heart of the oppositions lines. To the Blood Angels, enemy territory must be taken and held firmly by their forces, the opponent left with nowhere to hide.
Dark Angels Chapter Approved RulesIf every model in your army (excluding AGENT OF THE IMPERIUM and UNALIGNED units) has the DARK ANGELS keyword, and your WARLORD has the DARK ANGELS keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the DARK ANGELS secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The Dark Angels have waged entire wars to secure individuals who might have some knowledge as to the whereabouts of some of the Fallen, or who may have somehow acquired a fragment of knowledge of the Dark Angels’ secrets. They prosecute these actions with incredible fervour, the consequences should they fail often too terrible to contemplate, the rewards of victory great indeed.
The Ravenwing never give warning of their assaults, striking at breakneck speed to inflict as much damage as possible before the enemy can react. Every warrior of the Ravenwing has spent countless hours drilling in the precise art of firing weapons or wielding swords and hammers on the move.
Few Space Marines are as renowned for their stubborn refusal to give ground as the Dark Angels. Such has been their way since time immemorial, a tradition handed down from the knights of old Caliban, who faced down the monstrous beasts that once dominated their world. Such a history was imbued in the Dark Angels by their Primarch, and the determination of their leadership to earn absolution in the millennia that have followed has only added to the Chapter’s reputation for indomitability.
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Deathwatch Chapter Approved RulesIf every model in your army (excluding AGENTS OF THE IMPERIUM and UNALIGNED units) has the DEATHWATCH keyword, and your WARLORD has the DEATHWATCH keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the DEATHWATCH secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The Deathwatch stand sentinel over some of the most heavily infested and dangerous stretches of the Imperium. They have guarded these sites for millennia against horrors uncounted. Their vow to stand firm is at the heart of their vigil and they will see their enemies dead before they give it up.
Sometimes the subtlety and finesse of a blade slid between alien ribs must be supplemented by discriminative but far wider extermination protocols. Target priorities switch in an instant as specific segments of the enemy hierarchy are methodically eliminated.
The Deathwatch do not just slay they painstakingly disassemble every asset of their enemies. Infrastructure is sabotaged, brood dens are torched and the creatures’ every means of propagation, proselytism and survival is sundered, decontaminated and wiped from existence.
Every tool at their disposal, every scrap ofhard-won knowledge, is sharpened upon the whetstone of the Deathwatch’s hatred of the alien. They will not rest until the galaxy is free from the xenos’ stench.
Space Wolves Chapter Approved RulesIf every model in your army (excluding AGENTS OF THE IMPERIUM and UNALIGNED units) has the SPACE WOLVES keyword, and your WARLORD has the SPACE WOLVES keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the Space Wolves secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The sagas of the Space Wolves are replete with legendary deeds of heroic battle-brothers slaying dark conquerors and gutting vile monstrosities, and every living warrior seeks to do likewise.
The greatest champions among the sons of Russ must take the fight to the enemy, leading by example to inspire their warriors by upholding the honour of their Chapter.
Every warrior of Fenris is a hero, but none are looked to as much as the lord leading the hunt. The commanders of the Space Wolves are both cunning strategists and savage combatants of exceptional skill, and prove it in every battle they fight.
No one pack will long lead the hunt alone, for fierce pride ensures the Space Wolves compete for glory and the occasional wager.
In this section you'll find additional rules for playing Crusade battles with Space Marines, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Adeptus Astartes units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
For the Space Marines, only the total destruction of the Emperor's enemies is acceptable.
The Space Marines know no fear. Superhuman courage in the face of terrifying horrors and overwhelming odds are expected from each and every battle-brother. Fleeing from the conflict is as anathema to them as allowing the enemies of the Emperor to draw breath.
The warriors of the Chapter who bear the Mark of Censure have submitted themselves to the reclusiam for their failures, and been set upon a quest for absolution in their Chapter's eyes. Only by striking down the mightiest foes of the Emperor will their shame be absolved.
The standards of the Space Marines are inspirational icons and symbols of the Emperor's dominance. To plant one is to claim that ground in the name of the Imperium.
In the confusion of battle, the fallen body of a mighty hero was left on the field, his progenoids not recovered. It is of vital import this precious resource is found.
A mortally wounded Space Marine may be interred in the sarcophagus of a Dreadnought, allowing him to bring death to his foes in a new form.
Through heroism on the field of battle and unwavering commitment to duty, Space Marines can ascend the ranks.
Many Primaris Space Marines served as part of the Indomitus Crusade before joining their Chapters, bringing vital experience of the fractured Imperium.
To cross the Rubicon Primaris is not a decision taken lightly, for not all warriors survive the transformation. Those who do become even more potent avatars of war.
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MASTER OF THE KEEP In some Chapters the 1st Company Captain serves as Master of the Keep. These mighty warriors may serve as the Chapter Master's second in command, be responsible for the Chapter's fortress monastery and speak for the Chapter Master in his absence. Once per battle, if this unit is on the battlefield, when you use an Adeptus Astartes Battle Tactic Stratagem, that Stratagem costs 0 Command points. |
MASTER OF THE WATCH The Captain of the 2nd Company is often responsible for the defence of the Chapter's home world. They are heavily involved with system-wide defence and intelligence assessment of threats to their Chapter's seat of power. Regardless of how much a Chapter involves itself in the affairs of its home world's population, the Master of the Watch takes a keen interest in them. If this unit is part of your Crusade army and you are the Defender, then you start the battle with an additional 2 Command points. |
MASTER OF THE ARSENAL This Captain, often of the 3rd Company, is responsible for managing and overseeing the Chapter's vast inventory of munitions. Once per battle, if this unit is on the battlefield, when you use an Adeptus Astartes Wargear Stratagem, that Stratagem costs 0 Command points. |
MASTER OF THE FLEET The Master of the Fleet is often the Captain of the 4th Company, and is responsible for the Chapter's armada of spacefaring warships. He is expected to be highly skilled not only in commanding a single ship in battle, but also in coordinating all of the Chapter's vessels in the highly complex matters of ship-to-ship combat.
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MASTER OF THE MARCHES This warrior oversees the deployment of all the Chapter's assets, in addition to their role as Captain of the 5th Company. In so doing they hear all pleas for the Chapter's aid, dismissing those he deems the most unworthy before presenting those that remain to the Chapter Master. If this unit is part of your Crusade army and you are using the Strategic Reserves rule, you can halve the Command point cost required to place units into Strategic Reserves (rounding fractions down). |
MASTER OF THE RITES The Master of the Rites is often the Captain of the 6th Company. Among his many duties he is often responsible for preserving and recording the Chapter's martial traditions and ceremonial conventions. If this unit is part of your Crusade force, then the Warlord Trait Requisition costs 0 Requisition points if the model being given the Warlord Trait is from the same Chapter as this unit. |
CHIEF VICTUALLER Traditionally held by the Captain of the 7th Company, a warrior with this title is responsible for the non-armament provisions the Chapter requires to continue its operations, as well as thousands of serfs and servitors. In this role, a battle-brother must prove himself a master logistician. If this unit is part of your Crusade force, then the Rearm and Resupply Requisition costs 0 Requisition points if the unit selected for that Requisition is from the same Chapter as this unit. |
LORD EXECUTIONER The Captain of the 8th Company is a martial example to his Chapter's warriors. As Lord Executioner, he dispenses the Chapter's justice - whether that be to the Chapter's hated foes or those within its ranks who fail to meet enormously stringent disciplinary requirements. If this unit is part of your Crusade army and you are the Attacker, then you start the battle with an additional 2 Command points. |
MASTER OF RELICS The Captain of the 9th Company is often responsible for the maintenance, security and care of the Chapter’s priceless relics, as well as the recovery of relics that lie as yet undiscovered throughout the galaxy. If this unit is part of your Crusade force, then the Relic Requisition costs 0 Requisition points if the model gaining the Relic is from the same Chapter as this unit. |
MASTER OF RECRUITS AND MASTER OF RECONNAISSANCE The 10th Company Captain is responsible for training the Chapter's future generations. With ten Vanguard squads at his command, he also serves as the Chapter Master's eyes and ears, and possesses vast amounts of intelligence. If this unit is part of your Crusade force, then the Fresh Recruits Requisition costs 0 Requisition points if the unit gaining the Fresh Recruits is from the same Chapter as this unit. |
Halo lndomitus This Iron Halo protects the bearer from harm, whilst proclaiming them to be a mighty hero of the Imperium.
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Adamantine Cuirass This chest plate bears an Aquila crest wrought in adamantine, rendering it proof against even the mightiest blow. Add 1 to the bearer's Wounds and Toughness characteristics. |
Astartes Teleportation Transponder Incorporating arcane technology found in suits of Terminator armour, this unassuming device allows the bearer to be teleported accurately into the thick of battle from their orbiting spacecraft. The bearer has the Teleport Strike ability. |
Paragon Blade This blade is a relic of the Great Crusade and is rumoured to have been crafted on Terra. It is now borne by only the greatest heroes of the Space Marine Chapters. Model with a power sword, master-crafted power sword, relic blade, xenophase blade or executioner relic blade only. This Relic replaces the model's power sword, master-crafted power sword, relic blade, xenophase blade or executioner relic blade and has the following profile:
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Standard of Righteous Hatred This bloodstained banner lists the atrocities and injustices committed by the Emperor's foes, a reminder of the duty of the Adeptus Astartes to purge the stars of the heretic and the alien. ANCIENT model only. Each time a friendly model is destroyed and make an attack as a result of the bearer's Astartes Banner ability, that attack scores a hit on a hit roll of 2+, irrespective of any modifiers. |
Vortex Bolts Crafted long ago in forges lost to the mist of time, these immensely rare rounds create a miniature vortex within the target upon their detonation. Such an event causes catastrophic damage to even the largest enemies, and psykers who miraculously survive are driven mad by the creatures of the warp that flow from the tear in reality. Model with a bolt weapon only. When you select this Relic, select one bolt weapon the bearer is equipped with. Once per battle, when the bearer shoots with that weapon, you can choose for it to fire a vortex bolt. If you do, you can only make one attack with that weapon, but if it scores a hit, the target suffers D3+3 mortal wounds and the attack sequence ends. In addition, until the end of the battle, subtract 1 from Psychic tests taken for a PSYKER unit hit by a vortex bolt. |
Relic of the Primarch In the deepest vaults of every Chapter are ancient relics inherited from the personal wargear of their genefather. Only in the direst circumstances are these brought to the battlefield to inspire battle-brothers to even greater deeds; if these relics were to be lost, it would be a tragedy on par with the blackest days in the Chapter's history. Once per battle, in your Command phase, the bearer can unveil the Relic of the Primarch. If it does so, then until the start of your next Command phase:
RECOVER THE RELIC Adeptus Astartes Agenda The loss of one of the Primarch's priceless relics is an unthinkable shame that cannot be allowed to pass. If you control the Relic of the Primarch objective marker at the end of the battle, you can select one unit that is within 3" of that objective marker; that unit gains 3 experience points. If you do not control that objective marker at the end of the battle, then you lose 10 victory points (to a minimum of 0). |
Banners of RenownThe banners carried by the hosts of the Adeptus Astartes are often storied relics, carried by the Chapter’s warriors into battles uncounted. These banners have seen more battlefields than the veteran warriors that carry them, and are potent symbols of the indomitability of the Space Marines and the righteousness of their cause.
In this section you will find a series of rules for your Adeptus Astartes Crusade army allowing your Ancients and the banners they carry to accrue great renown for their deeds on the battlefield. Whether the Chapter banner, carried by the Chapter’s warriors for millennia, or a crusade banner, created to inspire the Chapter’s warriors on their current engagement, these simple pieces of cloth provide inspiration to humanity’s greatest warriors in their darkest hours, as well as proudly displaying their achievements.The Ancient carries a banner of unmatched glory or humbling prestige. Its intricate design has been restitched countless times after being borne onto the deadliest battlefields. The warriors who march to war in its shadow do so inspired by the renowned battles it commemorates.
While some highly trained Chapter thralls can effect a reasonable repair to any damage this banner suffers, a few are considered to be true artisans with vexillor-needles and cleansing oils, the damaged sections nigh-indistinguishable from the original.
This elaborate emblem surmounts the banner and incorporates an energy field generator. Those who fight in the shadow of the glories depicted on this banner are held to be warded in the victory's radiance.
Painstakingly etched upon strips of neo-parchment, ritually purified xenos hide or perhaps wafer-thin steel, the names of every honoured bearer of this banner hang from this standard, save only its current custodian. The tally of such worthy guardians is a potent reminder to the Ancient of their privileged duty.
This banner's artificer-wrought staff contains a potent energy generator. Wielded as a deadly pole arm in extremis - should the standard itself be in danger - even a glancing blow from the hyper-dense alloy of the stave can crack armour and bludgeon the foe into submission.
Often represented as a gilded halo that radiates an auric light, these sculpted symbols reflect the purity of the deeds illuminated upon the banner and blind any who stand against the Emperor's chosen. Those with the temerity to aim at warriors marching below this banner find themselves averting their gaze.
Within a graven aquila, a grim death's head or one of many symbols employed by the Chapter are fitted micro-vox transmitters. These broadcast bellicose sermons penned by the Chaplains, ensuring that the righteous rage of the banner's defenders is never quenched.
While this banner may originally have been composed of more mundane textiles, each successive repair has incorporated woven threads of adamantine, tinted by arcane thermochromatic processes by the Chapter's Techmarines. After centuries of battle and hundreds of restorations, it is now creation of rippling resilience capable of enduring the worst the foe can unleash.
Golden cords or streamers hang from this banner or its stave, each woven in a complex tri-fold braid denoting the intertwined responsibilities expected of a warrior of the Adeptus Astartes: the destruction of their foe; the defence of their allies; and completion the mission granted by their commander, each filtered through the unique traditions of their Chapter.
Woven into the standard's tapestry, this potent symbol depicts the Ancients current campaign. While those who stand beneath it fight, none are in doubt about the righteousness of their cause, and none will take a step back until their crusade is complete.
This banner's material, heavy and resilient as it is, has been set ablaze, burning large areas of it into unrecognisable charred ruin.
Whether reduced in stature, faded of colour or torn despite the Ancients devoted efforts, this standard has lost much of its glory.
This banner has been damaged and hastily repaired too often, awaiting the dedicated attention of artisans away from battle. It resembles more a collage of colour than a proud battle standard.
Warden RaidersHaarken Worldciaimer’s rapid advance along the Nachmund Gauntlet saw many Space Marine strike forces, from numerous Chapters of the Wardens of the Gauntlet and others, scattered in the wake of the heretic hordes. Unable to reach the Sanctus Wall, they fought a guerrilla campaign to slow Haarken Worldclaimer down.
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Space Marine Chapters recognised that their numbers were too few to defeat the forces of Chaos in the Nachmund Gauntlet. They resorted to guerrilla tactics, determined to cause as much damage as possible.
Warden Raiders made a point of striking rapidly to kill enemy commanders and elite troops before withdrawing.
Cutting enemy supply lines was a vital task for the Space Marines caught behind Worldclaimer's armies. Without resources, the forces of Chaos could be slowed down.
Warden Raiders were as adept at lightning assaults with battle-tanks and light vehicles as they were on foot.
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Black Templars Crusade RulesIn this section you’ll find additional rules for playing Crusade battles with Black Templars, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Black Templars units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
For the Black Templars, every vow sworn is sacred, and its prosecution is essential to their tenets of battle.
The Black Templars ensure that every Neophyte gains experience on the battlefield alongside an Initiate mentor. This ensures that every Neophyte learns their craft first-hand from the very masters of their craft, fighting directly alongside those they aspire to join.
The enemy has cast down temples to the Emperor and defiled his holy artefacts. Retrieve and reconsecrate these relics to demonstrate to all the righteousness of our crusade.
Only the most faithful are granted the right to bear the sacred relics of the Emperor on the battlefield.
On occasion, unexplained events give the Black Templars a foothold in their current crusade. Whatever the cause, all are signs that the Emperors divine will has manifested to aid his most devout servants.
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When the Emperor nominates his chosen, all must answer the call, no matter their rank.
A crusades Sword Brethren comprises warriors who hold a prestigious position within the Marshal’s personal household. They speak with the Marshal’s voice, and act as the Marshal’s mailed fist on the battlefield.
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This casket carries the hand bones of an ancient saint. Though their provenance has been lost, the fanatical aura they project when correctly sealed and consecrated cannot be denied.
If a CHAPLAIN model has this relic, they know all litanies from the Litanies of the Devout.This rod of office was said to have been taken during the Great Crusade from the slain king of a vast galactic empire, and subsequently shattered and lost in the battles during the Age of Apostasy. Carried at the head of armies, it signifies the futility of resistance and the righteousness of the eternal crusade.
Once per battle, in your Command phase, the bearer can reveal the sceptre. If they do, until the start of your next Command phase, the bearer has the following ability:This power sword was thought broken and lost. Once reconstructed and repaired, its blade blazes with the Emperor’s light, driving back those who would bring darkness to the Imperium.
Model with a power sword, master-crafted power sword or relic blade only. This Relic replaces a power sword, master-crafted power sword or relic blade and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Sword of the Lost Crusader | |||||
| Sword of the Lost Crusader | Melee | Melee | +2 | -3 | 2 |
Abilities: Each time an enemy model makes a melee attack against the bearer, subtract 1 from the hit roll. | |||||
This ornate pistol of unknown design can only be fired while chained to the bearers wrist, but delivers each shot with uncanny accuracy, straight to the heart of any who would lay low the Emperor’s chosen crusaders.
Model equipped with a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol or absolvor bolt pistol only. This Relic replaces a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol or absolvor bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Penitent’s Roar | |||||
| Penitent’s Roar | 12" | Pistol 2 | 5 | -3 | 2 |
Abilities: Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |||||
Shackles of the Faithful Clamped to the bearers wrists, and bearing adamantine chains that link to their weapons, these shackles are nigh-unbreakable. They also contain micro-suspensors, rendering the bearer’s equipment almost weightless. This allows even the heaviest weapons to be wielded with remarkable dexterity. Each time the bearer makes an attack, you can ignore any or all modifiers to the hit roll and wound roll. |
Thronelight Lantern Utilising a psychoreactive core, this lantern absorbs and projects a fragment of the psychic light of the Astronomican, the manifestation of the Emperor’s gift to all of mankind. Those who would seek to lay his faithful low with heretical witchery find themselves averting their eyes from this holiest of lights. The bearer has the following ability:
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The Black Sword of Sigismund This blade, returned to the Black Templars following the death of Sigismund at the hands of Abaddon the Despoiler, is one of the mightiest relics of the Black Templars. Only the most peerless swordsmen are granted the right to bear it in battle, and with it they carry the responsibility to destroy the greatest foes. Model with a power sword, master-crafted power sword or relic blade only. This Relic replaces a power sword, master-crafted power sword or relic blade and has the following profile:
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Blood Angels Crusade RulesIn this section you’ll find additional rules for playing Crusade battles with Blood Angels, such as Agendas, Requisitions and Crusade Relics that are bespoke to Blood Angels units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
On the eve of war, battle-brothers may succumb to the madness of the Black Rage. Such souls are sent forth to fight with great honour, to seek out a clean death against insurmountable odds and so be remembered eternally in the Chapter’s histories. Those few who survive the battle, and neither perish from their wounds or the mercy of the Redeemer of the Lost, are taken back to Baal and locked away to howl in rage as the madness consumes their mind. Such an ignoble fate brings only sorrow to the Chapter.
The curse of the Blood Angels can become a potent weapon if tempered with discipline and control. By holding tight to the Chapter’s noble ideals, warriors with sufficient force of will can harness the fury and bloodhunger of the Red Thirst without succumbing to its darkest excesses.
There are few warriors as noble as the sons of Sanguinius. However, to be a hero of the Imperium is to walk a path towards a martyr’s death. The Blood Angels are no strangers to self-sacrifice; the only question is how many foes they can lay low before that fate finally arrives.
The Sanguinary Priesthood investigates every avenue that might lead to a cure to the Flaw. This duty often sees them journeying to forgotten worlds, in search of forbidden archeotech from the Dark Age of Technology.
On the eve of battle, a Blood Angels warrior may be gripped by apocalyptic visions as the Black Rage takes hold. Such a battle-brother is lost to the Chapter, sent forth to seek death on the battlefield rather than face the ignominious decline into bestial madness.
The most skilled Chaplains of the Blood Angels can harness the anger that resides within their battle-brothers without allowing it to boil over and consume their psyches, halting - for a time at least - the onset of the Black Rage.
The Blood Angels are amongst the longest-lived of all the Space Marines, echoing the physical perfection of Sanguinius. Their Primarch’s spiritual might also flows in their veins, its potency only increasing as years pass.
The sons of Sanguinius have been known to slumber inside sarcophagi that purify their blood as they rest. The Sanguinary Priests hope that in doing so they can slow the process of degeneration brought on by the Flaw, but all are aware that such measures are at best only temporary.
The Blood Angels harness the Red Thirst in battle, but the bloodshed, if not controlled, can hasten the onset of the Black Rage.
After each battle, you must take a Black Rage test for every unit from your army. To do so, roll one D6 and compare the result to that unit’s ‘enemy units destroyed with melee weapons during this battle’ tally box. If the total result is equal to or less than the tally, that Black Rage test is failed and that unit gains 1 Flaw point.The Death Company is comprised of warriors with countless years of battle experience, making the Chapters loss even more sorrowful. Such combatants fight their final battle in the name of Sanguinius, but the Flaw is such that there will always be more battle-brothers to replace these fallen souls.
The following rules apply to DEATH COMPANY MARINES and DEATH COMPANY INTERCESSORS units in your Crusade force:It is a tragedy when one of the Chapters noblest stars falls to the Black Rage. Such a hero’s travails will soon come to an end: their destiny either to meet death in battle, to be granted the Emperor’s mercy or, if truly unfortunate, to be taken to the Tower ofAmareo.
The following rules apply to DEATH COMPANY CHARACTER and DEATH COMPANY DREADNOUGHT units in your Crusade force:Blade of Judgement This enormous hand-and-a-half sword was forged by Sardanus Forell, a Judiciar who later became High Chaplain. Model with power sword, master-crafted power sword, relic blade or executioner relic blade only. This Relic replaces the bearer’s power sword, master-crafted power sword, relic blade or executioner relic blade and has the following profile:
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Decimator This exquisite rifle unleashes an unending storm of fire. Decimator’s recoil dampers, and the twinned machine spirits overseeing its cyclic mechanisms, are the result of decades (and lives) expended in the bowels of Mars’ forge temples, while each individually crafted shell is inscribed with the Versus Decimatus from the Codex Astartes. Model with master-crafted auto bolt rifle only. This Relic replaces a master-crafted auto bolt rifle and has the following profile:
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Hood of Baal This psychic hood has served the Blood Angels for millennia. Every inch of its surface is inscribed with the sayings of Sanguinius, written in filigree of the purest gold, and decorated with bloodstone gems and miniature hand-painted scenes of the Chapters most glorious victories. Such is its power that even during the peak of Hive Fleet Leviathans assault against the Blood Angels’ home world, the Librarian wearing it could use the full extent of their powers despite the Shadow in the Warp. LIBRARIAN or LIBRARIAN DREADNOUGHT model only.
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Figure of Death Chaplain Umbrael served with the Chapter over two millennia ago. His bombastic sermons, amplified through vox units in his armour, accompanied a visceral aura of dread around the black-clad warrior. It is claimed that Umbrael’s sculpted crozius arcanum, the Figure of Death, became so infused with the fear he embodied that to face a Chaplain wielding it today is to face terror itself. CHAPLAIN model with crozius arcanum only. This Relic replaces a crozius arcanum and has the following profile:
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Chalice of Baal This rough grail is carved from the very bedrock of Baal. While it cannot match the artifice of some other examples, it is nonetheless a precious relic of the Blood Angels, carried into battle by several of the greatest Sanguinary Priests in the history of the Chapter. When held aloft, it reminds the Blood Angels of that which they fight to protect. SANGUINARY PRIEST model only. Increase the range of this model’s Blood Chalice ability to 9". |
The Angel’s Wing An ornate jump pack of great age and fame, the Angel’s Wing was originally made for Leonartas, Captain of the 8th Company in the waning years of M32. The jump pack was specially tailored to complement Leonartas’ reckless temperament, its machine spirit charged with safeguarding the wearer and his brothers on their way into battle. To this end, the Angel’s Wing incorporates oracleclass counter-ballistic augurs and collision-avoidance wards. These still function, millennia later, and allow the wearer to advance at speed while effortlessly avoiding incoming fire. JUMP PACK model only.
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The Encarmine Warblade This sword was carried by the Blood Angels’first captain, Raldoron, throughout the Great Crusade and the Horus Heresy. In the millennia since Raldoron’s death, the Encarmine Warblade has been bequeathed to only the greatest champions of the Blood Angels, each time being returned to the vaults of the Arx Angelicum until a worthy warrior should once again arise. Model with power sword, master-crafted power sword, relic blade or executioner relic blade only. The Encarmine Warblade replaces the bearer’s power sword, master-crafted power sword, relic blade or executioner relic blade and has the following profile:
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SHIELD OF BAAL The Shield of Baal protects the Blood Angels’ home world. He is responsible for all of the system’s security matters. Once per battle, if this unit is on the battlefield, you can use one Battle Tactic Stratagem twice during the same phase, instead of only once. |
MASTER OF SACRIFICE This warrior lists all Blood Angels fallen in battle. Such reverence and care inspires the sons of Sanguinius around him.
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LORD ADJUDICATOR The Lord Adjudicator is a golden exemplar of the Chapters noble values. He must be, for by them does he judge his battle-brothers. Once per battle, if this unit is on the battlefield, when you use an Epic Deed Stratagem, that Stratagem costs 0 Command points. |
CALLER OF THE FIRES The Caller of the Fires recognises the Flaw's power, and seeks to inspire his battle-brothers to unleash it in a controlled manner.
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LORD OF SKYFALL Situated at the edge of the Baal System, Skyfall is a gigantic spacedock in the form of an angel stood astride a globe. The Lord of Skyfall is responsible for its defence and administration.
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MASTER OF SIEGES The Master of Sieges is the Chapter’s expert in bringing down the walls of enemy fortifications. If this unit is part of your Crusade army and you are the Attacker, then you start the battle with an additional D3 Command points (if your opponents army includes any units with the Fortifications Battlefield Role, you start the battle with an additional 3 Command points instead). |
Dark Angels Crusade RulesIn this section you’ll find additional rules for playing Crusade battles with your Dark Angels, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Dark Angels units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
Should a member of the Fallen be captured, they will be brought to the Rock for interrogation. The Dark Angels subject them to months of torture, seeking a confession.
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For all the Dark Angels’ secrecy, as battle rages where the Fallen are present it is possible that an uninitiated battlebrother learns to some degree of his Chapter’s true agenda. Some of these warriors are simply told they did not see what they thought they saw, or are fed lies the Inner Circle have perfected over countless years. On occasion, it might even be that the uninitiated capture a Fallen, should some disaster befall the Deathwing or nefarious enemy schemes come to fruition that slow or halt them. To capture a Fallen is a great demonstration of strength, and those that do so who are uninitiated may be brought into the fold off the back of such an impressive deed. Even those who, it is decided, shall not be taught the Chapter’s secrets, may well instead be elevated in rank or to the Ravenwing.
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Induction of a Dark Angel to their Inner Circle is never done lightly, for only the strongest minds and purest hearts can withstand the terrible knowledge a member of the Inner Circle is expected to hold.
Whenever the Dark Angels and the Space Wolves fight side by side, each nominates a champion to settle the ancient grudge between Lion El’Jonson and Leman Russ. The victor in these contests is afforded great esteem.
The ultimate agenda of the Unforgiven Chapters is the capture and execution of the Fallen. Only through this can they earn absolution, and within the Inner Circle, to seize one of these traitors is to earn much honour.
The Dark Angels are notoriously secretive, and any who might have witnessed the Fallen must be destroyed or captured - whether enemy or supposed ally.
The Librarians of the Dark Angels are well-practised at scanning the minds of their foes for any clues about the Fallen.
Local rumour has it that an enemy commander was seen dealing with a mysterious black-armoured figure. This commander must be brought in for interrogation.
The Ravenwing seek to encircle their foe, corralling them to ensure there can be no escape, before summoning the Deathwing to deliver the killer blow.
The Deathwing Terminators often wait in teleportariums, ready to strike as soon as crucial enemy units or commanders are identified by their swifter brethren. Upon arrival, devastation follows in their wake.
MASTER OF THE DEATHWING The Captain of the Dark Angels 1st Company is second only to the Chapter Master in terms of experience and knowledge of the Fallen. This mighty warrior has proved their mettle in countless victories and remained dogged in pursuit of the Fallen over centuries of service. BELIAL or TERMINATOR CAPTAIN only. Once per battle, if this unit is on the battlefield, when you use the Deathwing Assault Stratagem, that Stratagem costs 0 Command points. |
MASTER OF THE RAVENWING The Captain of the Dark Angels 2nd Company is a master of high-speed warfare, able to react to changing battlefield situations in the blink of an eye and deploy their swift forces to wherever they are needed, whether hunting the Fallen across the field, or more conventional foe, they can be relied upon to provide vital intelligence to the rest of the Chapter. SAMMAEL or BIKER CAPTAIN only. Once per battle, if this unit is on the battlefield, when you use the Swift Strike Stratagem, that Stratagem costs 0 Command points. |
KEEPER OF THE UNSEEN RITUAL The Captain of the Dark Angels 5 th Company is often responsible for collating and keeping knowledge about the ancient Calibanite orders. He is expected to be an expert in their martial traditions and codes of honour. In truth, the Dark Angels have only fragments of information surviving from that time, most only available to the Inner Circle. LAZARUS or CAPTAIN only. Once per battle, if this unit is on the battlefield, when you use a Battle Tactic Stratagem, that Stratagem costs 0 Command points. |
MASTER OF WATCHERS The Captain of the Dark Angels 7th Company is responsible for the vast network of informants and sleeper cells the Chapter has living on all kinds of worlds across the Imperium. How much even these Captains are aware of the significance of the intelligence they handle is down to whether or not they belong to the Inner Circle. If this unit is part of your Crusade army, then after each battle, gain D3 Unforgiven points. |
Lion’s Roar The Lion’s Roar is an ancient combi-weapon issued to heroes of the Chapter. Over the years it has proven to be an ideal weapon for those leading boarding actions or bunker assaults. Model with combi-plasma only. Lion’s Roar replaces that model’s combi-plasma and has the following profile:
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The Raven’s Eyes This helm contains an enhanced sensory suite, ensuring the wearer proceeds with all speed towards their prey. RAVENWING model only.
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Monster Slayer of Caliban This weapon was traditionally bestowed upon the most honourable knight of the Order. It is said that as long as its owner stays pure, it will strike down the greatest of foes. Model with power sword, master-crafted power sword, relic blade or executioner relic blade only. The Monster Slayer of Caliban replaces the bearer’s power sword, master-crafted power sword, relic blade or executioner relic blade and has the following profile:
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Shield of Calloson It is believed that this vast shield was once carried into battle by a legendary Dark Angels hero who fought during the Great Crusade. The Chapters Techmarines believe its flaring energy field shares technology with the vast void shields that protect mighty Titan battle engines and void craft. Whatever the truth, even the heaviest of fire is turned harmlessly aside by this ancient bulwark. Model with relic shield, combat shield or storm shield only. The Shield of Calloson replaces the bearers relic shield, combat shield or storm shield.
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Mantle of the Seneschal This mantle was fashioned from the skin of a mighty beast of Caliban, slain by the Lion himself. Kept in stasis and only removed in the direst need, only the greatest champions are granted the honour to wear it over their armour. In battle, this warrior is a beacon to those around him, reminding all of the savagery of lost Caliban.
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The Standard of Retribution The Standard of Retribution serves to remind the Dark Angels that the enemies of the Emperor can never be forgiven. It inspires the Dark Angels to fight on under any circumstance, smiting their foes with righteous fury. The bearer has the following ability: ‘Standard of Retribution (Aura): While a friendly DARK ANGELS CORE unit is within 6" of the bearer, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of l).’ |
The Standard of Fortitude The Standard of Fortitude represents the unstoppable courage of the Dark Angels. It inspires any nearby Dark Angel to press the attack, heedless of danger to themselves. The bearer has the following ability: ‘Standard of Fortitude (Aura): In your Shooting phase, while a friendly DARK ANGELS CORE unit is within 6" of the bearer, that unit is treated a having Remained Stationary. |
The Standard of Devastation The Standard of Devastation symbolizes the defiance and devastating retaliation for which the Dark Angels are famed. Throughout its history, the banner has flown above numerous last stands, often found atop piles of enemy dead. The bearer has the following ability: ‘Standard of Devastation (Aura): While a friendly DARK ANGELS CORE unit is within 6" of the bearer, each time a model from that unit makes an attack that targets the closest enemy unit, an unmodified hit roll of 6 scores 1 additional hit. |
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Deathwatch Crusade RulesIn this section you’ll find additional rules for playing Crusade battles with the Deathwatch, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Deathwatch units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
This content, available exclusively to the Deathwatch, is in addition to the Crusade rules found in Codex: Space Marines, and contains the following sections.Some powerful xenos artefacts must be analysed, some must be destroyed, while others lie like some hideous jewel or prize. They call out with alluring signals, pulses of empyric power or chemical trails to those of their own kind, or one of the countless acquisitive and corruptible enemies of Mankind. They must be secured at all costs!
The xenos crawl from the outer dark, out of shadowy holes, from unlit hovels and across the barriers from hellish subrealms, eagerly grasping for the Emperors light. Throw them back, stand your vigil and let not one pass.
The Emperors realm recoils at the unnatural presence of the alien. Those who know of the Deathwatch are thankful that the battle-brothers do not.
Stretched thin across the breadth of the Imperium, all Deathwatch are equipped to adapt to changing threats.
There is little as disturbing about the xenos as their alien thoughts, and perhaps none of their number as horrific as those who can manifest their sickening notions into reality.
Those who have risen to lead within the Deathwatch are heroic and valiant warriors, fitting custodians indeed for the esoteric and deadly relics of the watch fortresses.
There are those who are expert in their watch fortress’ manifold battle tactics, and those whose focus is legend.
With no expectation of reunion with former brotherhoods, a Black Shield’s vigil is undertaken with an iron will.
The highly versatile capacity of Deathwatch kill teams sees their composition and equipment alter mid-assignment.
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Master Venator A peerless hunter, a Master Venator pre-empts the enemy’s swift movements, directing his warriors in a combination of ambush, encirclement and interweaving fire patterns that none escape.
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Master Malleus Masters Malleus follow in the footsteps of the famed Watch Captain Brontos. They know the patterns of power relays, exposed ganglions and volatile fluids whose penetration can silence heavy guns and down the most monstrous of xenos.
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Master Dominatus Exploiting the weaknesses of the enemy’s hulking or specialist praetorians is the expertise of a Master Dominatus. The foe’s prized assets are dismantled through his vast knowledge.
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Master Aquila The tenets of a Master Aquila draw upon a wealth of ancient data and personal experience, but also upon an ability to correlate, strategise and assess rapidly and repeatedly, often on instinct. A Master Aquila is an exemplar of the Deathwatch’s adaptability.
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Master Furor Furor tactics are one of the most fundamental of the Chapter’s doctrines. One feted as a Master Furor is the bane of heinous multitudes, orchestrating dismemberment on vast scales.
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Master Purgatus Masters Purgatus are far more than visceral executioners. They stoke sedition in enemy hierarchies, despatch assets to cut off escape routes and deploy sniper teams for perfect head shots.
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Named Characters |
BRING NOT SHAME TO YOUR CHAPTER Believing they have sullied their respective Chapters’ names, these warriors fight with wild abandon to reclaim their honour. You can only select this Battle Scar if the unit gained no more than 1 experience point from the battle.
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A BROTHERHOOD IN TURMOIL Tensions that were once mastered resurface and volatile brothers clash, crippling team cohesion and stoking a simmering rage. You can only select this Battle Scar if you lost the battle.
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XENOPHOBIC FURORE A seething hatred for their xenos tormentors drives out of these warriors’ minds all thoughts save furious retribution. You can only select this Battle Scar if the unit was destroyed by a TYRANIDS, AELDARI, ORK, NECRONS or T’AU EMPIRE unit. When a unit gains this Battle Scar, make a note of the Faction keyword of the enemy unit that destroyed this unit on its Crusade card. While there are any units on the battlefield with the Faction keyword noted:
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The Arachnosavant’s Illuminator A creation of the artificer lord known as the Arachnosavant, this small but heavily shielded device imbues the specialist shells of a weapon with an excoriating radiation. Select one weapon that the bearer is equipped with that has the Special-issue Ammunition ability. Each time an attack is made with this weapon, if the attack successfully wounds, it inflicts 1 mortal wound on the target and the attack sequence ends. |
Mag-pulse Discharger This wrist-mounted defensive device is as much a psychological weapon. The warrior thrusts his palm towards approaching xenos hordes, his disgust seeming to be a divine force driving them back. Once in each of your opponent’s Charge phases, when an enemy unit within 12" of the bearer is selected to charge, you can choose for the bearer to use this Relic. If you do, until the end of the turn, subtract 2 from charge rolls for that unit. |
The Watcher’s Veil This ancient piece of archeotech projects an aura of nebulous confusion; enemies find their gaze sliding away from the bearer, unable to focus. The densest xenos lairs are breached, their ranks of sentries and outer defences bypassed to reach apriority target. The bearer has the following ability: ‘The Watcher’s Veil (Aura): While a friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit is within 6" of the bearer, that unit cannot be targeted if the firing model is more than 30" away, and each time a ranged attack is made against that unit, subtract 1 from that attack’s hit roll.’ |
Space Wolves Crusade RulesIn this section you’ll find additional rules for playing Crusade battles with Space Wolves, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Space Wolves units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
The greatest warriors of the Space Wolves are known not only for their martial prowess, but also for their bravado, often spending the night before the battle swearing mighty oaths to out-do their fellow warriors on the battlefield.
The hand-picked elite of each Great Company are not only expected to uphold the martial honour of their Wolf Lord, but also to provide an inspirational example to the youngest members of the company.
Each Space Wolf seeks to bring down the mightiest foe the enemy can throw at them, both toprove their martial prowess to their fellows and earn a great tale to tell.
Like the flesh-hungry predators of their home world, the warriors ofFenris encircle their foe, ensuring no escape, before launching devastating attacks from multiple angles.
Those who witness a Lone Wolf meet their glorious end with a snarl on their lips and a weapon in their hand regale each other with tales of honour regained.
This champion’s deeds are already acclaimed throughout the Chapter and beyond, his reputation so widely regarded that his presence inspires feats of exceptional daring.
Deeds achieved by the pack are told and retold, oft embellished, cementing the pack’s fellowship through their shared adventures. Individual heroism builds a warriors personal saga, but the tales they recall with laughter, mock affront and rivalry seal the legend of the pack as a whole.
Sometimes a pack will suffer such terrible casualties that it is reduced to a single survivor: one who has lost his battle-brothers to a man and has yet to earn a place in his lord’s Wolf Guard. With nothing left to him but bitter revenge, he swears a great oath of vengeance, etches his pack’s names into his blade or his flesh and stalks the battlefield seeking out monstrous foes. These he vows to slay in the names of his dead packmates, or die a heroic, yet solitary, death.
Whenever the Space Wolves and Dark Angels fight side by side, an ancient tradition often sees each nominate a champion to settle the grudge said to have existed between the Primarchs Leman Russ and Lion El’Jonson.
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WYRMSLAYER In his headstrong youth, Targal had once launched himself from an airborne Thunderhawk to catch a giant leathery-winged xenos beast. Intercepting it mid-flight, he crunched into its carapace like a comet before plunging his blade through its foul heart. Each time this model is selected to fight, if an enemy MONSTER unit is within Engagement Range, until the end of the phase add D3 to this model’s Attacks characteristic. |
VOIDSAILOR Jaegar was a far traveller; he had crossed and re-crossed the Sea of Stars and the Sea of Souls to reach battlefields beyond count. This model gains 1 additional experience point each time it successfully completes an action whilst it is wholly within your opponents deployment zone. |
IRONBROW The unyielding Forgyr had a humourless resolve and a skull so hard he once headbutted an Ork into unconsciousness. If you use the Only in Death Does Duty End Stratagem when this model is destroyed, it costs 0CP. |
WYRDMEET Gladly did Ottar plunge headlong into the fiercest fray again and again as if seeking his own doom, daring it to face him. Out of Action tests taken for this model are automatically passed. |
GRYMBANE A black anger possessed Cnurtha the day he vowed to vent his monumental fury against those Necrons who had severed his arm. Each time this model is destroyed, make a note on this models Crusade card of the name of the Crusade Army that the unit that destroyed it belonged to. The next time this model destroys a unit from that army, this model gains 5 experience points. |
REDAXE Never did his Great Company forget the day on Alaric Prime when Haegr’s axe wept great sheets of blood in frenzied attacks. Each time this model fights, if there are 5 or more enemy models within Engagement Range of it, then until that fight is resolved, add 1 to this model’s Attacks characteristic. |
STARSPEAR With the fury of a star’s heart, Leif called down a precision lance strike that was like a spiteful glance from the Wolf’s Eye. While this model is on the battlefield, the Orbital Bombardment Stratagem costs 1 Command point. |
KEELCLEAVE Ulfrich broke the metal spine of the heretics’ ‘pleasure barque’ with his bare hands, ripping out its entrails of pipes with his fangs. Each time this model makes a melee attack against a VEHICLE unit, if the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage. |
MURKSTALKER Jenes stalked like a spirit that day, moving as a silent ghost through the thickening gloom before taking his prey unaware. This model gains the Outflank ability. |
HEARTHBREAKER Only Kjelen saw the weakness in the xenos Pha's tetrasphere, and he razed their home: their fortress, the very essence of their being. This model has the following ability: ‘Hearthbreaker (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack against a BUILDING unit, you can re-roll the wound roll.’ |
FIRE-EYE At the Feast of a Thousand Blades, Narvun silently stared into the firepit. What he saw in there, he would never tell, but on the eve of battle his uncanny advice averted disastrous defeat. If this model is part of your Crusade army, after Agendas are revealed, roll one D6; on a 4+, you can replace one of your selected Agendas with another. |
STORMSTRIDE When Jerrodh fought at the Blood Palace, his entry into battle was like a lightning bolt, a violent burst of energy from which emerged his bloody, reaping blades. This model gains the Teleport Strike ability. |
BLACKHOWL Darvi’s chilling howl seemed drawn from the gullet of Morkai himself, a deep resonance that set his brothers’ bestial urges racing. Each time you select this model as the target of the Bestial Nature Stratagem, you gain 1 Command point. |
SCARSTRUCK Like a cratered nest of vipers were the ugly scars to Karulf’s front, and many brothers had he lost; yet mere scars were all they were, for even overwhelming odds could not pierce his powerful frame. Each time a melee attack is made against this model’s unit, subtract 1 from that attacks wound roll. |
Wyrdmaker’s Helm This snarling wolf helm contains lenses crafted from slivers of endothermic ice-diamond, mined miles beneath the fortress of the Fang and micro-etched with runes of far-seeing. Many of its wearers have carefully discarded it, claiming it is cursed, but those who persevere gain glimpses of a future which flicker as brief visions, warning of danger to come.
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The Spear of Russ Gifted to him by the Emperor himself, Leman Russ considered this a weapon of ill omen and rarely carried it to war. Containing a short-ranged micro-teleportation array, the weapon possesses the ability to return to the wielder’s hand when thrown. This ability was frequently put to the test by Leman Russ himself, who would hurl the weapon away in moments of anger, leaving it to be retrieved by his bemused Wolf Guard. Whether blessed or cursed, this ancient weapon has been used in battle by some of the greatest heroes of the Space Wolves, turning the tide of many a battle at the crucial moment. Once per battle, in your Command phase, the bearer can take up the Spear of Russ and wield it. If it does, they cannot use any other ranged or melee weapons for the rest of the battle round, but are equipped with the following weapons:
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Tome Keepers Crusade RulesIf your Crusade army includes any TOME KEEPERS units, when one of them gains a Battle Honour, you can select one of the following instead of any others available to that unit.
Vexilla Indomitus This stone lexicon is carved from the bedrock of the Tome Keepers’ home world and mounted atop the honoured brother’s backpack. For the bearer, it provides a connection to his planet of birth and tells all who see it of his unbreakable constitution.
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Helm of Viator This ornate helm, reworked from the helm of the Tome Keepers’ founder himself, includes a full suite of archival systems. These ensure no detail is lost, as well as allowing full access to the entire suite of tactical doctrines collated by the Tome Keepers over the millennia. In your Command phase, you can select one friendly TOME KEEPERS CORE unit within 6" of the bearer. Until the start of your next Command phase, when that unit is selected to shoot or fight, you can select which Combat Doctrine is considered to be active for that unit. |
The Tome of Istrouma Ordinarily stasis-sealed alongside the White Book, this tome is a priceless relic of the Tome Keepers that carries the names of all the Chapter’s fallen warriors. While it would be an unconscionable tragedy if it were lost, the inspirational power of the book cannot be denied, and so, in times of great need, its protective stasis crate can be brought forth onto the battlefield in the hands of the Chapter’s greatest champions. Once per battle, in your Command phase, the bearer can unveil the Tome of Istrouma. When they do so, until your next Command phase, this model has the following abilities:
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Once sufficient fragments of knowledge have been recovered, they will be compiled and returned to Istrouma to be collated within the Chapter’s archives, there to be held forever for the betterment of the Chapter and the Imperium.
Torchbearers Crusade ForceThough made up of many different units from several different factions, a Torchbearer fleet is, nonetheless, a formidable fighting force. Here we present new rules for fielding a Torchbearers Crusade force on the field of battle.
Torchbearer fleets send out scry-probes, intel nodes and data harvesting automata to locate their target Chapter. The self-terminating augury data they reap is invaluable to their search, and if any of these nodes are damaged, they must be secured and retrieved before the data is lost.
An emissary dispatched by the Torchbearer fleet to gauge the target Chapter’s response is clinging to life in a crashed scout craft. The emissary’s detailed knowledge of the Chapter to be reinforced must be secured by safely extracting the warrior.
The energy signature of a barely functioning Servitor has been detected, one separated from the Chapter the fleet is searching for. If the fleet’s Tech-Priests can retrieve it, they may be able to crack its machine spirit’s encrypted scripture-logs for details on the Chapter’s location.
Personal glory and honour must be sacrificed by Torchbearer fleets in pursuance of their true directive: finding the Chapter in need of reinforcement. The fleet’s forces are focused on locating clues of the Chapter’s passing in this region above all else.
When a Torchbearer fleet’s sensors uncover a wealth of potential traces, the fleet’s entire resources are bent towards scouring the region for every hint of the Chapter’s whereabouts.
The fleet’s commander believes they are nearing the end of their search. Disparate clues and data suggest that they are closing in on the Chapter at long last.
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The experienced Space Marines delivered by the Torchbearer fleet have formed strong bonds with the battle-brothers of their Chapter. They have fought shoulder to shoulder with their new-found kin and have become integrated into the Chapter’s battle rites and warrior traditions.
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Stalker Helm Elements of this artificer-wrought sensor-net are thought to date back to the Dark Age of Technology. Data stacks deep below Mars’ surface record that it has been fitted into the helmets or wired into the face masks of the greatest hunters of every age. Within its node-lattice, sigil-etched lens arrays and auto-blessed ocular scanners allow the wearer to analyse their prey’s every movement, detect their frailties and predict the fatal misstep that seals their doom.
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Blade of Bonding Fashioned by a dozen master artisans in reverent similitude of the legendary blade of the Emperor, this finely balanced sword was designed to be taken by a Torchbearer fleet into the darkness. At the mission’s end, should the fleet find the Chapter they sought, this sword is to be gifted to their commander. It symbolises the Chapter’s reforging, alloying advanced power field technology and nano-razor regeneration alongside traditional artifice that recalls the heroes of legend. ADEPTUS ASTARTES model with a power sword, master-crafted power sword, relic blade, xenophase blade or executioner relic blade only. This Relic replaces the model’s power sword, master-crafted power sword, relic blade, xenophase blade or executioner relic blade and has the following profile:
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Helix-pattern Narthecium This surgical multi-tool is an enhanced version of the equipment commonly used by the healers of the Adeptus Astartes. Fitted with multi-spectral analysers, cocktails of bio-engineered nerve-stimms and flesh catalysts, as well as cortical augurs and fulcrite-toothed nanosaws to shear through the toughest armour, the bearer is able to drag even mortally wounded brothers back from the brink of death. APOTHECARY or SANGUINARY PRIEST model only. Once per game, in your Command phase, the bearer can use this Relic. If it does, select one friendly ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES BIKER unit within 3" of the bearer. Until the start of your next Command phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
Orb of Cleansing First gifted to the commander of the Torchbearers task force assigned to locate the Silver Phoenixes Chapter, this arcane sphere is able to push back malignant energies. In the darkest regions beyond the Cicatrix Maledictum, its pulsating waves of purity have been seen to cloud psykers’ control of their powers and even burn away the minds of witch-spawn. Once per battle, at the end of your Movement phase, the bearer can unleash this Relic. If it does:
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Army of Renown: Kill Team Strike ForceThe Deathwatch frequently deploy squads known as kill teams. These powerful units are made up of Space Marines with different equipment and weapon loadouts, combined to make a force far more powerful than the sum of its parts.
A Kill Team Strike Force is a Deathwatch army composed entirely of kill team specialists, the heroes who lead them and assorted transports to race them into the fray. They are tasked with eliminating the most dangerous threats, investigating mysterious circumstances and must be ready at all times to deal with any eventuality. With great use of transports and teleportation technology, they can deploy rapidly where they need to or extract swiftly as required.
All of the veterans selected to form a Kill Team Strike Force have served more than one vigil. Fighting alongside brothers from different Chapters is now second nature to them. Between them, every kill team contains the collective skills and knowledge required to best any form, and all have proven able to rapidly change their preferred fighting doctrines to best the foe.
This warlord has proven a master at adapting their own combat style, their hatred of the xenos never sways. Such dedication to the eradication of the alien is an inspiration.
While a friendly STRIKE FORCE KILL TEAM or STRIKE FORCE CHARACTER unit is within 6" of this WARLORD, that unit has the Xenos Hunters Chapter Tactic (this means that if you selected a Chapter Tactic or Successor Tactic at the start of the battle round due to the Veterans of the Long Vigil ability (see above), that unit has both that Chapter Tactic or Successor Tactic and the Xenos Hunters Chapter Tactic).Gifted to the Deathwatch by a mysterious agent of the Inquisition, this device contains valuable intelligence that is updated regularly by the agent’s secretive master.
If you are playing a mission that requires you to select either secondary objectives or Agendas, then after both players have revealed their selections you can select one of your secondary objectives or Agendas, and replace it with a different one (make a note on your army roster as to your new selection and inform your opponent). All the normal rules for selecting secondary objectives and Agendas apply with the exception that after using this ability, you can have two DEATHWATCH secondary objectives or DEATHWATCH Agendas. If both players have a rule that allows them to select new secondary objectives or Agendas, both players make their new selections before revealing them simultaneously to their opponent.Specialised kill teams within a Kill Team Strike Force eliminate their chosen prey with extreme prejudice.
Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.
Some veterans have served many vigils, and though they have risen to high ranks within their own Chapter will gladly return to the Deathwatch at a lower position.
Amongst the rarest forms of special issue ammunition available to the Deathwatch, these bolts are handed out, a few each, to warriors sent on investigative missions, lest they encounter a foe their usual wargear cannot best.
Army of Renown: Vanguard SpearheadDrawn from a Scout Company, the warriors of a Chapter’s Vanguard contingent sometimes deploy en masse in mobile and adaptable Spearheads. Trained in full-spectrum superiority, these forces outmanoeuvre their foes at every turn and are masters of the precision strike.
Vanguard Spearheads employ all the advanced training and hard-won experience their warriors have gained supporting their Chapter’s more eonventional assaults, but brought to the fore as an overarching strategy to dissect and disrupt far larger enemy threats. Masters of convoy elimination, assassination, sabotage and terror tactics, a full strike force of these specialists conduct extended guerrilla wars to take their enemies apart piece by piece. Their warriors strike with sudden pmyer and shocking speed, and then fade into the shadows before the enemy’s remaining strength can be brought to bear.
Battle-brothers that fight as part of a Vanguard Spearhead utilise covert hit-and-run tactics, continually repositioning and raining precision shots into their bewildered foe from the shadows before retribution can be brought to bear.
This поп-reflective blade lacks the ornamentation seen on many Adeptus Astartes legendary weapons. Its seemingly humble design belies its dreaded power, and a number of dark myths surround reports of Space Marines wielding such a weapon. The killing edge of The Nights Blade contains a neural-shock net. ’This device overloads the victims senses as it pierces their flesh, silencing unsuspecting sentries who fall without so much as a whimper.
VANGUARD SPEARHEAD model equipped with a combat knife or paired combat blades only. This Relic replaces a combat knife or paired combat blades and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| The Night’s Blade | |||||
| The Night’s Blade | Melee | Melee | User | -3 | 2 |
Abilities: Each time an attack is made with this weapon against a unit that is not a VEHICLE, an unmodified wound roll of 2+ is always successful. | |||||
This artificer suit of Phobos armour is not near-silent like others of its kind. While its power plant and fibre bundles operate with hardly a whisper, the Armour Umbral projects a barely-perceptible aural rendering of the surrounding soundscape, masking the wearers presence with the sigh of the wind and the rustle of vegetation. Coupled with a shrouding field that returns a wash of false signals to targeting systems, the warrior is as good as a ghost.
VANGUARD SPEARHEAD model only.The psycho-crystalline matrix at this blades core responds to the bearers mastery of psychic shadow and deceit. Just as the bearer is able to pass the barriers of the foe unseen, so this blade passes through his opponents defences in kind, slipping through armour, energy fields and flesh with ease.
VANGUARD SPEARHEAD model equipped with a force sword only. This Relic replaces a force sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Shadow’s Touch | |||||
| Shadow’s Touch | Melee | Melee | +3 | -4 | 2 |
Abilities: In your Psychic phase, if the bearer manifests any psychic powers from the Obscuration discipline, then until the start of your next Psychic phase, each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. | |||||
Morbidus bolts are a perfection of the specialist shells used by Reiver operatives behind enemy lines. These silent projectiles streak unseen, and unerringly through the weak spots of a foes armour before shattering and dispensing potent toxins through their ruined flesh, slaying them instantly and silently. From the wound, the shells final act is to expel a gaseous hallucinogen, rendering the silent victim doubly horrific to their shocked allies.
VANGUARD SPEARHEAD model only. When you give a model this Relic, select one bolt weapon that model is equipped with. When that model is chosen to shoot with, you can choose for that weapon to fire a Morbidus bolt. If you do so, you can only make one attack with that weapon, but if that attack scores a hit:
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Reiver Squads attack in a barrage of disorienting roars and a storm of stabbing blades. With their foes reeling under the assault, every weak spot of their foe is identified and exploited.
When fighting as part of Vanguard Spearhead, Space Marines utilise the sophisticated ocular systems of their Phobos armour to greater efficacy. Sharing combat data across inter-squad networks, they identify weaknesses in even the most resilient foe, deficiencies which precise attacks can take advantage of.
Vanguard squads are trained to rapidly disengage from their foe, moving to new positions before attacking once more.
Infiltrator saboteurs often carry a deadly array of munitions for breaching enemy structures and other demolitions work. These packs can also be used against enemy war engines or hulking monstrosities, clamped onto their foe before remote detonation.
Equipped with an elaborate auspex unit, some Infiltrator specialists are skilled in cracking the foe's transmissions and scanning for threats. Relayed information from the data-spectral realm enables their allies to anticipate enemy activity.
Specialised target acquisition devices coupled with their bearer's exceptional marksman instincts enable their squad to identify key enemy combatants, feeding targeting data directly to their visors.
Vanguard Spearheads utilise advanced scanning equipment and orbital augurs to grant them an awareness of the battle-sphere's layout few forces can match. With such tactical advantage, they make pinpoint shots into enemy strongpoints and through dense defence lines, driving the foe out of cover and onto the blades of the Spearhead's encircling executioners.
There comes a crucial juncture in many battles where opportunity presents a key enemy target for the perfect shot. Whether the culmination of patiently outmanoeuvring the enemy or sheer fate, if the moment is seized, it can turn the tide of whole wars, sending far larger forces into rout.
Codex Supplement: Blood Ravens1CP | ||
CHIEF LIBRARIAN Blood Ravens Stratagem As masters of the psychic arts, the Chief Librarians of the Blood Ravens can direct the energies of the immaterium with incredible precision and power. Use this Stratagem before the battle. Select one BLOOD RAVENS LIBRARIAN model from your army. That model gains the CHIEF LIBRARIAN keyword and the following ability: ‘Chief Librarian: This model knows one additional psychic power from their chosen discipline and can attempt to deny one additional psychic power in your opponent’s Psychic phase.’ You can only use this Stratagem once per battle. | ||
| PURGATORUS This bolt pistol is a true work of the artificer’s art. Since its forging in M35, many battle-brothers have used the pistol to purge traitors, tyrants and heretics from the Emperor’s realm. The weapon’s machine spirit is wrathful, its aim inescapable; in many ways, Purgatorus epitomises the very warriors who wield it. Model equipped with a bolt pistol or heavy bolt pistol only. This Relic replaces a bolt pistol or heavy bolt pistol and has the following profile:
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Codex Supplement: Castellans of the RiftBelow you will find Warlord Traits, Relics and Stratagems for Adeptus Astartes units that are from the Castellans of the Rift Chapter.
The Castellans of the Rift are dedicated to the task given to them by Roboute Guilliman to hold the Nachmund Gauntlet. They are as stalwart when defending as they are furious in the assault.
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| 1 | Hit-and-Run Master Even when pulling back, this warlord ensures that the enemy pay in blood for every inch of ground they take. In your Command phase, select one friendly CASTELLANS OF THE RIFT unit within 9" of this WARLORD. Until the end of the turn, that unit is eligible to shoot in a turn in which it Fell Back. |
| 2 | Exemplar of the Chapter This warlord embodies each of the Chapter's ideals; they are a furious fighter in the attack, and nigh impossible to bring down when defending.
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| 3 | Tip of the Sword This warlord never hesitates in taking the fight directly to the enemy, inspiring warriors around them to do the same. At the end of your Movement phase, select one enemy unit within 12" of and visible to this WARLORD. Until the end of the turn:
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This heavy bolt rifle was wielded by Captain ArtungMuruk, the first Castellan of the Rift killed during the Chapter’s first battle after it was given its name and colours. The fallen Captain slew a dozen Heretic Astartes with this weapon during that engagement, and it has since been embellished by the Chapter’s Techmarines.
CASTELLANS OF THE RIFT model equipped with a heavy bolt rifle only. This Relic replaces a heavy bolt rifle and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Muruk’s Wrath | |||||
| Muruk’s Wrath | 36" | Rapid Fire 2 | 6 | -4 | 1 |
This copy of the Codex Astartes was gifted to the Chapter by Roboute Guilliman himself.
CASTELLANS OF THE RIFT PRIEST model only.None know the name of the Greyshield who used this boltstorm gauntlet to kill the World Eaters’ warlord Laarsakh the Reaper. All that remained of him after that battle was the weapon itself, and all of his squad were wiped out. It has since become a symbol of the Chapter’s defiance, as well as its honoured dead.
CASTELLANS OF THE RIFT model equipped with a boltstorm gauntlet only. This Relic replaces a boltstorm gauntlet and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Gauntlet of the Imperium (shooting) | |||||
| Gauntlet of the Imperium (shooting) | 12" | Pistol 3 | 5 | -2 | 1 |
| Gauntlet of the Imperium (melee) | |||||
| Gauntlet of the Imperium (melee) | Melee | Melee | x2 | -3 | 3 |
This suit of Tacticus armour was modified by the Chapter’s Techmarines specifically for the first captain of the Chapter’s 8th Company, Argis Phourion. The skilled warrior and bladesman desired even greater speed and flexibility in his armour.
CASTELLANS OF THE RIFT model only.The Castellans hold firm in the face of charging foes, waiting until they can see the white of their eyes before opening fire.
Castellans of the Rift drill and train relentlessly, and have honed their reflexes to almost preternatural levels.
Even when under extremely heavy fire, the Castellans of the Rift hold their ground.
Refusing to give their secured ground easily, Castellans of the Rift defend Imperial territory with all their might.
The Castellans regroup to launch a new strike at the enemy, retaining the initiative and keeping the foe on their toes.
When fighting to secure key ground, the Castellans of the Rift tap into their last reserves of strength to ensure victory.
Once the Castellans of the Rift set their minds upon a goal, only the most resolute of foes can stop them.
The Castellans of the Rift set up forward positions, creating a defensive line as part of their tactics to halt the enemy advance.
Codex Supplement: Crimson FistsThe warriors of the Adeptus Astartes are sworn to defend the Imperium of Mankind. While a single Space Marine still stands, the light of Humanity will never fade.
A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.The Crimson Fists have a well deserved reputation for stoicism in battle. Even when they are facing seemingly impossible odds, when their foes surround them on all sides, still they emerge bloodied but victorious.
Add 1 to hit rolls for attacks made by this unit that target an enemy unit that contains at least twice as many models as their own. For the purposes of this ability, CRIMSON FISTS DREADNOUGHT units from your army count as 5 other models.Designer’s Note: If you are unsure of your own Chapters founding Chapter, and you feel the rules presented here reflect its character and fighting style better than those in Codex: Space Marines, you can choose to use the rules in this article instead of those in Codex: Space Marines.
| D3 | WARLORD TRAIT |
| 1 | Tenacious Opponent This Warlord fights all the harder when he is outnumbered by his foes and all seems lost. If there are at least 10 enemy models within 6" of this WARLORD when he fights in the Fight phase, add D3 to his Attacks characteristic until the end of the phase. |
| 2 | Refuse to Die Countless times have the enemies of Mankind tried to slay this stoic Warlord in battle. None have succeeded. The first time this WARLORD is reduced to 0 wounds, roll one D6. On a 4+ set him up again at the end of the phase, as close as possible to his previous position and more than 1" from any enemy models, with D3 wound remaining. |
| 3 | Stoic Defender When this Warlord plants his feet, he and his warriors will hold their ground with implacable determination. All friendly CRIMSON FISTS INFANTRY, BIKER and DREADNOUGHT units have the Defenders of Humanity ability whilst they are within 6" of this WARLORD. If a Crimson Fists unit already has this ability, then each model in that unit counts as two models for the purposes of determining who controls objective markers, whilst that unit is within 6" of this WARLORD. |
Crimson Fists StratagemsUse this Stratagem at the start of the phase. Select one CRIMSON FISTS unit from your army. Until the end of the phase add 1 to hit rolls for attacks made by that unit when targeting CHARACTERS.
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Crimson Fists RelicsIf your army is led by a CRIMSON FISTS WARLORD, then before the battle you may give one of the following Chapter Relics to a CRIMSON FISTS CHARACTER in your army instead of a Chapter Relic from Codex: Space Marines. Named characters such as Pedro Kantor cannot be given Chapter Relics. Note that your army can have more than one of the Chapter Relics (from Codex: Space Marines and/or from here) by using the Relics of the Chapter Stratagem from Codex: Space Marines. Also note that the Fist of Vengeance is the same Chapter Relic that features in Codex: Space Marines, but is reprinted here for your convenience. Note that these relics replace one of the character’s existing weapons. Where this is the case, if you are playing a matched play game or are otherwise using points values, you must still pay the cost of the weapon that is being replaced. Write down any Chapter Relics your characters have on your army roster. Fist of Vengeance Duty’s BurdenThis master-crafted power fist is blood red, and chipped and marked with hundreds of battle scars. Forged many years before the cataclysm that almost destroyed the Crimson Fists, the Fist of Vengeance was recovered from the ruins of the Chapter s fortress monastery, miraculously untouched by the devastation that surrounded it. In the years since that dark day, this symbol of resilience and defiance has been borne into battle by many heroes of the Chapter. CRIMSON FISTS model with a power fist only. The Fist of Vengeance replaces the bearer’s power fist and has the following profile:
Presented to Chapter Master Kantor by Roboute Guilliman upon the day of his departure from Rynn’s World, this masterfully crafted bolt rifle serves as a mark of the Primarch’s recognition for all the Crimson Fists have achieved, and a stark reminder of all there is yet to do. Bestowed upon those champions of the Chapter who face especially trying and crucial battles, Duty’s Burden is an exceptionally lethal and utterly trustworthy weapon whose determined machine spirit echoes that of the Crimson Fists themselves. CRIMSON FISTS model with a bolt rifle, master-crafted auto bolt rifle or master-crafted stalker bolt rifle only. Duty’s Burden replaces the bearer’s bolt rifle, master-crafted auto bolt rifle or master-crafted stalker bolt rifle, and has the following profile:
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Codex Supplement: Emperor’s SpearsThe warriors of the storm world Nemeton are tattooed headhunters, chanting funeral dirges as they bloody their blades in the ceaseless warfare that rages through their protectorate.
Librarians and Chaplains of the Emperor’s Spears diverge from the Codex Astartes to become Druids. The most esteemed mark their black armour with sigils and totems earned through bloodthirsty duty to the Chapter.
LIBRARIAN or CHAPLAIN model only. Once per turn, you can re-roll a Psychic test made for the bearer or re-roll the dice when determining if a litany recited by the bearer is inspiring.When a mighty beast stalked a tribe on Nemeton, a ghost set out into the wilds to end its scourge. The ghost returned with the slain beast and delivered it to the tribe to symbolise the end of their suffering. In return, the tribal elders bestowed a portion of its hide in recognition of the ghost’s grim service.
Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).Blue waves seemingly cascade in the alloy of this blade, their ceaseless motion intensified by the movement of the bearer. As they crash across its length, its lethal edge is energised to levels capable of cutting anything it comes into contact with.
Model equipped with a power sword or master-crafted power sword only. This Relic replaces a power sword or master-crafted power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Horizon Blade | |||||
| Horizon Blade | Melee | Melee | +2 | -4 | 2 |
Abilities: This weapon has a Damage characteristic of 3 and an Armour Penetration characteristic of -5 in a turn in which the bearer made a charge move or performed a Heroic Intervention. | |||||
| D3 | WARLORD TRAIT |
| 1 | BLOODIED BUT UNBROKEN Since the opening of the Great Rift, this Warlord has faced hardship and adversity at every turn. Even in turmoil, they will prevail through strength of will.
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| 2 | TRIBAL HERITAGE This Warlord holds to the traditions of their tribe from Nemeton, proudly honouring their heritage as they fight their enemies.
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| 3 | SENTINEL OF THE VEIL This Warlord has persecuted many a war across the Veil and personifies the Chapter’s moniker.
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The battle cry of the Emperor’s Spears is the call that precedes their red work.
Having spent years relying on their trusted brothers, when Emperor’s Spears fight together, little can stay their blows.
Codex Supplement: ExorcistsThe Exorcists possess an unbreakable strength of will that allows them to face the mental and physical horrors of the galaxy and emerge victorious.
When the halls of the Basilica Malefex ring with a single discharge from this ancient bolt pistol, it is a sobering reminder of the Chapter’s chilling practices, and what they must do to fight their great enemy.
Model equipped with a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol or absolvor bolt pistol only. This Relic replaces a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol or absolvor bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Cessation | |||||
| Cessation | 18" | Pistol 1 | 5 | -3 | 3 |
Abilities: Each time an attack is made with this weapon, you can re-roll the hit roll and you can re-roll the wound roll. | |||||
Etched into the ceramite of this suit of armour are powerful wards and hexagrams of exile. With the culmination of the Chapter’s anagogic knowledge adorning every aspect of its surface, the bearer purges those black of soul.
The length of this blade burns with an inextinguishable white flame, exemplifying the unquenchable resolve that burns within the Exorcists. It is a guiding light when the Chapter is most beset by the darkness, and when its edge strikes, it sets a fire in the souls of the enemy.
Model equipped with a power sword or master-crafted power sword only. This Relic replaces a power sword or master-crafted power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Expulsiaris | |||||
| Expulsiaris | Melee | Melee | +2 | -4 | 2 |
Abilities: Each time an attack is made with this weapon, an unmodified wound roll of 6 (or 4+ if the target is a CHAOS DAEMON unit) inflicts 1 mortal wound on the target in addition to any normal damage. | |||||
| D3 | WARLORD TRAIT |
| 1 | ENOCHIAN GUARD As a member of this most prestigious Orison cult, this warlord imbues themself with righteous strength by adorning their weapons and wargear with excerpts from the hallowed writings of the Chapter.
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| 2 | KNOW THY ENEMY This warlord is learned in the wealth of archived lore the Chapter has collected over centuries of warfare against their enemies, and applies this knowledge with effectiveness upon the battlefield. Before the battle, select one unit in your opponent’s army. Until the end of the battle, this WARLORD has the following ability: ‘Know Thy Enemy (Aura): While a friendly EXORCISTS CORE or EXORCISTS CHARACTER unit is within 6" of this WARLORD, each time a model in that unit makes an attack against the enemy unit you selected, add 1 to that attack’s hit roll.’ |
| 3 | ERUDITE IN THE VERSES This warlord is well versed in the Liber Exorcismus, reciting its rites to banish enemies and defeat their sorceries.
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Daemonic possession gives each battle-brother of the Exorcists a personal revelation about the nature of daemonkind, and with this knowledge they banish their foe.
The Chapter houses a series of cults, each a proud sub-sect with traditions and associations concerning the role of a battle-brother on the battlefield.
The ordeals of the Halls of Tempering grant heightened spiritual resilience to those who survive them.
Codex Supplement: Silver TemplarsThe warriors of the Silver Templars Chapter form a spiritual bond with the machine spirits of their favoured weapons, viewing their blades, bolt rifles, and so forth more like trusted familiars than mere tools of war. This synergy lends them near preternatural skill at arms.
The Silver Templars Chapter fought with great distinction during the Plague Wars, their need to push themselves to ever-greater heights of heroism in the presence of their genetic forebears securing many a victory. It was during the midst of this conflict, on the planet of Espandor, that Chapter Master Zanaris strode into the heart of the enemy ranks, his progress unstoppable as he and his cohorts carved a path through the foe. Upon reaching the heart of the enemy contagion, he engaged the foul Daemon Prince that lay at its source. As the warrior’s blade tore the enemy apart, banishing its unsightly presence back to the warp, Zanaris and his brothers became covered in the creature’s disgusting viscera. The stinking fluids burned through ceramite and flesh with equal vigour, but miraculously Zanaris emerged unscathed. It seems that the Chapter Master’s own courage and fortitude formed an alloy in that moment with the loyal machine spirit of his armour and its absolute determination to shield its wearer from harm. That boon of protection has persisted since that day, and it is conveyed to any who dons the Armour of Zanaris.
PRIMARIS model only.A Sword Oath can never be broken, as evidenced by the Silver Templars’ valiant defence of the people of Necthis. The industrial world, already overrun by the greenskin menace by the time the Adeptus Astartes strike force arrived, became the site of one of the Chapter’s greatest victories. Having suffered terrible losses and severely outnumbered, their forces had been bled deeply by the siege of Necthis City, the Orks’ numbers seemingly unending. Yet Lieutenant Maniakes’ demi-company would not yield. They planted their banner on the highest point of the city wall and fought with speed, skill and murderous efficiency that appeared supernatural in nature. By the end of the battle, Maniakes and many of his fellow Space Marines lay dead, their actions the very embodiment of the every value the Silver Templars hold dear and a powerful example to their battle-brothers. Many claim that their spirits flowed into the banner that fluttered proud above them on the winds of war, and that those same echoes of heroism flow forth to aid their battle-brothers and guide their killing blows even today.
PRIMARIS ANCIENT model only. Once per battle, in your Command phase, the bearer can use this Relic. If it does, until the start of your next Command phase, the bearer gains the following ability:| D3 | WARLORD TRAIT |
| 1 | ACCOMPLISHED DUELLIST Martial excellence is integral to advancement within the Silver Templars, for the Chapter’s tenets of strategy and spiritual philosophy employ it as their foundation. Many of the Silver Templars’ greatest heroes are thus also their greatest swordsmen.
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| 2 | PRECISION COMMANDER When a Silver Templars commander sets their mind to the destruction of the enemy, their pursuit of that goal becomes allencompassing, not resting until that threat to the Imperium has been destroyed. In your Command phase, you can select one friendly SILVER TEMPLARS PRIMARIS CORE unit within 6" of this WARLORD. Until the start of your next Command phase, each time that unit is selected to shoot or fight, you can re-roll one hit roll and you can re-roll one wound roll. |
| 3 | SPIRITUAL SYNERGY Over many years of fighting, this warrior’s bond with their chosen weapon’s machine spirit has become so strong the two have become almost intertwined, a singular, lethal entity. Select one weapon this WARLORD is equipped with (excluding Relics). Each time this WARLORD makes an attack with that weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
The Silver Templars view all battles, no matter their scale, as a duel between two gestalt opposed combatants. Their battle strategies thus focus on how best to deliver the killing blow that swiftly and decisively ends that duel.
When faced with overwhelming numbers, the Silver Templars employ a system of rune-marking their chosen targets on their autosenses, allowing for pinpoint and hyper-efficient slaughter.
Codex Supplement: WolfspearLike terrifying beasts in the dark, the Wolfspear hunt their prey from the shadows. When their quarry is weak and fearful, they descend with all haste to deliver the killing blow.
The weave of this camo cloak emulates the movements of the elements. As a gust of wind passes, as rainfalls across the battlefield, as the haze of heat shimmers the air, the bearers form flickers in and out of perception. If the bearer remains stationary, they are clouded entirely, a ghost lost to the wilds.
This runic totem empowers the rune priest who bears it. As they channel their energy, the totem awakens, gathering a tempest overhead. Its presence is a reservoir of psychic energy the psyker draws from, giving them mastery of psychic powers manifested in the battle.
PSYKER model only. Once per battle round, you can re-roll one Psychic test or Deny the Witch test taken for this model.Blacktooth is kept under the watchful eye of the Chapters rune priests, for it is whispered that dark spirits empower its edge. It is bestowed only to warriors who hunt alone, for the bind between blade and bearer takes a toll on the bonds of brotherhood. When the bearer is seemingly lost to the hunt, the rune priests reclaim blacktooth and return it to the vaults as the bearer is brought back into the fold.
Model equipped with a combat knife or paired combat blades only. This Relic replaces a combat knife or paired combat blades and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Blacktooth | |||||
| Blacktooth | Melee | Melee | +1 | 0 | 1 |
Abilities: Each time the bearer fights, it makes 2 additional attacks with this weapon. Each time an attack is made with this weapon, if the wound roll is successful, the target suffers 1 mortal wound and the attack sequence ends. | |||||
| D3 | WARLORD TRAIT |
| 1 | STRIKE FOR THE THROAT This warlord embodies the Chapter’s battle tactics, striking hard and true where the enemy is weakest. Each time this WARLORD makes a melee attack:
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| 2 | HUNT FROM AFAR This warlord is a danger in the shadows, its designated prey never safe from its gunsight. Each time this WARLORD makes a ranged attack against a non-VEHICLE, non-MONSTER unit, an unmodified hit roll of 2+ is successful and an unmodified wound roll of 2+ is successful. |
| 3 | HOWLING BEAST This warlord is terror made manifest, a beast that feasts on the fear of lesser souls. While this WARLORD is within Engagement Range of any enemy models with a Leadership characteristic of 7 or less, add 2 to its Attacks characteristic. |
No foe can escape the hunt, nor hide from the master trackers of the Wolfspear.
When their prey is bleeding out, the Wolfspear strike hardest to deliver the killing blow.
Sensing when an enemy is weakened and fearing for its survival, the Wolfspear emerge from the shadows for a rapid strike.
If your army is led by an ADEPTUS ASTARTES WARLORD, you can, when mustering your army, give one of the following Chapter Relics to an ADEPTUS ASTARTES CHARACTER model from your army. Named characters and VEHICLE models cannot be given any of the following Relics.
When a model from your army is given a Chapter Relic, replace all instances of the <CHAPTER> keyword in that Relics rules (if any) with the name of the Chapter that your model is drawn from.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Chapter Relics your models have on your army roster.
BELLICOS BOLT RIFLE
The forge world of Bellicos was a hidden weapons-testing facility given dispensation to practise near heretical levels of technological innovation. Before it was swallowed by the Great Rift, the planet managed to dispatch a single cargo hauler containing prototype bolt rifles of an incredibly advanced pattern. These weapons are regarded with a borderline religious reverence for their bellicose lethality, and to wield one is considered a paramount honour.
Model equipped with a master-crafted auto bolt rifle only. This Relic replaces a master-crafted auto bolt rifle and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Bellicos bolt rifle | |||||
| Bellicos bolt rifle | 24" | Assault 4 | 5 | -1 | 2 |
BENEDICTION OF FURY
Borne on a dozen bloody and hard-fought crusades, this weapons unique empathokinetic circuitry has absorbed the bellicosity and righteous wrath of every Chaplain who has ever wielded it. As a result, it now strikes with the force of a thunderbolt.
CHAPLAIN model only. This Relic replaces a Crozius Arcanum and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Benediction of Fury | |||||
| Benediction of Fury | Melee | Melee | +2 | -2 | 3 |
Abilities: Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |||||
GHOSTWEAVE CLOAK
Hand-stitched by blinded servitors and anointed with the distilled blood of a thousand sentries who failed at their posts, this cloak contains strands of mnemothread spun from a thrice-blessed dataloom imbued with obfuscatory data-spirits. It throws up a field of techno-spiritual dissonance that veils its wearer from sight and sensors, allowing them to slip across the battlefield like a wraith.
PHOBOS model with a camo cloak only.LAMENT
Dark rumours abound that this weapon is so cruel of essence that those who wield it doom themselves as surely as those who fall under their sights. It is telling of the Space Marines’ selfless courage that they utilise the weapon regardless.
Model equipped with a master-crafted stalker bolt rifle only. This Relic replaces a master-crafted stalker bolt rifle and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Lament | |||||
| Lament | 36" | Heavy 1 | 5 | -2 | 3 |
Abilities: Each time an attack is made with this weapon, if the attack successfully wounds the target, it inflicts 1 mortal wound on the target in addition to any normal damage. | |||||
PRIMARCH’S WRATH
The ancient boltgun known as the Primarch’s Wrath is believed to have come from the personal weapons collection of Roboute Guilliman himself. Perhaps the finest example of its kind ever crafted, it has dispensed thunderous death to the foes of Mankind for millennia. Chased in Theldrite moonsilver and inscribed in microscopic lettering with every treatise on tactics that Guilliman ever penned, this weapon’s quality is such that it allows its wielder to sweep away great swathes of the enemy with a storm of armour-piercing, fragmenting bolts.
Model equipped with a boltgun, master-crafted boltgun or special issue bolt carbine only. This Relic replaces a boltgun, master-crafted boltgun or special issue bolt carbine and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Primarch’s Wrath | |||||
| Primarch’s Wrath | 24" | Rapid Fire 2 | 5 | -2 | 2 |
PURGATORUS
This bolt pistol is a true work of the artificers art. Since its forging in M35, many battle-brothers have used the pistol to purge traitors, tyrants and heretics from the Emperor’s realm. The weapon’s machine spirit is wrathful, its aim inescapable; in many ways, Purgatorus epitomises the very warriors who wield it.
Model equipped with a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol or absolvor bolt pistol only. This Relic replaces a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol or absolvor bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Purgatorus | |||||
| Purgatorus | 18" | Pistol 3 | 5 | -3 | 2 |
RELIQUARY OF GATHALAMOR
By the time the Indomitus Crusade reached the world of Gathalamor, daemonic hordes had already carved a bloody path across much of the planet. Its final defence was led by Knight Centura Ordela Grendoth, whose null-field was anathema to the warp creatures. Gathalamor was liberated by Guilliman, but Grendoth was slain in the battle. Her bones have since been placed inside a reliquary that now possesses a fraction of her power.
PRIMARIS model only. The bearer has the following ability:STANDARD OF THE EMPEROR ASCENDANT
Woven from threads of spun adamantine in the early days of the Unification of Terra, this banner was carried at the head of the Emperors guard. It is said that its constant proximity to the Master of Mankind has imbued within it indelible traces of his psychic signature. Whatever the truth of this, its presence is a constant inspiration to those loyal to the Emperors cause, instilling them with valour and determination even as their foes quail in its presence.
ANCIENT model only.TEETH OF TERRA
The origins of the Teeth of Terra lie shrouded in mystery. Mentions of this large, obsidian-toothed chainsword can be found dotted throughout the histories of many Space Marine Chapters, yet the weapon itself can be traced to no artisans hand, nor can it be found in any Chapter’s Armoury save in times of the greatest need. What is certain is that, when wielded in battle by a true hero of the Imperium, the Teeth of Terra strikes with the force of a thunderbolt, leaving a bloody trail of broken bodies in its wake.
Model equipped with an Astartes chainsword only. This Relic replaces an Astartes chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Teeth of Terra | |||||
| Teeth of Terra | Melee | Melee | +1 | -2 | 2 |
Abilities: Each time the bearer fights, it makes 3 additional attacks with this weapon. | |||||
THE ARMOUR INDOMITUS
The Armour lndomitus was forged long before the Horus Heresy. Unlike the plasteel and ceramite of normal power armour, the artefact is made from plates of raw adamantine, making it all but unbreachable by conventional weaponry. When rained upon with heavier fire, the Armour lndomitus manifests a shimmering force field, the secrets of which have long been lost to modern artificers.
THE BURNING BLADE
This ancient broadsword is so large and dense that no mere Human could lift it, let alone wield it in battle. It was recovered from the wreckage of Horus’ battle barge, the only unblemished artefact in a chamber crawling with the filthy taint of Chaos. Some artificers have posited that it is the Master of Mankind’s greatness that shines out from its sacred steel. In the heat of battle, the sword blazes so brightly that it can melt through even the thickest armour.
Model equipped with a power sword or master-crafted power sword only. This Relic replaces a power sword or master-crafted power sword, and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| The Burning Blade | |||||
| The Burning Blade | Melee | Melee | +3 | -5 | 2 |
THE HONOUR VEHEMENT
A single stanza of script, the original of which was said to have been penned by the Emperor himself, the Honour Vehement is inscribed on thrice-blessed parchment and affixed with a purity seal upon its bearer's armour. So potent is the inspirational value of the Emperor’s own evocation that not only those who bear it, but all their battle-brothers are driven into a relentless killing fury.
The bearer has the following ability:THE SHIELD ETERNAL
The Shield Eternal was a gift from Rogal Dorn to his seneschal during the dark days of the Horus Heresy. This magnificently worked storm shield is a bulwark against which all the wrath of a hateful galaxy can crash. Its warding powers turn aside the maleficent attentions of the witch and the daemon, safeguarding its wearer from mortal blows and perfidious warpcraft alike.
Model with a storm shield, relic shield or combat shield only. This Relic replaces a storm shield, relic shield or combat shield.THE VOX ESPIRITUM
Developed by Archmagos Cawl, the Vox Espiritum is a powerful neural amplifier that causes its wearer’s voxed utterances to resonate on a modulated and heavily warded frequency. Though still highly experimental and not altogether safe, it allows its user to project their bellowed commands - and sometimes even unspoken mental imperatives - directly into the minds of friend and foe alike.
PRIMARIS model only. Add 3" to the range of the bearer’s aura abilities (to a maximum of 9"). This does not increase the range of aura abilities that are psychic powers.TOME OF MALCADOR
Malcador the Sigillite was the trusted aide of the Emperor himself. The most potent Human psyker of the time, the tome he penned on the nature of reality enhances the mind of the reader.
LIBRARIAN model only. The bearer knows one additional psychic power from any discipline it has access to.
Relics of MacraggeThe Ultramarines can draw upon not only their own Chapter forges, but also those of their vassal worlds within Ultramar for the creation of weapons and artefacts of great power. It is a mark of great honour to bear these mighty relics into battle, and no Ultramarine would take such a responsibility lightly, instead striving to be a paragon of the Adeptus Astartes.
If your army is led by an ULTRAMARINES WARLORD, you can give one of the following Relics of Macragge to an ULTRAMARINES CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters (such as Marneus Calgar) and VEHICLE models cannot be given the following Relics.ARMOUR OF KONOR
Gifted to the Ultramarines envoy to the forge world of Konor, this ornate suit of Terminator plate is constructed from thousands of microscopic layers of durable materials, applied painstakingly one by one. As a result, these plates retain their structure and protective qualities against even the most destructive strikes.
TERMINATOR only. A model with this Relic has a 4+ invulnerable save. When resolving an attack against that model, halve any damage inflicted (rounding up).HELM OF CENSURE
Data-logged within this red helm are the complete didactic works of Sergeant Thiel, those that lead to his great censure. The results of his pre-Heresy studies, which themselves were considered treasonous, outlined the optimal methods by which an Adeptus Astartes could kill any opponent, including a fellow battle-brother. Ten thousand years later, his works are still without equal.
When resolving an attack made by a model with this Relic, you can re-roll a hit roll of 1 and you can re-roll a wound roll of 1. When resolving an attack made by that model against an ADEPTUS ASTARTES unit or a HERETIC ASTARTES unit, add 1 to the hit roll and add 1 to the wound roll.SOLDIER’S BLADE
This deceptively simple sword has been a treasure of the Ultramarines since the Legion’s founding. Though it contains none of the matterdisruptive technology of a power sword, it can still carve through the thickest plates of ceramite and plasteel with ease. So perfectly forged is this monomolecular-edged blade that is has survived for millennia without ever needing to be sharpened.
Model equipped with power sword, master-crafted power sword, or combat knife only. This Relic replaces a power sword, master-crafted power sword or combat knife and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Soldier’s Blade | |||||
| Soldier’s Blade | Melee | Melee | +1 | -4 | 2 |
TARENTIAN CLOAK
Discovered on the agri world of Tarentus, this shroud bears all the hallmarks of the Dark Age of Technology. The auto-sanctified medicae support systems and thrice-blessed bio-rejuvenators threaded throughout this cloak made it an invaluable artefact for the Ultramarines when battling Daemons in the planet’s desert wastes.
A model with this Relic has a 5+ invulnerable save. At the start of your Movement phase, that model regains D3 lost wounds.THE SANCTIC HALO
The energy-field projector built into this elaborately filigreed iron halo not only deflects bullets and repels blade thrusts – it also amplifies the bearer’s will, allowing them to withstand devastating psychic attacks in the thick of battle.
CAPTAIN model or CHAPTER MASTER model only. A model from your army with this Relic has a 3+ invulnerable save and can attempt to deny one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER.THE STANDARD OF MACRAGGE INVIOLATE
When the First Tyrannic War came to the realm of Ultramar and Hive Fleet Behemoth descended upon Macragge, it was this glorious banner that flew above the swarms of xenos beasts. To all Ultramarines, it represents the unfaltering might of their home world and their Chapter. When an Ultramarine beholds this sacred standard, he is gripped with a sense of unshakeable pride and determination, for he knows that no enemy can match the skills in battle passed down to him and his brothers by their Primarch.
ANCIENT model only. The bearer has the following abilities:VENGEANCE OF ULTRAMAR
Last used during the Tyrannic Wars, this ancient storm bolter houses a ferocious machine spirit capable of a dramatically increased rate of fire. Furthermore, though the Vengeance of Ultramar fires standardissue bolts, a compact micro-forge within the weapon’s firing chamber anoints each projectile with a bio-reactive coating that burns away flesh and chitin like parchment in a raging fire.
Model equipped with a storm bolter only. This Relic replaces a storm bolter and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Vengeance of Ultramar | |||||
| Vengeance of Ultramar | 24" | Rapid Fire 4 | 4 | 0 | 1 |
Abilities: When resolving an attack made with this weapon against a unit (other than a VEHICLE unit), you can re-roll the wound roll. | |||||
Ultramarines Special-issue WargearThe Ultramarines and their successors have within their armouries an unparalleled wealth of wargear, garnered over long millennia of war. This resource grants the commanders of the Scions of Guilliman yet another avenue by which they can specialise their forces to meet the ever-shifting strategic priorities of a galaxy at war.
If your army is led by an ULTRAMARINES WARLORD or a Warlord drawn from an Ultramarines successor Chapter, you can give one of the following Special-issue Wargear Relics to an ULTRAMARINES CHARACTER model from your army, or a CHARACTER model from your army that is drawn from an Ultramarines successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given any of the following Relics.ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable save.DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
When a model with this Relic fights, it can make 1 additional attack using the close combat weapon profile. When resolving that attack, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends.HELLFURY BOLTS
It was the Ultramarines who bore the brunt of the First Tyrannic War, and they and their successors have fought against this ghastly xenos threat countless times since. It was they who helped to develop these potent bolt rounds, impregnated with reservoirs of bio-reactive acids that burn living targets from the inside out.
When you give a model this Relic, select one bolt weapon that model is equipped with. When the bearer shoots with that weapon, you can choose for it to fire a hellfury bolt. If you do, you can only make one attack with that weapon, but when resolving that attack, if it scores a hit it inflicts 1 mortal wound on the target and the attack sequence ends.MASTER-CRAFTED WEAPON
Within the armouries of each Space Marine Chapter, the finest artificers seek to fashion weapons of ornate magnificence and utter lethality. Those forged upon Macragge are breathtaking examples of the weaponsmith’s craft, be they potent firearms or gilt-chased blades.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.RELIQUARY OF VENGEANCE
Long have the Ultramarines fought in the defence of the Imperium, and over the millennia countless warriors have fallen in pursuit of their duty. Occasionally, the ashes or bones of such a champion of Ultramar are preserved in a reliquary that can be borne into battle attached to an Ultramarine’s armour, there to inspire those who still live to fight all the harder in the slain hero’s name.
Once per battle, at the start of the Fight phase, a model with this Relic can reveal the reliquary. When it does, until the end of the phase, the bearer has the following ability:SEAL OF OATH
Many Ultramarines successor Chapters maintain a time-honoured tradition of swearing oaths to Guilliman and the Emperor before entering battle. These are recorded on strips of parchment by Chapter serfs and other servants before being blessed by Chaplains and then bonded to a chosen warrior’s armour with wax seals. Upholding such oaths is sacred, and their bearers would rather die than fail.
At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, the bearer has the following ability:SUNWRATH PISTOL
Belisarius Cawl gifted a score of these pistols to Roboute Guilliman at the start of the Indomitus Crusade, who in turn bequeathed them to warriors who displayed particular valour in the face of the enemy. Constructed with superior venting coils and with an inner barrel of a mysterious heat-conducting crystal, these plasma pistols can be fired repeatedly without overheating.
Model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Sunwrath Pistol | |||||
| Sunwrath Pistol | 12" | Pistol 2 | 8 | -3 | 2 |
Relics of ChogorisThe vaults of Quan Zhou are filled with beautifully crafted weapons and equipment. Each curved, filigreed blade and elaborately inscribed cuirass is rich with the weight of history, and is recalled in tales told by the Stormseers when the Chapter gathers. When battle is joined, these artefacts are a truly potent asset, and new threads are added to the tapestry of their legends.
If your army is led by a WHITE SCARS WARLORD, you can give one of the following Relics of Chogoris to a WHITE SCARS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters (such as Kor’sarro Khan) and VEHICLE models cannot be given the following Relics.BANNER OF THE EAGLE
As a First Founding Chapter, the White Scars can trace their history back to the birth of the Imperium. The oldest relics of the Chapter date back to that ancient time, and the Banner of the Eagle is one such artefact. It is incredibly rare for this venerable standard to be brought forth into the crucible of war, though any wily commander knows the inspirational effect that such a sacred banner can have on those that fight in its fluttering shadow. At the crown of the banner sits a glorious adamantium eagle – the symbol of the White Scars’ bloody victory on Golgotha, from which the Banner of the Eagle took its name.
ANCIENT model only. The bearer has the following ability:GLAIVE OF VENGEANCE
The Glaive of Vengeance was once wielded by the great Kyublai Khan, before his murder by the Drukhari of the Bloodied Talon. Some claim that the spirit of Kyublai Khan still clings to the glaive, and his endless thirst for vengeance grants the blade great power.
Model equipped with a khan’s spear only. This Relic replaces a khan’s spear and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Glaive of Vengeance | |||||
| Glaive of Vengeance | Melee | Melee | x2 | -3 | D3 |
MANTLE OF THE STORMSEER
The ancient psychic hood known as the Mantle of the Stormseer crackles with barely contained elemental energies. None know who crafted this relic, but it is gifted to whichever White Scars Librarian demonstrates the greatest skill in the Arts of Heaven. Said to channel spirits of the tempest, the mantle allows the wearer to wield the wrath of the storm itself. At such times, the Stormseer’s eyes glow with a harsh light and his voice is that of a raging hurricane.
PSYKER model only. When a Psychic test is taken for a model with this Relic attempting to manifest a psychic power from the Stormspeaking discipline, add 1 to the total.PLUME OF THE PLAINSRUNNER
This talisman is woven from the manes of the swiftest stallions ever to belong to the Khamjai tribe. These purebred beasts were said to descend from the thundering herds of ancient Terra, and be imbued with an elemental swiftness that inspires all true sons of Chogoris.
The bearer has the following ability:SCIMITAR OF THE GREAT KHAN
The White Scars’ armoury contains many swords forged in the style of traditional Chogorian tulwars. Of these, the most singular and storied is the Scimitar of the Great Khan. Chapter lore holds that this weapon was blessed by Jaghatai himself during the Purging of Daikeos. Soon after, the weapon’s bearer, his champion Ghorotei, struck the head from the Ironwyrm King in single combat.
Model equipped with a power sword, master-crafted power sword or relic blade only. This Relic replaces a power sword, master-crafted power sword or relic blade and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Scimitar of the Great Khan | |||||
| Scimitar of the Great Khan | Melee | Melee | +1 | -3 | 2 |
Abilities: When resolving an attack made with this weapon, on an unmodified wound roll of 6 this weapon has a Damage characteristic of 4 for that attack. | |||||
THE HUNTER’S EYE
The tribes of Chogoris are famed throughout the Imperium for the consummate skill of their mounted archers. It is written in the Scrolls of the Plains that the Hunter’s Eye – an ingeniously constructed bionic eye of great age and unrivalled quality – was created in honour of this aspect of the White Scars’ heritage. This device picks out augurassessed weak spots in the quarry’s defences, enabling its wearer to strike with uncanny accuracy or to relay this information via datagheists to any other friendly forces engaging the target.
At the start of your Shooting phase, you can select one friendly WHITE SCARS unit within 6" of a model from your army with this Relic. Until the end of the phase, when resolving an attack made with a ranged weapon by a model in that unit, the target does not receive the benefit of cover to its saving throw.WRATH OF THE HEAVENS
This Space Marine bike was constructed to possess the speed of the storm itself. Fitted with a short-burn grav impeller, Wrath of the Heavens can perform jaw-dropping gravitic boosts over the battlefield. Thus, its rider can vault wrecked tanks and ferrocrete barricades, and can even hurtle over the heads of the foe.
BIKER model only. A model with this Relic has a Move characteristic of 16". In the Movement phase, that model can move over other models and terrain features as if they were not there.
White Scars Special-issue WargearThe Adeptus Astartes have access to great stores of powerful weaponry and wargear, provided by the finest artisans the Imperium can muster. Those borne into battle by the White Scars Chapter and their successors possess a feral quality to both their manufacture and their machine spirits, rendering them every bit as wild and deadly as the warriors who wield them.
If your army is led by a WHITE SCARS WARLORD or a WARLORD drawn from a White Scars successor Chapter, you can give one of the following Special-issue Wargear Relics to a WHITE SCARS CHARACTER model from your army, or a CHARACTER model from your army that is drawn from a White Scars successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given any of the following Relics.ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable save.CYBER-EAGLE HELM
These helms contain engrammatic circuits that mentally link the wearer to a cybernetically enhanced hunting bird familiar. Circling high above the battlefield, the cyber eagle feeds a constant stream of optic and auspex data to the helm’s wearer, overlaying their autosenses with targeting projections and auto-prognosticatory hostile proximity alerts.
The bearer has the following ability:DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
When a model with this Relic fights, it can make 1 additional attack using the close combat weapon profile. When resolving that attack, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends.EQUIS-PATTERN BOLT PISTOL
The Techmarines of the White Scars have walked the line of heresy more than once with their fiercely independent approach to adapting STC technologies. The Equis is one such instance, a variant bolt pistol design that strains the capabilities of the gun’s machine spirit to the limit by firing rapid flurries of bolts as its wielder charges into battle. Equis-pattern weapons are rare; their hyper-accelerated rate of fire soon burns out their mechanisms, martyring the pistols within a few short years of battle.
Model equipped with a bolt pistol or heavy bolt pistol only. This Relic replaces a bolt pistol or heavy bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Equis-pattern bolt pistol | |||||
| Equis-pattern bolt pistol | 12" | Pistol 5 | 4 | -1 | 1 |
HEADTAKER’S TROPHIES
Many sons of the Khan display the polished skulls of the greatest of their conquered enemies upon their armour on large trophy racks. Those who oppose these swift warriors are filled with dread, for even the mightiest champions cannot help but envision their own severed head becoming a macabre decoration atop those gleaming spikes.
Subtract 1 from the Leadership characteristic of enemy units whilst they are within 6" of a model from your army with this Relic.MASTER-CRAFTED WEAPON
Within the armouries of each Space Marine Chapter, the finest artificers seek to fashion weapons of ornate magnificence and utter lethality. The weapons of Chogoris have machine spirits as ferocious as raging aduu, and deliver the full fury of the storm.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.STORMWRATH BOLTS
Fashioned according to ancient designs by Chogorian artificers and intended for use in hunting the macro-predators of the Khum Karta Mountains, these acid-etched bolt shells contain a secret alchemical propellant formula, and their explosive cores are laced with fulgurite that strikes like caged lightning within the target.
When you give a model this Relic, select one bolt weapon that model is equipped with. When the bearer shoots with that weapon, you can choose for it to fire a stormwrath bolt. If you do, you can only make one attack with that weapon, but the weapon has a Strength characteristic of 7 and an Armour Penetration characteristic of -1 for that attack. If the target of that attack is a MONSTER, the weapon has a Damage characteristic of D6 for that attack.
Relics of RavenspireIn the shadowy depths of the Ravenspire lies a series of vaulted chambers, accessed through bulkhead doors covered in warding runes. Within these solemn spaces the Raven Guard store their most revered weapons and artefacts, keeping them safe and secret in the darkness until their formidable power is most needed.
If your army is led by a RAVEN GUARD WARLORD, you can give one of the following Relics of the Ravenspire to a RAVEN GUARD CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters (such as Kayvaan Shrike) and VEHICLE models cannot be given the following relics.EX TENEBRIS
Ex Tenebris is a masterwork bolter fitted with an incredibly sophisticated telescopic scope system. Chapter legend has it that the weapon was forged by Corax himself, as a gift for his wayward brother, the Night Haunter. But the Horus Heresy turned the two Primarchs’ Legions against one another, and Ex Tenebris was instead borne into battle by heroes of the Raven Guard.
Model equipped with a master-crafted stalker bolt rifle, master-crafted occulus bolt carbine or master-crafted instigator bolt carbine only. This Relic replaces a master-crafted stalker bolt rifle, master-crafted occulus bolt carbine or master-crafted instigator bolt carbine and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Ex Tenebris | |||||
| Ex Tenebris | 36" | Assault 3 | 4 | -2 | 2 |
Abilities: Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, you can add 1 to the hit roll. In addition, when resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. | |||||
OPPRESSOR’S END
Wreathed in a shimmering power field, the monomolecular edge of this unassuming blade has cut short the reigns of countless oppressors, tyrants and demagogues.
Model equipped with combat knife only. This Relic replaces a combat knife and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Oppressor’s End | |||||
| Oppressor’s End | Melee | Melee | +1 | -2 | 1 |
Abilities: When the bearer fights, it makes 1 additional attack with this weapon. In addition, when resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Damage characteristic of 3. | |||||
RAVEN’S FURY
At first glance, this jump pack appears little different to any other in the Raven Guard armoury. However, closer inspection reveals it to be a technological marvel, now well beyond the skills of the Imperium’s finest artificers. With miniaturised plasma-engines in place of traditional ram jets, the Raven’s Fury provides its wearer with a lightning turn of speed when boosting into battle.
JUMP PACK model only. A model from your army with this Relic can be chosen to charge with even if they Advanced this turn. When a charge roll is made for that model, you can re-roll the dice. In addition, after that model finishes a charge move, you can select one enemy unit within 1" of that model and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound.THE ARMOUR OF SHADOWS
The beautifully crafted plates of this mysterious armour articulate without the slightest sound, while its power pack emits barely more than a purr. Stranger still, a cowl of shadows seems to hang around the wearer, billowing like smoke when they move.
When resolving an attack made with a weapon that has an Armour Penetration characteristic of -1 against a model from your army with this Relic, that weapon is treated as having an Armour Penetration characteristic of 0. In addition, when resolving an attack against a model from your army with this Relic, an unmodified hit roll of 1, 2 or 3 always fails.THE EBONCLAWS
Crafted for a long lost champion of the Raven Guard, the night-black blades of these ancient lightning claws have remained viciously sharp through centuries of war.
Model equipped with two lightning claws only. This Relic replaces two lightning claws and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| The Ebonclaws | |||||
| The Ebonclaws | Melee | Melee | User | -3 | D3 |
Abilities: Each time the bearer fights, it makes 2 additional attacks with this weapon. In addition, when resolving an attack made with this weapon, you can re-roll the wound roll. | |||||
THE RAVEN SKULL OF KORVAAD
Sondek Korvaad was a selfless hero of the Raven Guard who gave his life defending a medicae facility from the Nightstalkers of Sheng. The scrimshawed raven skull talisman retrieved from Korvaad’s body is said to bestow his legendary might upon its wearer, and should it fall into enemy hands, the Chapter will spare no effort to recover it.
Once per turn, when resolving an attack made by a model from your army with this Relic, you can re-roll the hit roll, wound roll or damage roll. In addition, if a model from your army with this Relic is destroyed as a result of an attack made by an enemy unit, then until the end of the battle, when resolving an attack made by a friendly RAVEN GUARD unit against that enemy unit, add 1 to the hit roll.
Raven Guard Special-issue WargearAlthough the manufactorums on Kiavahr are primarily known for the mass production of ordnance and munitions, the planet also harbours artificers of great skill and learning. Whether working from ancient Imperial schemata or plans unique to the Raven Guard, these master craftsmen furnish the Raven Guard with wargear worthy of champions.
If your army is led by a RAVEN GUARD WARLORD or a WARLORD drawn from a Raven Guard successor Chapter, you can give one of the following Special-issue Wargear Relics to a RAVEN GUARD CHARACTER model from your army, or a CHARACTER model from your army that is drawn from a Raven Guard successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLES cannot be given any of the following Relics.ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable save.DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
When a model with this Relic fights, it can make 1 additional attack using the close combat weapon profile. When resolving that attack, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends.KORVIDARI BOLTS
Etched with raven-feather charms, the abnormally long casings of korvidari bolts are packed with extra propellant for superior range. Each bolt also houses a minute, hyper-sensitive targeting and flight correction relay, allowing for a marksman’s accuracy even against heavily obscured foes.
When you give a model this Relic, select one bolt weapon that model is equipped with. When that model is chosen to shoot with, you can choose for that weapon to fire a korvidari bolt. If you do, when choosing targets for that model and when choosing ranged weapons, that weapon’s Range characteristic is increased by 6" and it can target units that are not visible to the bearer, but only one attack can be made with that weapon.MASTER-CRAFTED WEAPON
The forging of surpassingly lethal blades and firearms is regarded as a sacred art on Kiavahr, where entire sanctums of artifice are given over to the arming of the greatest Raven Guard heroes.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.SHADOWMASTER CLOAK
Woven from helical strands of auto-prognostic Kiavahran mirrorsteel, a Shadowmaster Cloak allows its wearer to blend seamlessly into their surroundings, making them masters of evasion and ambush.
A model with this Relic has a 3+ invulnerable save whilst they are wholly on or in a terrain feature.SHARD OF ISSTVAN
Following the Raven Guard’s escape from Isstvan V at the outset of the Horus Heresy, Corax gifted each of his surviving Legionaries with a shard of his shattered armour. Though most of these shards are now lost, some are still preserved in reliquaries or worn as talismans, each one acting as a potent source of hope and courage.
Add 1 to the Attacks characteristic of a model with this Relic. In addition, the bearer has the following ability:SILENTUS PISTOL
The lost forge world of Vantius specialised in creating weapons of silent murder. Ironically it was overrun by an assault by Drukhari Mandrakes, but not before a handful of its secrets had been preserved by the Raven Guard. The highly classified Silentus modification rituals that came from Vantius elevate bolt sidearms into softly spoken but utterly lethal assassination weapons.
Model equipped with bolt pistol or heavy bolt pistol only. This Relic replaces a bolt pistol or heavy bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Silentus Pistol | |||||
| Silentus Pistol | 12" | Pistol 2 | 5 | -2 | 2 |
Abilities: Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, you can add 1 to the hit roll. | |||||
Relics of MedusaEach clan company of the Iron Hands maintains mighty forges within their mobile fortresses. Within these holy places, Iron Hands of all ranks work upon great artefacts of technology. The relics of the Iron Hands are not often ornate or decorative, but all are undoubtedly potent when brought to the battlefield by the warriors of the Chapter.
If your army is led by an IRON HANDS WARLORD, you can give one of the following Relics of Medusa to an IRON HANDS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters (such as Iron Father Feirros) and VEHICLE models cannot be given the following Relics.BETRAYER’S BANE
Model equipped with a combi-melta only. This Relic replaces a combi-melta and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Boltgun | |||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 |
| Meltagun | |||||
| Meltagun | 12" | Assault 2 | 8 | -4 | D6 |
Abilities: Each time an attack made with this weapon’s meltagun profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | |||||
THE AEGIS FERRUM
Inspired by Cawl’s new marks of battle plate, the Iron Fathers sanctioned the creation of the Aegis Ferrum. Forged by the combined effort of artificers hailing from every clan company, the armour’s indomitable resilience is said to symbolise the Chapter’s own.
PRIMARIS model only. Add 1 to the Toughness characteristic of a model with this Relic. When resolving an attack made against that model, reduce any damage inflicted by 1, to a minimum of 1.THE AXE OF MEDUSA
The Axe of Medusa, said to have been forged by Manus’ own hand, is held by the Iron Council and given to the Chapter’s chosen war leader as a badge of office. For over three centuries this weapon has been wielded by Kardan Stronos, but when dispatching another champion of the Iron Hands on a vital mission, Stronos has been known to bestow it as a mark of favour and faith.
Model equipped with a power axe only. This Relic replaces a power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| The Axe of Medusa | |||||
| The Axe of Medusa | Melee | Melee | +3 | -3 | 3 |
THE GORGON’S CHAIN
This small augmetic module is fitted within its owner’s armour, linking through his black carapace and extending monomolecular mechadendrites into his hearts. Thus connected, it draws power from its owner to generate a potent protective field that robs incoming shots of their strength.
A model with this Relic has a 4+ invulnerable save. When resolving an attack made with a ranged weapon against that model, subtract 1 from the wound roll.THE IRONSTONE
This device is mag-clamped to the gorget of the bearer, where it gathers power from his armour, gradually awakening the cluster of potent machine spirits that lurk within its coldly glowing shell. When a nearby vehicle suffers battle damage, the Ironstone connects to the beleaguered machine, possesses its spirit and swiftly begins guiding repairs of the damage.
At the start of each battle round, select one friendly IRON HANDS VEHICLE unit within 3" of the bearer. Until the start of your next battle round, when resolving an attack made against that VEHICLE unit, if the bearer is within 3" of that VEHICLE unit you can reduce any damage suffered by 1, to a minimum of 1 (this is not cumulative with any other rules that reduce damage).THE MINDFORGE
Consisting of a web of psycho-circuitry that is relayed through the wearer’s helm and gauntlets and into the force weapon they wield, this remarkable device possesses a rudimentary machine sentience. It bonds irrevocably with its host, augmenting their strength and optimising the blaze of psychic power that surges through their chosen weapon.
Model equipped with a force sword, force axe or force stave only. This Relic replaces a force sword, force axe or force stave and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Mindforge-enhanced weapon | |||||
| Mindforge-enhanced weapon | Melee | Melee | x2 | -3 | D3 |
THE TEMPERED HELM
The savant-processor within this helm filters incoming information and presents it in compartmentalised strategic sermons, granting a near-omnipotent level of instant battlefield cognition.
Whilst a model from your army with this Relic is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Relic.
Iron Hands Special-issue WargearThe Iron Hands have a proud tradition of crafting specialised weaponry and wargear that aid in the optimisation of their warriors’ lethality. That many of their designs verge on technological heresy is a detail tacitly ignored by the Adeptus Mechanicus, who benefit greatly from the shared lore.
If your army is led by an IRON HANDS WARLORD or a WARLORD drawn from an Iron Hands successor Chapter, you can give one of the following Special-issue Wargear Relics to an IRON HANDS CHARACTER model from your army, or a CHARACTER model from your army that is drawn from an Iron Hands successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given any of the following Relics.ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable save.AUTO-MEDICAE BIONICS
Some of the most complex bionics grafted onto the sons of Ferrus Manus incorporate systems similar to an Apothecary’s narthecium gauntlet. Rapid-suture applicators, hyper-adrenaline dispensers and the like render a warrior so augmented as to be almost indestructible.
If a model with this Relic has lost any wounds, at the start of your turn it regains up to D3 lost wounds.DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet – in the case of the Iron Hands they have been known to replace entire digits. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy from an unexpected angle.
When a model with this Relic fights, it can make 1 additional attack using the close combat weapon profile. When resolving that attack, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends.FORTIS-PATTERN DATA SPIKE
The Techmarines of the Iron Hands and their successors have a much stronger affinity with the machine spirits of their weapons and vehicles than those from most other Chapters. Fortis-pattern data spikes allow these warrior-priests to commune directly with the machines, both to placate their spirits and to facilitate more efficient repairs.
TECHMARINE only. When a model with this Relic uses their Blessing of the Omnissiah ability, roll two dice when determining how many lost wounds are regained and discard one of the results.HAYWIRE BOLTS
Containing implosive cores refined from Medusa’s electro-conductive sagatellum ore and guided by auto-fulminatory machine spirits, these bolt rounds detonate with crackling blasts that exorcise hostile machine spirits and burn out cogitator circuitry.
When you give a model this Relic, select one bolt weapon that model is equipped with. When the bearer shoots with that weapon, you can choose for it to fire a haywire bolt. If you do, you can only make one attack with that weapon, but when resolving that attack, if it is made against a VEHICLE unit, an unmodified wound roll of 4-5 inflicts D3 mortal wounds on the target in addition to any other damage, and an unmodified wound roll of 6 inflicts 3 mortal wounds on the target in addition to any other damage.MASTER-CRAFTED WEAPON
Where other Chapters labour long in the decoration of their finest blades and firearms, the Iron Hands care only for functionality. Of course, any who would denigrate the works of Medusa’s skilled sons are soon silenced when the power of these weapons is unleashed.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.TEETH OF MARS
The Iron Hands and their successors share a close bond with the Mechanicus of Mars. Thosewho show a particular affinity for communing with machines may be granted a cog-toothed chainsword bearing the sigil of the Omnissiah. Such blades were developed in concert between Mars and Medusa, and are believed to have been blessed by the Machine God to bring ruination to impure machines.
Model equipped with an Astartes chainsword only. This Relic replaces an Astartes chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Teeth of Mars | |||||
| Teeth of Mars | Melee | Melee | User | -2 | 2 |
Abilities: When the bearer fights, it makes 1 additional attack with this weapon. When resolving an attack made with this weapon against a VEHICLE unit, this weapon has a Strength characteristic of x2 for that attack. | |||||
Relics of the FistsThe armouries of the Dorn’s sons are filled with storied weapons and equipment. From glory-drenched banners to legendary weapons, the mightiest heroes of the Chapter can draw upon a variety of ancient and remarkably powerful artefacts of war with which to drive back the Emperor’s foes.
If your army is led by an IMPERIAL FISTS or CRIMSON FISTS WARLORD, you can give one of the following Relics of the Fists to an IMPERIAL FISTS or CRIMSON FISTS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given the following Relics.DUTY’S BURDEN
Presented to Chapter Master Kantor by Roboute Guilliman upon the day of his departure from Rynn’s World, this masterfully crafted bolt rifle serves as a mark of the Primarch’s recognition for all the Crimson Fists have achieved, and a stark reminder of all there is still yet to do. Bestowed upon those champions of the Chapter who face especially trying and crucial battles, Duty’s Burden is an exceptionally lethal and utterly trustworthy weapon whose determined machine spirit echoes that of the Crimson Fists themselves.
CRIMSON FISTS model with a master-crafted auto bolt rifle or master-crafted stalker bolt rifle only. This Relic replaces a master-crafted auto bolt rifle or master-crafted stalker bolt rifle, and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Duty’s Burden | |||||
| Duty’s Burden | 30" | Rapid Fire 2 | 5 | -2 | 2 |
FIST OF VENGEANCE
This master-crafted power fist is blood red, and chipped and marked with hundreds of battle scars. Forged many years before the cataclysm that almost destroyed the Crimson Fists, the Fist of Vengeance was recovered from the ruins of the Chapter’s fortress monastery. In the years since that dark day, this symbol of resilience and defiance has been borne into battle by many heroes of the Chapter.
CRIMSON FISTS model with a power fist only. This Relic replaces a power fist and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Fist of Vengeance | |||||
| Fist of Vengeance | Melee | Melee | x2 | -3 | 3 |
THE BANNER OF STAGANDA
The Staganda War was one of the most gruelling campaigns undertaken by the Imperial Fists. Staganda had been severed from Mankind since the Dark Age of Technology and, by the time an Explorator fleet rediscovered the world, the population had been living under brutal Ork occupation for millennia. Though the entire Imperial Fists Chapter was mobilised to reclaim the planet, it was the 3rd Company that bore the brunt of the fighting. In the aftermath, a new standard was fashioned in honour of this epic victory.
IMPERIAL FISTS ANCIENT model only. The bearer has the following ability:THE BONES OF OSRAK
The legends concerning Chief Librarian Malandar Osrak lie greatly shadowed by the passage of time, dating as they do from late M32 – a period on which Chapter records are notoriously silent. The stories of Osrak’s defeat of the nine Daemon Lords of the Maelstrom may well be apocryphal, as might his cleansing of the plague vessel Morbiditus. The toppling of the Gallowfortress, the sundering of the Inimical Gate and the single-handed liberation of Shormidar – all of these are deeds attributed to Osrak that may have grown in the telling. Whatever the truth of these stories, none contest Osrak’s sheer psychic might. Even now, centuries after his death, the scrimshawed remains of his skull radiate a formidable power. With proper training, a Librarian of the same gene-seed can bend the Bones of Osrak to his will, accomplishing feats beyond the ken of his fellow psykers.
IMPERIAL FISTS LIBRARIAN only. When a Psychic test is taken for a model with this Relic that is attempting to manifest a psychic power from the Geokinesis discipline, you can re-roll the result.THE EYE OF HYPNOTH
The Eye of Hypnoth was presented to the Imperial Fists in late M39 in honour of the assistance they provided in defending the forge world of Hypnoth from Waaagh! Kromak. This device is a highly sophisticated and long-ranged auspex array; tradition dictates that it is best employed to detect hidden weaknesses in enemy fortifications.
IMPERIAL FISTS model only. The bearer has the following ability:THE SPARTEAN
This bolt pistol is a true work of the artificer’s art. Since its forging in M35, hundreds of warriors have used the pistol to myriad enemies of Mankind. All of its bearers have remarked upon the weapon’s potent and noble machine spirit, a presence so manifest that it felt as though the weapon was a battle-brother stood always at their side.
IMPERIAL FISTS model with a bolt pistol or heavy bolt pistol only. This Relic replaces a bolt pistol or heavy bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| The Spartean | |||||
| The Spartean | 18" | Pistol 2 | 4 | -3 | 2 |
Abilities: Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | |||||
Imperial Fists Special-issue WargearJust as they recruit from many worlds, so the Imperial Fists can draw upon the industrial artifice of all those planets – along with the armoury of Phalanx itself – to furnish their warriors with weapons and wargear. Some of these potent pieces of equipment were crafted upon Terra itself, and thus bear all the hallmarks of the throneworld’s peerless craftsmanship.
If your army is led by an IMPERIAL FISTS WARLORD or a WARLORD drawn from an Imperial Fists successor Chapter, you can give one of the following Special-issue Wargear Relics to an IMPERIAL FISTS CHARACTER model from your army, or a CHARACTER model from your army that is drawn from an Imperial Fists successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLES cannot be given any of the following Relics.ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable save.AURIC AQUILA
When these shining, golden aquila icons are forged, shavings of metal taken from the Phalanx’s own armour plates are worked into their makeup. They thus benefit from a fragment of the mighty warship’s fortitude and the protective aegis of its ancient machine spirit that helps to shield their bearers from hurts both physical and malefic.
A model with this Relic has a 4+ invulnerable save. When a model with this Relic would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 5+ that wound is not lost.DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
When a model with this Relic fights, it can make 1 additional attack using the close combat weapon profile. When resolving that attack, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends.FIST OF TERRA
These ornate power fists are reputed to be remaining examples of the vaunted Solarite gauntlets used in the fighting on the walls of Terra at the height of the Horus Heresy. Crafted from the most potent materials and rare amongst the Imperial Fists even ten thousand years ago, these finely crafted weapons have sundered the foes of Mankind across the galaxy.
Model with a power fist only. This Relic replaces a power fist and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Fist of Terra | |||||
| Fist of Terra | Melee | Melee | x2 | -3 | 2 |
Abilities: When the bearer fights, it makes 1 additional attack with this weapon. | |||||
GATEBREAKER BOLTS
An unusual adaptation originally designed to aid Imperial Fists in blasting open the reinforced doors of enemy-held bunkers, these bolt rounds contain an unstable reservoir of hyper-dense liquid theldrite. Upon hitting their target, this substance catapults forwards within its canister and solidifies, adding battering-ram force and a Land Raider’s worth of unexpected weight to the impact of the shell.
When you give a model this Relic, select one bolt weapon that model is equipped with. When the bearer shoots with that weapon, you can choose for it to fire a gatebreaker bolt. If you do, you can only make one attack with that weapon, but if that attack hits, make D3 wound rolls instead of one (each successful wound roll results in a wound that must be allocated). When resolving that attack, the weapon has an Armour Penetration characteristic of -5 and a Damage characteristic of 1 for that attack.MASTER-CRAFTED WEAPON
Within the armouries of each Space Marine Chapter, the finest artificers seek to fashion weapons of ornate magnificence and utter lethality. Those forged upon Macragge are breathtaking examples of the weaponsmith’s craft, be they potent firearms or gilt-chased blades.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.WARDEN’S CUIRASS
In the past millennia of war, these resplendent golden plates have graced the chest of many a son of Rogal Dorn. Proudly displaying the flawless sigil of the Primarch, they declare an unbreakable allegiance to the Imperium and the Emperor. Forged with metallic ores whose composition is no longer understood in the Imperium, each of these chest-plates also provides formidable defence, bolstering the wearer’s fortitude to that of the heroes of yore.
Add 1 to the Wounds characteristic of a model with this Relic.
Relics of NocturneEach Salamander is a master artisan in their own right, their armouries filled with items of wargear as ornate as they are effective. Some of these, however, are superlative examples of their craft, weapons of great power or armour of unparalleled protection. These treasures are not locked away, but borne into battle on the front lines against the enemies of Mankind.
If your army is led by a SALAMANDERS WARLORD, you can give one of the following Relics of Nocturne to a SALAMANDERS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters (such as Adrax Agatone) and VEHICLE models cannot be given the following Relics.DRAKE-SMITER
Legend has it that Drake-smiter can shatter the diamond-hard skull of a void-dragon with a single blow. It is presented to heroes of the Chapter, who wield it in battle to sunder battle tanks, monstrous behemoths and even the armour of traitorous Titans.
Model equipped with thunder hammer only. This Relic replaces a thunder hammer and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Drake-smiter | |||||
| Drake-smiter | Melee | Melee | x2 | -4 | 3 |
Abilities: When resolving an attack made with this weapon, subtract 1 from the hit roll, and on an unmodified wound roll of 6 add 3 to the Damage characteristic of this weapon for that attack. | |||||
HELM OF DRAKLOS
Forged by Chapter Master Tu’Shan from thousands of individual scales, this helm is entrusted to a mighty hero of the Chapter. It bestows the wearer with great fortitude, whilst its fearsome appearance sees his foes quake before him.
PRIMARIS model only. Add 1 to the Wounds characteristic of a model with this Relic. The bearer has the following ability:NOCTURNE’S VENGEANCE
The shattered pieces of the famed flamer, Nocturne’s Fury – destroyed during the Indomitus Crusade – were salvaged and brought back to the forges of Nocturne, where a dozen artificers laboured to revive the weapon’s vengeful machine spirit. Reborn into a new adamantium form, the machine spirit rages hotter than ever, and it is said its flames burn the enemy with the ferocity of Mount Deathfire itself.
Model with combi-flamer only. This Relic replaces a combi-flamer and has the following profile. When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.WEAPON | RANGE | TYPE | S | AP | D |
| Master-crafted boltgun | |||||
| Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 |
| Master-crafted flamer | |||||
| Master-crafted flamer | 12" | Assault D6 | 4 | -1 | 2 |
Abilities: When resolving an attack made using the master-crafted flamer profile of this weapon, do not make a hit roll: it automatically scores a hit. | |||||
THE SALAMANDER’S MANTLE
This heavy-scaled mantle is made from the dense hide of one of Nocturne’s massive salamander lizards, which live in the deepest lava flows of the planet’s volcanoes. In battle, this cloak can turn blades and bolts aside in a shower of flame, mimicking the durability of the fire-breathing beast it was made from.
When resolving an attack made against a model with this Relic, subtract 1 from the wound roll.THE TOME OF VEL’CONA
An opus of the Salamanders’ Chief Librarian Vel’cona, this tome contains many of his teachings. A Librarian that studies from the book before battle will gain greater understanding of the nature of his inner flame, and how best to turn it against enemies of the Chapter.
LIBRARIAN model only. A model with this Relic knows one psychic power from the Promethean discipline in addition to any other powers it knows. When a Psychic test is taken for a model with this Relic that is attempting to manifest a psychic power from the Promethean discipline, you can add 1 to the total.VULKAN’S SIGIL
Vulkan’s personal sigil, carried throughout the Great Crusade, was in the form of a blacksmith’s hammer and engraved with the words ‘For he smote the Emperor’s enemies as a hammer striking an anvil’. It is a valued artefact of the Chapter, and its safekeeping has always been entrusted to one of the Salamander’s most distinguished champions.
WRATH OF PROMETHEUS
This expertly crafted bolter has been used to wage war for centuries, bringing death to the enemies of the Imperium from the time of the Heavenfall Massacres. Traitors and aliens alike have fallen to its fury.
SALAMANDERS model with a boltgun or master-crafted boltgun only. This Relic replaces a boltgun or master-crafted boltgun and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Wrath of Prometheus | |||||
| Wrath of Prometheus | 30" | Rapid Fire 1 | 5 | -2 | 3 |
Salamanders Special-issue WargearThe highly developed skills of Vulkan’s heirs at their anvils means their Chapters have access to great vaults filled with unique and beautifully crafted equipment. Each blade is a deadly work of art, each engraved pauldron a canvas of war, lavishly embellished by these warrior-smiths and as enduring as their creators’ fiery spirit.
If your army is led by an SALAMANDERS WARLORD or a WARLORD drawn from an Salamanders successor Chapter, you can give one of the following Special-issue Wargear Relics to an SALAMANDERS CHARACTER model from your army, or a CHARACTER model from your army that is drawn from a Salamanders successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given any of the following Relics.ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable save.DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
When a model with this Relic fights, it can make 1 additional attack using the close combat weapon profile. When resolving that attack, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends.DRAGONRAGE BOLTS
The Salamanders and their successors are the creators of the fiery bolts whose mysteries they passed to the Deathwatch. Yet, the scions of Vulkan kept the secret of the explosive dragonrage bolts to themselves. Each bolt contains a liquid promethium core that erupts with fury
When you give a model this Relic, select one bolt weapon that model is equipped with. When the bearer shoots with that weapon, you can choose for it to fire a dragonrage bolt. If you do, you can only make one attack with that weapon, but if that attack hits, make D6 wound rolls instead of one (each successful wound roll results in a wound that must be allocated). When resolving that attack, the target does not receive the benefit of cover to its saving throw, and that weapon has a Damage characteristic of 1 and an Armour Penetration characteristic of -1 for that attack.DRAKEBLADE
These blades are crafted in the heart of certain volcanic death worlds, their adamantine forms quenched in the blood of the great fire-breathing drakes that dwell therein. Though they appear to be ordinary swords, they radiate a fierce heat that carves through armour and causes those that feel their scorching bite to burst in flames.
Model with power sword, master-crafted power sword or combat knife only. This Relic replaces a model’s power sword, master-crafted power sword or combat knife, and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Drakeblade | |||||
| Drakeblade | Melee | Melee | +1 | -4 | 2 |
Abilities: When resolving an attack made with this weapon, on an unmodified wound roll of 6 the target suffers 1 mortal wound in addition to any normal damage. | |||||
MASTER-CRAFTED WEAPON
Within the armouries of each Space Marine Chapter, the finest artificers seek to fashion weapons of ornate magnificence and utter lethality. Those forged upon Macragge are breathtaking examples of the weaponsmith’s craft, be they potent firearms or gilt-chased blades.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.OBSIDIAN AQUILA
Carved from jet-black volcanic stone, these icons stand proudly mounted upon backpacks or banner poles, or else set within the bearer’s own battle plate, proclaiming the unbreakability of the sons of Vulkan.
The bearer has the following ability:PROMETHEAN PLATE
Crafted using ancient secrets passed down from the master armourers of the Salamanders Chapter to their successors, it is said that these suits of armour can remain unblemished even in the heat of the greatest infernos.
When resolving an attack made against a model with this Relic, an unmodified wound roll of 1, 2 or 3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.
Relics of the Eternal CrusadeIf your army is led by a BLACK TEMPLARS WARLORD, you can, when mustering your army, give one of the following Relics of the Eternal Crusade to a BLACK TEMPLARS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
Each time the bearer would lose a wound, roll one D6; on a 5+ that wound is not lost.ANCIENT BREVIARY
This humble prayer book once belonged to the first High Chaplain of the Black Templars. It contains his teachings on the divine, and his successors recite from its pages on the eve of battle. Every utterance from this tome carries immense weight for the battle-brothers of the Chapter.
CHAPLAIN model only. Each time a roll is made to determine if a litany recited by the bearer is inspiring, roll one additional D6 and discard the lowest result.AQUILA IMMORTALIS
This emblem was smelted and reconsecrated from destroyed relics found in shrines desecrated by the enemies of the Emperor. Awarded to those who have distinguished themselves on the battlefield, they speak to the fortitude and fury of the bearer.
Add 1 to the bearers Toughness and Attacks characteristics.ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
The bearer has a Save characteristic of 2+ and a 5+ invulnerable save.BREATH OF THE THRONE
While appearing to be of a standard pattern, and fuelled by normal promethium, the flames that emit from this weapon burns incandescent. Those who are graced by their touch feel the wrath of the Emperors divine light upon them.
Model with a combi-flamer or auto-flamer only. This Relic replaces the flamer profile of a combi-flamer or auto-flamer and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Breath of the Throne | |||||
| Breath of the Throne | 12" | Assault D3+3 | 5 | -1 | 2 |
Abilities: Each time an attack is made with this weapon, that attack automatically hits the target. | |||||
DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
Each time the bearer fights, it can make 1 additional attack using the close combat weapon profile. If that attack scores a hit, the target suffers 1 mortal wound and the attack sequence ends.MASTER-CRAFTED WEAPON
The armouries of many Crusades are full of ancient weapons crafted by the most skilled artificers. Many of these weapons date back thousands of years and are all the more powerful for their provenance.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a Relic or a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.PERDITION’S EDGE
With blades carved from noctilith, these axes separate the victims soul from the warp briefly as the deathblow is delivered. What is only a moment in reality feels like an eternity of damnation to the departing spirit, punishment for their sins against the immortal Emperor.
Model with a power axe or master-crafted power axe only. This Relic replaces a power axe or master-crafted power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Perdition’s Edge | |||||
| Perdition’s Edge | Melee | Melee | +3 | -2 | 2 |
Abilities: Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends. | |||||
SKULL OF THE CACODOMINUS (AURA)
A trophy taken from the period of time known only as the Howling, the skull of this wretched xenos creature still echoes with its monstrous, psychic death screams.
SWORD OF JUDGEMENT
The characteristic sigil of the Emperor’s Aquila adorns the cross guard of this revered blade, its keen edge having served many a Black Templar well over the millennia.
Model with a power sword, master-crafted power sword or relic blade only. This Relic replaces a power sword, master-crafted power sword or relic blade and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Sword of Judgement | |||||
| Sword of Judgement | Melee | Melee | +3 | -3 | 3 |
TÄNNHAUSER’S BONES
Marshal Tännhauser was martyred at the hands of the Black Legion at the decisive battle of the Rutgers Reach Crusade. His bones, encased in small reliquaries, were distributed among the warriors of that crusade during the victory sermon. Each is a potent reminder of duty and the expectations placed upon every Black Templar.
Each time an attack is allocated to the bearer, the Damage characteristic of that attack is changed to 1.THE AURILLIAN SHROUD
Recovered from the shrine world of Aurilla after the opening of the Great Rift, this relic of devotion was once blessed by the holy form of Saint Agatine. Wreathed in an aura of coruscating light, the shroud is said to bring divine protection to all those who bask in its brilliance.
Once per battle, at the start of either player’s Command phase, the bearer can unveil the Aurillian Shroud. If it does, until the start of your next Command phase, the bearer has the following ability:THE CRUSADER’S HELM
This imposing helm has been passed down to champions of the Black Templars for many centuries. Worked into its ancient vox-piece is the jawbone of Saint Sebatus the Ancient, a sanctified relic that emboldens the voice of the wearer so that his oratory soars above the clash of battle. The hearts of nearby battle-brothers are filled with zealous fire, and none can stand before their fury.
WITCHSEEKER BOLTS
With the metal casings forged from the blades of fallen battle-brothers and blessed by the devout priests of the Ministorum, these bolt rounds have an unerring talent for finding their way to the heart of the witch.
When you give a model this Relic, select one bolt weapon that model is equipped with. Each time the bearer shoots with that weapon, you can choose for it to fire a witchseeker bolt. If you do, you can only make one attack with that weapon.
Relics of the AngelsIf your army is led by a BLOOD ANGELS WARLORD, you can, when mustering your army, give one of the following Relics of the Angels to a BLOOD ANGELS CHARACTER model in your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Chapter Relics your models have on your army roster.
GALLIAN’S STAFF
The Librarian Donatus Gallian’s mind was a finely honed weapon. Aware of the damage his abilities could cause should he fall to the Flaw, he crafted a force stave to siphon off the fury of his Red Thirst, using it to bolster his manifested powers. Since his death, others have wielded Gallian’s Staff, though it must be used with caution - the staves hunger for emotion grows with every passing century.
Model equipped with force stave only.WEAPON | RANGE | TYPE | S | AP | D |
| Gallian’s staff | |||||
| Gallian’s staff | Melee | Melee | +3 | -2 | D3 |
HAMMER OF BAAL
This exquisite weapon was forged by master artisans several millennia ago. It was entrusted by Dante himself into Karlaen’s custody when he took up the mantle of Captain of the 1st Company. Since that day, it has been the doom of traitors and aliens beyond count from the worlds of the Cryptan Shield to the doomed planet of Amethal.
Model equipped with thunder hammer only. This Relic replaces a thunder hammer and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Hammer of Baal | |||||
| Hammer of Baal | Melee | Melee | x2 | -3 | 3 |
ICON OF THE ANGEL
Entrusted to one whose faith in the primogenitor is profound, the Icon of the Angel takes the form of a small shrine upon the bearer’s backpack. The bearer reminds his brothers of the heretics who fled after laying low the Angel, exhorting them to let no enemy escape their grasp again.
The bearer gains the following ability: ‘Icon of the Angel (Aura): While a friendly BLOOD ANGELS unit is within 6" of this model, you can re-roll charge rolls made for that unit.’SEVERER
This monstrous chainsword has ended the fates of countless enemies of the Imperium. Tyrants, tainted war engines and hideous xenos have all felt its twin rows of blurring teeth.
FLESH TEARERS model equipped with Astartes chainsword only. This Relic replaces an Astartes chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Severer | |||||
| Severer | Melee | Melee | +2 | -2 | 2 |
Abilities: Each time an attack is made with this weapon, on an unmodified wound roll of 5+ the target suffers 1 mortal wound in addition to any normal damage. | |||||
THE CRIMSON PLATE
This ancient suit of Terminator armour is thought to have been worn by Amit, first Chapter Master of the Flesh Tearers. Its machine spirit retains that ferocious warriors battle-lust, and its microfibre bundles react with agility to the wearer's movements.
FLESH TEARERS TERMINATOR model only.VISAGE OF DEATH
This exquisitely crafted mask is a thing of dark beauty to the Blood Angels, and a sign of impending doom to their enemies. The unchanging expression of the mask inspires fear and uncertainty even in confident enemies. They see no anger, pain or elation on the wearer’s face - clues as to the warriors state of mind in a duel.
WRATH OF BAAL
If this ancient banner was ever known by another name, it has long been lost to time. All surviving records refer to it only as the Wrath of Baal, for that is what its presence heralds. Where it flies, its depiction of Sanguinius framed by his angelic wings spurs his sons to leap further and higher. The teardrops of polished bloodstone remind them of their Primarch’s and Chapter’s sacrifice, and so they burn their jump packs hard, the swifter to bring the retribution of the Blood Angels down upon their foes.
SANGUINARY ANCIENT model only. The bearer gains the following ability: ‘Wrath of Baal (Aura): While a friendly BLOOD ANGELS JUMP PACK unit is within 6" of this model, each time that unit is selected to make a Normal Move, Advance or Fall Back, add 2" to that units Move characteristic until the end of the phase.’
Blood Angels Special-issue WargearIf your army is led by a BLOOD ANGELS WARLORD or a WARLORD from a Blood Angels successor Chapter, you can, when mustering your army, give one of the following Special-issue Wargear Relics to a BLOOD ANGELS CHARACTER model in your army, or a CHARACTER model in your army that is drawn from a Blood Angels successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Chapter Relics your models have on your army roster.
ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.ARCHANGEL’S SHARD
When Sanguinius battled Horus, his magnificent blade was tragically shattered against the Warmaster’s profane battleplate. The shards were gathered up and new swords forged to incorporate them, each one gifted to a different successor Chapter.
Model equipped with power sword or master-crafted power sword only. This Relic replaces a power sword or master-crafted power sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Archangel’s shard | |||||
| Archangel’s shard | Melee | Melee | +2 | -4 | 2 |
Abilities: Each time an attack made with this weapon is allocated to a model in a CHAOS unit, that attack has a Damage characteristic of 3. Each time an attack made with this weapon is allocated to a model in a CHAOS MONSTER unit, that attack has a Damage characteristic of 4. | |||||
ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearers know that honoured champions of the Imperium stand before them.
The bearer has a Save characteristic of 2+ and a 5+ invulnerable save.DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. In the case of the Blood Angels they are known to be, in themselves, items of great beauty fashioned with immense care. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy from an unexpected angle.
Each time the bearer fights, it can make 1 additional attack using the close-combat weapon profile. If that attack scores a hit, the target suffers 1 mortal wound and the attack sequence ends.FLESHRENDER GRENADES
These red spheres contain small servo-automata ringed with multiple circular gyro-saws like miniature astrolabes. They follow limited logic paths to tear apart anything nearby in fountains of blood before their power runs out.
Model equipped with frag grenades only. This Relic replaces frag grenades and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Fleshrender Grenades | |||||
| Fleshrender Grenades | 6" | Grenade D3 | 5 | -3 | 2 |
Abilities: Blast. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. | |||||
GLEAMING PINIONS
Appearing as merely beautifully sculpted wings adorning the bearer’s jump pack, these rare artefacts contain hundreds of micro-servos connected to individual ceramite feathers and planar surfaces. With such aerodynamic control, the wearer can twist and bank at incredible speeds, turning heavenward soars into stooping dives in a heartbeat.
JUMP PACK model only.MASTER-CRAFTED WEAPON
Though virtually every weapon wielded by the Blood Angels is a fine piece of art as pleasing to the eye as it is effective at slaying the Emperor’s foes, within this noble brotherhood there are warriors whose skills at the forge are incredible indeed. Their creations are so beautiful they can induce tears, yet they remain ruthlessly effective.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a Relic or a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.QUAKE BOLTS
Each quake bolt is crafted individually by a Magos of the Adeptus Mechanicus and contains a warhead that emits a pulsed shock wave. Anyone caught in the vicinity is thrown from their feet, becoming easy prey for assault units.
When you give a model this Relic, select one bolt weapon that model is equipped with. When that model is chosen to shoot with, you can choose for that weapon to fire a quake bolt. If you do, you can only make one attack with that weapon, but if a hit is scored, the target unit is felled until the end of the turn in addition to any normal damage. Each time a melee attack is made against a unit that is felled, add 1 to that attacks hit roll.
Relics of the RockIf your army is led by a DARK ANGELS WARLORD, you can, when mustering your army, give one of the following Relics of the Rock to a DARK ANGELS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters cannot be given any of the following Relics. Unless specifically stated otherwise, VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
CUP OF RETRIBUTION
The Cup of Retribution is used in the great annual event known as the Feast of Malediction. Legends tell that it is the original vessel from which the Emperor drank at the feast held by the Lion when father and son were reunited.
CHAPLAIN model only. Once per battle, the bearer can recite the Feast of Malediction litany instead of reciting a litany that it knows. If it does, do not roll to see if the litany is inspiring; it is automatically inspiring.FOE-SMITER
This ornate storm bolter was wrought by Fedorovich the Great, one of the greatest weaponsmiths of the era of the Great Crusade. Foe-smiter was presented with honour to the first Grand Master of the Deathwing, and continues to lay low the enemies of the Chapter to this day.
Model equipped with a storm bolter only. This Relic replaces a storm bolter and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Foe-smiter | |||||
| Foe-smiter | 24" | Assault 4 | 5 | -1 | 2 |
MACE OF REDEMPTION
The Mace of Redemption is perhaps the greatest of the weapons forged by the Dark Angels to hunt their traitorous comrades. Blessed with incantations of vengeance, the hollow centre of this sacred power maul flares white-hot when it smites a foe. It is said that, with the mace in hand, Supreme Grand Master Raphael struck down the Daemon Prince ruler of the blasphemous world of New Caliban, allowing the arch-heretic to be captured.
Model equipped with a power maul or crozius arcanum only. This Relic replaces a power maul or crozius arcanum and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Mace of Redemption | |||||
| Mace of Redemption | Melee | Melee | x2 | -3 | 2 |
Abilities: Each time an attack is made with this weapon against a FALLEN or HERETIC ASTARTES unit, an unmodified wound roll of 4+ inflicts 2 mortal wounds on the target and the attack sequence ends. | |||||
PENNANT OF REMEMBRANCE
This hallowed banner records the names and deeds of the legendary members of the Deathwing that the company’s bone-coloured armour commemorates. The legacy of those mighty warriors is one of bravery and defiance in the face of overwhelming odds. Under the shadow of their example, every member of the Deathwing fights on through grievous injury to prove themselves worthy successors of such mighty paragons.
DEATHWING ANCIENT model only. In your Command phase, select one DEATHWING INFANTRY CORE unit from your army within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).RELIQUARY OF THE REPENTANT
The skull contained within this reliquary is that of a captured Fallen psyker who repented his sins. Once he had been executed, the remains were mounted upon the bike of the Ravenwing Inner Circle member who had captured him. The power of the Fallen lingers in the relic still, creating a disturbing aura that strikes at the minds of enemies and interferes with their shielding systems.
RAVENWING BIKER model only. While an enemy unit is within 3" of the bearer, each time an invulnerable saving throw is made for a model in that unit that has an invulnerable save of 4+ or better, the saving throw is only successful on an unmodified roll of 5+.SHROUD OF HEROES
When one of the Dark Angels’ mightiest warriors is slain in battle, his recovered remains are wrapped in a death shroud until he can be interred within the crypts of the Lion’s Sanctum. Pieces of this fabric, stained in the blood of heroes, are then stitched into a single set of robes known as the Shroud of Heroes, and those who wear it claim they can feel the protective powers of their predecessors.
Each time an attack is made against the bearer, subtract 1 from that attack’s hit roll.THE EYE OF THE UNSEEN
This augmetic was first bequeathed to Interrogator-Chaplain Enoch and has since been extracted and reimplanted into a string of Dark Angels heroes. It is said that no secret can escape the gaze of the Eye, nor guilt. Those fixed by the glowing lens have their deepest wants and fears laid bare, their every weakness exposed. They stagger and stumble beneath its gaze, and it is all they can do not to drop to their knees and confess all.
Dark Angels Special-issue WargearIf your army is led by a DARK ANGELS WARLORD or a WARLORD from a Dark Angels successor Chapter, you can, when mustering your army, give one of the following Special-issue Wargear Relics to a DARK ANGELS CHARACTER model from your army, or a CHARACTER model from your army that is drawn from a Dark Angels successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters cannot be given any of the following Relics. Unless specifically stated otherwise, VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
Each time the bearer would lose a wound, roll one D6; on a 5+ that wound is not lost.ARBITER'S GAZE
This bionic eye is powered by the smallest fragment of the Stone Guardians, arcane relics of fallen Caliban steeped in mystery and eldritch power.
ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even Terminator plate. All who set eyes upon the wearer know that an honoured champion of the Imperium stands before them.
The bearer has a Save characteristic of 2+ and a 5+ invulnerable save.ATONEMENT
Atonement was recovered from a slain Fallen. Its machine spirit is uniquely placid in the hands of any Dark Angel who wields it, as if it seeks repentance. In battle against the Emperors foes its temper is furious, the weapon eager to prove its continued loyalty.
Model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Atonement | |||||
| Atonement | 18" | Pistol 1 | 9 | -4 | 3 |
BOLTS OF JUDGEMENT
Thrice-blessed with rites of punishment and forged from rare ores that survived Calibans destruction, the Bolts of Judgement have been perfected as decisive hunters’ weapons.
When you give a model this Relic, select one bolt weapon that model is equipped with. Each time the bearer shoots with that weapon, you can choose for it to fire a bolt of judgement. If you do, you can only make one attack with that weapon, but that attack has an Armour Penetration characteristic of -2 and a Damage characteristic of 3. When making that attack, unless the target is a VEHICLE or MONSTER unit, a wound roll of 2+ is always successful. A RAVENWING TALONMASTER is eligible to be given this Relic, even though it is a VEHICLE.DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Shortranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
Each time the bearer fights, it can make 1 additional attack using the close combat weapon profile. If that attack scores a hit, the target suffers 1 mortal wound and the attack sequence ends. A RAVENWING TALONMASTER is eligible to be given this Relic, even though it is a VEHICLE.HEAVENFALL BLADE
This weapon was bestowed upon the most honourable Knight of the Order before a long quest into the wilds of Caliban. Its blade is empowered by a force generator of magnificent strength.
Model equipped with a power sword, master-crafted power sword, relic blade or executioners relic blade. This Relic replaces a power sword, master-crafted power sword, relic blade or executioner’s relic blade and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Heavenfall Blade | |||||
| Heavenfall Blade | Melee | Melee | +2 | -4 | 2 |
Abilities: Each time the bearer fights, it makes 1 additional attack with this weapon. | |||||
MASTER-CRAFTED WEAPON
The armouries of many Unforgiven Chapters are full of ancient weapons crafted by the most skilled artificers. Many of these weapons date back thousands of years and are all the more powerful for their provenance.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a Relic or a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.
Relics of the FangIf your army is led by a SPACE WOLVES WARLORD, you can, when mustering your army, give one of the following Relics of the Fang to a SPACE WOLVES CHARACTER model in your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
BLACK DEATH
The sagas of Torvald Fangbreaker, of Gerd the Bloody and many others detail the sickening monsters and fell champions slain by Black Death. They tell of how the runic enchantments etched into the ebon blade glow darkly in battle, transforming the bearer into a relentless killing machine.
Model equipped with master-crafted power axe or power axe only. This Relic replaces a master-crafted power axe or power axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Black Death | |||||
| Black Death | Melee | Melee | +2 | -2 | 1 |
Abilities: Each time the bearer fights, it makes D6 additional attacks with this weapon. | |||||
FIREHEART
This ancient plasma pistol appears in the sagas of several heroes of the Chapter. Within its power cells is said to be restrained the burning fury of the Season of Fire at its incandescent height.
Model equipped with plasma pistol only. This Relic replaces a plasma pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Fireheart | |||||
| Fireheart | 18" | Pistol 1 | 9 | -4 | 3 |
MOUNTAIN-BREAKER HELM
The Wolf Lord Eirik Firemane was renowned for brawling with his warriors, often finishing such fights with a thunderous headbutt. In jest, his Wolf Guard charged the Iron Priests to fit their lord's helm with reinforced front plating and micro-accelerators. Impressed with the savage effectiveness of this alteration, Firemane ensured many an enemy warlord was laid low in brutal fashion.
After making close combat attacks with the bearer, before they consolidate, you can select one enemy unit within 1" of the bearer and roll one D6; on a 2+, that unit suffers D3 mortal wounds.THE ARMOUR OF RUSS
This ancient suit of armour exudes an aura of hoarfrost that chills nearby enemies, slowing their movements to a glacial crawl. It is said that during the Second Great Hunt a piece of battle plate was recovered from the Temple of Horus and worked into this armour; some sagas suggest that it formed part of the panoply of none other than the Wolf King himself.
THE PELT OF BALEWOLF
The pelts of wolves are plentiful trophies amongst the heroes of Fenris. However, some of these mantles are rare and steeped in legend, belonging to one of the near-mythical Blackmaned wolves. The Pelt of Balewolf came from a giant of its massive kind. Even now when the name of its heroic slayer is barely recalled, Balewolf's raw spirit still permeates the long-dead creatures pelt, a bestial aura that reaches into primitive fear centres. Even the mighty instinctively tremble before the wearer, sensing the presence of a terrifying alpha predator.
Each time a melee attack is made against the bearer, subtract 1 from that attacks hit roll and wound roll.THE STORM’S EYE
This rune-scribed stone is carried on a thong ofkraken hide. In a tale told only among the Rune Priests, the stone came from the bottom of the sea. Its tempestuous power caused a miles-wide maelstrom to churn the waves and the skies for a long Fenrisian year until the World Wolf itself spat it up in disgust during a vicious Season of Fire. It is attuned also to the far stranger tides of the immaterium. As the wearer commands the elements, the wrathful energies of a storm swirls around him to batter his foes.
LIBRARIAN model only. Once per turn, in your Psychic phase, after resolving the effects of a psychic power from the Tempestas discipline that was successfully manifested by the bearer, roll one D6 for each enemy unit within 12" of the bearer; on a 4+, that enemy unit suffers 1 mortal wound.THE WULFEN STONE
This large russet diamond was crafted by the Iron Priest Fengri, the greatest artificer of his time, to house the raging spirit of the Wulfen. It is carried to battle only in the most extreme circumstances, and in its presence the caged, bestial nature deep within the sons of Russ is set free, filling them with violent and uncontrollable rage.
Space Wolves Special-issue WargearIf your army is led by a SPACE WOLVES WARLORD or a WARLORD from a Space Wolves successor Chapter, you can, when mustering your army, give one of the following Special-issue Wargear Relics to a SPACE WOLVES CHARACTER model in your army, or a CHARACTER model in your army that is drawn from a Space Wolves successor Chapter, instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
ADAMANTINE MANTLE
Flowing fur-lined cloaks or entire wolf pelts may be threaded with nano-braided adamantine, hide energy field projectors in leering, lupine skulls, or even be inlaid with concealed warding runes that are proof against even the strongest attacks.
Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.ARTIFICER ARMOUR
Crafted by the finest artificers of the Chapter, these ornately detailed suits of armour may be graven with details of the warrior’s heroic deeds, inlaid with snarling lupine motifs and inscribed with runes of protection. Such armour provides superior defensive capabilities that rival even Terminator plate.
The bearer has a Save characteristic of 2+ and a 5+ invulnerable save.DIGITAL WEAPONS
Concealed weapons may be fitted into bionic implants, the knuckles of a power-armoured gauntlet, the fanged maw of a sculpted wolf helm or countless other places. Some are lasers or small flame weapons, while others take the form of hidden power talons fitted to armoured boots. Short-ranged and powerful, they are typically triggered in the midst of melee to attack from an unexpected angle.
Each time the bearer fights, it can make 1 additional attack using the close combat weapon profile (see the Warhammer 40,000 Core Book). If that attack scores a hit, the target suffers 1 mortal wound and the attack sequence ends.FROST WEAPON
Amongst the most prized weapons of the sons of Russ - himself the Lord of Winter and War - these blisteringly cold weapons are specially crafted by a master Iron Priest. Some are forged from the diamond-sharp fangs of the Ice Kraken while others are shards of energised diamond, giving them the appearance of blades forged from purest ice.
When you give a model this Relic, select one of the following weapons that model is equipped with: lightning claw; master-crafted power axe; master-crafted power sword; power axe; power sword. Add 1 to the Strength and Damage characteristic of that weapon (if the model is equipped with two lightning claws, improve the characteristics of both weapons). That weapon (or weapons, if the model is equipped with two lightning claws) is considered to be a Chapter Relic.MASTER-CRAFTED WEAPON
Though the Space Wolves maintain many traditions that appear simple, atavistic or even barbarous, the exquisite workmanship poured into their deadly weapons is widely lauded. Entire halls and chambers in the Fang are hung with ornate arms, every one forged for one of the Chapter’s greatest heroes.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.MORKAI’S TEETH BOLTS
Tipped with slivers of dark, unmelting ice mined from the deepest caves on auspicious moonless nights, these bolts mark their luckless victims' very spirits, drawing the eye of Morkai to them.
When you give a model this Relic, select one bolt weapon that model is equipped with. When that model is chosen to shoot with, you can choose for that weapon to fire a Morkai’s Teeth bolt. If you do, you can only make one attack with that weapon, but if that attack scores a hit, the target unit is marked by Morkai until the end of the turn and the attack sequence ends. Each time an attack is made against a unit that is marked by Morkai, re-roll a wound roll of 1.RUNIC WEAPON
These graven and psychically conductive weapons are covered in ancient runes that glow red-hot when empyric power is channelled through them. Each is a unique and deadly tool of the Rune Priest’s art, carved with protective sigils and canticles of banishment that afford protection against the powers of the warp.
LIBRARIAN model only.WOLF TAIL TALISMAN
Although seen by the sons of Russ as tokens of luck and protection against evil, wolf tail talismans are regarded by most outside the Chapters of Russ' genetic legacy as trinkets of mere superstition. Yet whether through the power of the bearer’s belief, some attribute inherent in the creatures they are taken from or some stranger reason, these talismans appear to bestow the warrior with a measure of protection against malicious attacks.
In the Psychic phase, each time a model in the bearer’s unit would lose a wound as a result of a mortal wound, roll one D6; on a 4+, that wound is not lost.
Relics of the Watch FortressesIf your army is led by a DEATHWATCH WARLORD, you can, when mustering your army, give one of the following Relics of the Watch Fortresses to a DEATHWATCH CHARACTER model in your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Chapter Relics your models have on your army roster.
ADAMANTINE MANTLE
Though few of these flowing cloaks bear much more than cryptic watch fortress symbolism or simple patterns of office, within their fabric are hidden threads of braided adamantine that can withstand even the most determined enemy attack.
Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.ARTIFICER ARMOUR
Crafted by the finest artificers to the highest specifications, these ornate suits of armour provide superior protective capabilities that rival even Terminator plate. Some are engraved with depictions of the vile creatures the wearer has struck down during his long vigil.
The bearer has a Save characteristic of 2+ and has a 5+ invulnerable save.ARTIFICER BOLT CACHE
The greatest hunters of the Deathwatch may be gifted with autocalibrated bolts of exquisite and varied lethality, each uniquely forged for their personal weapons.
Bolt weapons that the bearer is equipped with gain the Special-issue Ammunition ability.BANEBOLTS OF ERYXIA
Arch-Magister Eryxia spent her entire life in search of the perfect bolt shell. She spent decades working with the Deathwatch, perfecting not only the specialist ammunition of their Chapter, but also their magazines. Some of her finest creations are still extant, housed within ammunition clips chased in platinum. Whatever the nature of the foe, just one of Eryxias Banebolts, when delivered to the centre mass, can slay its target in a second.
When you select this Relic, select one bolt weapon the bearer is equipped with. When that model is chosen to shoot with, if it does not fire special-issue ammunition, you can choose for that weapon to fire a Banebolt of Eryxia. If you do, you can only make one attack with that weapon, but that attack has a Strength characteristic of 6, an AP characteristic of -2 and a Damage of 3.DIGITAL WEAPONS
Digital weapons are concealed armaments fitted into ornamentation, bionic implants or the knuckles of a power-armoured gauntlet. Some fire high-powered lasers, toxin-coated nano-needles or far less common ammunition; the Deathwatch possess a great deal of undisclosed technology.
Each time the bearer fights, it can make 1 additional attack using the close combat weapon profile. Each time you make that attack, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.DOMINUS AEGIS
This artefact takes the form of an ornate tower shield; from its sculpted edge, it projects a hemispherical force field that protects all those within its reach. Carried to war by those kill teams expected toplunge into the heart of the xenos hordes, it has saved countless lives, the bearer and his team fighting to victory as the dome-like force field keeps the worst of the alien scum at bay.
Model with a storm shield, relic shield or combat shield only. This Relic replaces a storm shield, relic shield or combat shield.EYE OF ABIDING
This dark bronze bionic eye appears to be far in advance of any Imperial technology; its hidden workings contain a seemingly endless array of multiwave lenses, entropic filters and pan dimensional vitreous humours that cast aside the densest veil.
MASTER-CRAFTED WEAPON
Worked upon by the watch fortress’ experienced Techmarines, occupying the entire lives of mortal artificers and calibrated by specially sanctioned tech-magi, these priceless weapons are commissioned to honour the confirmed eradication of especially significant xenos horrors.
When you select this Relic, select one weapon the bearer is equipped with (this cannot be a Relic or a weapon whose profile includes the word 'master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.OSSEUS KEY
The ancient clavis known as the Osseus Key is said to be the most powerful of its kind. Where other such devices are made from sanctified platinum, the Osseus Key is made from the,hand and finger bones of deceased Imperial Fist heroes that fought in the Horus Heresy, scrimshawed with inhuman care and imbued with the fiercest machine spirits of the age. No portal can bar its bearer from entry, and no xenos machine can stand before his wrath.
WATCH MASTER only. The bearer has the following aura abilities:SPEAR OF THE FIRST VIGIL
This ancient vigil spear was presented to the first Watch Masters of the Deathwatch at the time of the Chapter s founding. Wound around its shaft in nano-script a molecule thick is the earliest known and most extensive example of the Litany Xenomortis; some verses are so archaic and esoteric that their true meaning is now unknown.
Model equipped with vigil spear only. This Relic replaces a vigil spear and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| Spear of the First Vigil (shooting) | |||||
| Spear of the First Vigil (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 |
Abilities (shooting): Special-issue Ammunition | |||||
| Spear of the First Vigil (melee) | |||||
| Spear of the First Vigil (melee) | Melee | Melee | +2 | -3 | 3 |
THE BEACON ANGELIS
The Beacon Angelis was devised to guide the Deathwatch to the threshold of the alien adversary. Housed within a reliquary, it calls out to the warriors’ augur arrays with the voices of a hundred electric cherubim, its summons so strong that it draws the righteous unto its locale regardless of what darkness may surround it.
Once per battle, if the bearer did not arrive as Reinforcements this turn, it can activate the Beacon Angelis. If it does, in the Reinforcements step of your Movement phase, you can select one friendly DEATHWATCH INFANTRY or DEATHWATCH BIKER unit that is either on the battlefield and did not arrive as Reinforcements this turn, is in a teleportarium chamber or is in Strategic Reserves. Remove that unit and set it up as Reinforcements wholly within 6" of the bearer and more than 9" away from any enemy models.THE BLACKWEAVE SHROUD
This hypermorphic bodyglove of uncertain origin is worn beneath a warriors armour, extending autonomous microfilaments that reinforce the ports to the wearers black carapace. It forms a fibrous medium that shields the warriors most vital biosystems.
THE SOUL FORTRESS
This psychoreactive coif enhances the wearers natural repugnance for his foes into a radiating barrier that rejects insidious mental incursion and dampens the spiritual manipulations of the xenos. With the Soul Fortress, xenos-hunting Librarians have delved into the dens of psychically gifted alien horrors without fear of taint, their minds girded against auras of soul-draining enervation.
LIBRARIAN model only.THE THIEF OF SECRETS
The power sword known as the Thief of Secrets is inhabited by a machine spirit that has an unquenchable thirst for knowledge. It has tasted the vitae of countless alien races, absorbing those liquids through auto-sanctified sanguinator-channels and codifying them through the honeycombed array oflogicum cells within. The biological secrets of many xenos races have thus been laid bare, allowing the blades user to modulate its power field, the better to slice through chitinous armour, rupture xenoform organs and burn out alien nervous systems with ease.
Model equipped with power sword, master-crafted power sword or xenophase blade only. This Relic replaces a power sword, master-crafted power sword or xenophase blade and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
| The Thief of Secrets | |||||
| The Thief of Secrets | Melee | Melee | +1 | -4 | 1 |
Abilities: Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time an attack made with this weapon is allocated to a TYRANIDS, AELDARI, ORK, NECRONS or T’AU EMPIRE model, that attack has a Damage characteristic of 2. | |||||
THE TOME OF ECTOCLADES
This grimoire, bound in the skin of the alien, holds the most powerful truths the Deathwatch have uncovered about their foes, both xenos and those who harbour them. The bearer can ascertain the vulnerabilities of those he is about to face - such knowledge has, in the past, saved not only the book’s custodian but entire worlds.
Once per battle, in your Command phase, you can use the Tome of Ectoclades. If you do, select one datasheet used by a unit from your opponent’s army. Until the start of your next Command phase, the bearer has the following ability: ‘Tome of Ectoclades (Aura): While a friendly DEATHWATCH CORE unit is within 6" of the bearer, each time a model in that unit makes an attack against a unit belonging to the selected datasheet, you can re-roll the wound roll.’VHORKAN-PATTERN AUSPICATOR
This omnikinoptic device was the only one of its kind to escape the purge that saw its creator executed. Telian Vhorkan, an accomplished scopticrat, created this scryer unit by incorporating his unwilling underlings into the auspicator’s enmeshed logic drives. From there, they plot oracular dynamics and feed the prophetic data to nearby receivers.
The bearer has the following ability: ‘Omnikinopticon (Aura): While a friendly DEATHWATCH CORE unit is within 6" of the bearer, each time a model in that unit makes a ranged attack against a unit that can FLY, add 1 to that attack’s hit roll.’
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To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity.
When a unit is destroyed, units from your army with this ability draw strength from death until the end of the turn.The RAVEN GUARD and SCOUT keywords are used in the following Space Marines datasheets:
The RAVEN GUARD and PHOBOS keywords are used in the following Space Marines datasheets:
By the time the enemy engages the Raven Guard, their rear lines are already in the talon-grip of the Chapter’s covert vanguard, choking them off from vital battlefield support.
The PHOBOS and CHARACTER keywords are used in the following Space Marines datasheets:
When the moment to land the killing blow comes, the White Scars descend upon their enemies with the huntsman’s keeneyed fury, and leave naught but bloody ruin in their wake.
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Astra Cartographica, Imperial Knights, Inquisition, Officio Assassinorum.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.The WHITE SCARS and TRANSPORT keywords are used in the following Space Marines datasheets:
White Scars infantry are masters of rapidly deploying from armoured transports, often before the vehicle has even halted!
The Great Khan espoused the value of circling the enemy warily and then striking suddenly from an unexpected quarter, the better to land the killing blow.
The VEHICLE and CHARACTER keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and CHARACTER keywords are used in the following Space Marines datasheets:
The Blood Angels would gladly put themselves in harm’s way to protect others, exemplifying the sacrifice of Sanguinius.
As the deeply ingrained memories of Sanguinius’ final battle flood the mind of a warrior lost to the Black Rage, they believe they are the Primarch himself, confronting the Arch-traitor.
Once per battle, when this model is selected to fight, it can use one of the Death Visions listed below. The same Death Vision cannot be used more than once per battle.Entering the bridge of the Arch-traitor’s flagship, all that stands between the warrior and Horus are a host of Traitor Legionnaires.
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are visible to it. If a model uses this Death Vision, then until that fight is resolved:Horus prepares to deliver the final strike against his brother, but when the fatal blow lands, his weapon somehow shatters against Sanguinius’ golden breastplate. The Blood Angels’ Primarch still lives and, with renewed hope, the duel continues...
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then until the end of that turn, this model has a 3+ invulnerable save.Striking at a chink in the Warmaster’s armour, this warrior attempts to land a killing blow to end the heresy in its tracks.
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then instead of making any attacks for that fight, both players roll off. If you win, select one of those enemy models: that model suffers D3+3 mortal wounds.The DARK ANGELS and CHARACTER keywords are used in the following Space Marines datasheets:
The Dark Angels’ commanders are expected to have prodigious tactical and martial skills. Even in this elite group, some individuals stand out.
Battle-brothers of the Deathwatch learn not only the many ways in which to slay the xenos, but also gain an understanding of the doctrines and tactics of fellow Chapters.
The bonds of the Salamanders’ brotherhood run deep.
When facing the largest enemies, Vulkan’s sons draw upon their gene-sire’s titanic might, their strength terrible to behold.
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Should an Ultramarines Sergeant show particular excellence in battle, they may be given the honour of bearing a Chapter relic into battle.
Even amidst the most intense firefights, the Ultramarines fire with pinpoint accuracy, every shot aimed for maximum efficacy and economy of killing power.
The Ultramarines are exemplars of precise and deadly battlecraft, and when roused, their wrath is inescapable.
The ULTRAMARINES and VEHICLE keywords are used in the following Space Marines datasheets:
As the Codex Astartes dictates, when the foe presses hard at one section of the Ultramarines’ battle line they are swift to concentrate their defensive fire to drive the threat back.
The LIBRARIAN keyword is used in the following Space Marines datasheets:
The STERNGUARD VETERAN SQUAD keyword is used in the following Space Marines datasheets:
The VANGUARD VETERAN SQUAD keyword is used in the following Space Marines datasheets:
The ASSAULT SQUAD keyword is used in the following Space Marines datasheets:
The ATTACK BIKE SQUAD keyword is used in the following Space Marines datasheets:
The BIKE SQUAD keyword is used in the following Space Marines datasheets:
The DEVASTATOR SQUAD keyword is used in the following Space Marines datasheets:
The TACTICAL SQUAD keyword is used in the following Space Marines datasheets:
The SCOUT keyword is used in the following Space Marines datasheets:
The APOTHECARY keyword is used in the following Space Marines datasheets:
Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Space Marines datasheets:
The CENTURION keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
– while a PROTEUS KILL TEAM unit only contains Deathwatch Terminators, it has the TERMINATOR keyword.The BIKER keyword is used in the following Space Marines datasheets:
– while a FORTIS KILL TEAM unit only contains Outriders, it has the BIKER keyword and loses the INFANTRY keyword.To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The VEHICLE keyword is used in the following Space Marines datasheets:
The RAVENWING keyword is used in the following Space Marines datasheets:
The CHAPTER MASTER keyword is used in the following Space Marines datasheets:
The WOLF GUARD keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and CHARACTER keywords are used in the following Space Marines datasheets:
The CAPTAIN keyword is used in the following Space Marines datasheets:
The CHAPLAIN keyword is used in the following Space Marines datasheets:
The TECHMARINE keyword is used in the following Space Marines datasheets:
The ANCIENT keyword is used in the following Space Marines datasheets:
The COMPANY CHAMPION keyword is used in the following Space Marines datasheets:
Through heroism on the field of battle and unwavering commitment to duty, Space Marines can ascend the ranks.
The and CHARACTER keywords are used in the following Space Marines datasheets:
The and DREADNOUGHT keywords are used in the following Space Marines datasheets:
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The and BIKER keywords are used in the following Space Marines datasheets:
– while a FORTIS KILL TEAM unit only contains Outriders, it has the BIKER keyword and loses the INFANTRY keyword.The INVADER ATV SQUAD keyword is used in the following Space Marines datasheets:
With decades of experience, the Apothecary confidently works with at high speed to return wounded brothers to the fray.
The LIEUTENANT keyword is used in the following Space Marines datasheets:
The SERVITOR keyword is used in the following Space Marines datasheets:
The BEAST keyword is used in the following Space Marines datasheets:
The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent strategic doctrines if doing so will lead to victory.
The CHARACTER keyword is used in the following Space Marines datasheets:
The PSYKER keyword is used in the following Space Marines datasheets:
In extremis, the Chapter Master of the Blood Angels will bestow one of their treasured relics to a worthy champion from one of their successor Chapters.
The SANGUINARY PRIEST keyword is used in the following Space Marines datasheets:
The LAMENTERS and INFANTRY keywords are used in the following Space Marines datasheets:
The LAMENTERS and BIKER keywords are used in the following Space Marines datasheets:
The Ravenwing are undisputed masters of mounted combat, and make for fast-moving targets that are difficult to draw a bead upon.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:The DEATHWING keyword is used in the following Space Marines datasheets:
The INNER CIRCLE keyword is used in the following Space Marines datasheets:
Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The RAVENWING and CAPTAIN keywords are used in the following Space Marines datasheets:
The DEATHWING and CAPTAIN keywords are used in the following Space Marines datasheets:
It is not unheard of for the Dark Angels to bestow ancient relics to worthy warriors of their successor Chapters.
The DEATHWING and INFANTRY keywords are used in the following Space Marines datasheets:
The IMPERIAL FISTS keyword is used in the following Space Marines datasheets:
Victory in the Feast of Blades brings rewards of favour and recognition for he who earns them.
The LIBRARIAN and IMPERIAL FISTS keywords are used in the following Space Marines datasheets:
The IRON HANDS keyword is used in the following Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
Should cogitation-choristry commend it, the Iron Council may bestow a relic of Medusa upon one of their successors for a time.
The IRON HANDS, CHARACTER and LIBRARIAN keywords are used in the following Space Marines datasheets:
The RAVEN GUARD keyword is used in the following Space Marines datasheets:
Pomp and ceremony are of little worth to Corax’s gene-sons, who instead favour tangible acts of faith and comradeship.
The RAVEN GUARD and LIBRARIAN keywords are used in the following Space Marines datasheets:
The SALAMANDERS keyword is used in the following Space Marines datasheets:
The respect of the Salamanders is not easily earned, but the trust so forged is sealed by the giving of powerful artefacts.
The LIBRARIAN and SALAMANDERS keywords are used in the following Space Marines datasheets:
The SWIFTCLAW keyword is used in the following Space Marines datasheets:
Unless tempered by the wise growls of a veteran, young blood claws eager to prove themselves will gladly plunge into any foe they can reach.
If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge, you must select the closest eligible enemy unit as one of the targets of that charge.Still revelling in their transhuman adaptations, a Great Company’s aggressive young warriors plunge headlong into battle in a furious display of innate talent, rigorous conditioning and recklessness.
If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models (excluding WOLF GUARD models) in this unit.There are few more meaningful tokens of brotherhood among the sons of Russ than the gifting of a war trophy - heavy with glory and steeped in tales of honour -from one warrior to another.
The ULTRAMARINES keyword is used in the following Space Marines datasheets:
It is not unheard of for the revered relics of the Ultramarines to be bestowed for a time upon a worthy successor Chapter as a mark of honour and respect.
The WHITE SCARS keyword is used in the following Space Marines datasheets:
Bequeathed by the White Scars, a relic of Chogoris is a mighty boon indeed.
The WHITE SCARS and LIBRARIAN keywords are used in the following Space Marines datasheets:
The BLACK TEMPLARS and CHAPLAIN keywords are used in the following Space Marines datasheets:
The BLACK TEMPLARS and INFANTRY keywords are used in the following Space Marines datasheets:
The BLACK TEMPLARS and BIKER keywords are used in the following Space Marines datasheets:
Only the most faithful are granted the right to bear the sacred relics of the Emperor on the battlefield.
The PRIMARIS and LIEUTENANT keywords are used in the following Space Marines datasheets:
The DREADNOUGHT keyword is used in the following Space Marines datasheets:
The LAND RAIDER keyword is used in the following Space Marines datasheets:
The REPULSOR keyword is used in the following Space Marines datasheets:
The REPULSOR EXECUTIONER keyword is used in the following Space Marines datasheets:
The STORMRAVEN GUNSHIP keyword is used in the following Space Marines datasheets:
The TRANSPORT keyword is used in the following Space Marines datasheets:
The DEATH COMPANY keyword is used in the following Space Marines datasheets:
– if inducted into the Death Company this unit obtains the DEATH COMPANY keyword (see The Lost rule).When a Blood Angels battle-brother succumbs to the Black Rage, their doom is assured. Yet before they fall, their murderous ferocity, inhuman strength and near supernatural resilience make them a terrifying threat to any enemy who dares stand in their path.
The DEATH COMPANY and CORE keywords are used in the following Space Marines datasheets:
The DEATH COMPANY and CHARACTER keywords are used in the following Space Marines datasheets:
– if inducted into the Death Company this unit obtains the DEATH COMPANY keyword (see The Lost rule).The KILL TEAM CASSIUS keyword is used in the following Space Marines datasheets:
The KILL TEAM keyword is used in the following Space Marines datasheets:
There are those who are expert in their watch fortress’ manifold battle tactics, and those whose focus is legend.
When faced with an array of missions to complete and varying enemies to lay low, the Deathwatch are highly adept at forming effective kill teams that mesh starkly diverse armour and equipment.
If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The PRIMARIS and ANCIENT keywords are used in the following Space Marines datasheets:
The PRIMARIS and CAPTAIN keywords are used in the following Space Marines datasheets:
The PRIMARIS and LIEUTENANTS keywords are used in the following Space Marines datasheets:
The INTERCESSOR SQUAD keyword is used in the following Space Marines datasheets:
The INCEPTOR SQUAD keyword is used in the following Space Marines datasheets:
The HIGH MARSHAL HELBRECHT and BLACK TEMPLARS keywords are used in the following Space Marines datasheets:
The EMPEROR’S CHAMPION keyword is used in the following Space Marines datasheets:
The BLACK TEMPLARS and CAPTAIN keywords are used in the following Space Marines datasheets:
The COMPANY CHAMPION and BLACK TEMPLARS keywords are used in the following Space Marines datasheets:
The COMPANY VETERANS and BLACK TEMPLARS keywords are used in the following Space Marines datasheets:
The PRIMARIS, CHARACTER and CRIMSON FISTS keywords are used in the following Space Marines datasheets:
The CRIMSON FISTS and INTERCESSOR SQUAD keywords are used in the following Space Marines datasheets:
The CRIMSON FISTS and REIVER SQUAD keywords are used in the following Space Marines datasheets:
The HELLBLASTER SQUAD and CRIMSON FISTS keywords are used in the following Space Marines datasheets:
The IMPERIAL FISTS and INFANTRY keywords are used in the following Space Marines datasheets:
The CAPTAIN and IMPERIAL FISTS keywords are used in the following Space Marines datasheets:
The CENTURION and IMPERIAL FISTS keywords are used in the following Space Marines datasheets:
The DREADNOUGHT and IMPERIAL FISTS keywords are used in the following Space Marines datasheets:
The IMPERIAL FISTS and VINDICATOR keywords are used in the following Space Marines datasheets:
The BATTLE LEADERS keyword is used in the following Space Marines datasheets:
The BLOOD CLAW keyword is used in the following Space Marines datasheets:
The REIVERS keyword is used in the following Space Marines datasheets:
The ULTRAMARINES and CAPTAIN keywords are used in the following Space Marines datasheets:
The ANCIENT and ULTRAMARINES keywords are used in the following Space Marines datasheets:
The ULTRAMARINES and HONOUR GUARD keywords are used in the following Space Marines datasheets:
The VICTRIX HONOUR GUARD and ULTRAMARINES keywords are used in the following Space Marines datasheets:
The ULTRAMARINES and VANGUARD VETERAN SQUAD keywords are used in the following Space Marines datasheets:
The STERNGUARD VETERAN SQUAD and ULTRAMARINES keywords are used in the following Space Marines datasheets:
Every Space Marine is a champion in their own right, a posthuman demigod who stands between Mankind and the darkness.
In times of great need, the Space Marine Chapters will unleash the full power of their armouries, equipping their battle-brothers with artefacts of extraordinary power.
To earn the respect and praise of your khan is to be gifted superlative tools of war to wield in their name.
The WHITE SCARS and CHARACTER keywords are used in the following Space Marines datasheets:
The heroes of the White Scars are storied veterans who combine cunning and experience with red-handed ferocity.
The IRON HANDS and DREADNOUGHT keywords are used in the following Space Marines datasheets:
More than one Iron Father in the Chapter’s history has known the honour of ascending to a Dreadnought sarcophagus.
The IRON HANDS and CHARACTER keywords are used in the following Space Marines datasheets:
This warrior has absorbed well the lessons his Primarch taught, and has mastered his Chapter’s ways of war.
The Iron Hands do not lack for optimised combat armaments, distributed to the most logical bearers before battle begins.
In times of great need, the Raven Guard issue their precious relics to whichever battle-brothers are best placed to employ them, paying little regard to matters of rank.
The RAVEN GUARD and CHARACTER keywords are used in the following Space Marines datasheets:
The most accomplished leaders of the Raven Guard are masters of every strategic doctrine laid down by Corvus Corax.
The heroes of the Ultramarines do not rest on their laurels. Rather, they strive all the harder to excel, for they recognise that only through excellence can they and their warriors prevail.
It is not unheard of for especially accomplished Imperial Fists Sergeants to be granted an artefact from the Phalanx’s Reclusiam.
The IMPERIAL FISTS and CHARACTER keywords are used in the following Space Marines datasheets:
The most accomplished officers amongst the Imperial Fists’ ranks are true paragons of battle, masters of the Codex Astartes’ tenets and unfaltering heroes to the last.
The greatest heroes of Nocturne are embodiments of Vulkan’s tenets and living monuments to his nobility.
Even amongst the rank and file of the Salamanders, artefacts of peerless craftsmanship can be found.
To triumph over the champions of other Imperial Fists successors requires a warrior of superlative skill and fortitude.
The BLACK TEMPLARS and CHARACTER keywords are used in the following Space Marines datasheets:
The leaders of the Black Templars must seek to emulate the example set by Sigismund himself, exhibiting strategic excellence worthy of the sons of Dorn. Such warriors command the greatest hosts, and leave a legacy of successful crusades behind them.
The crusade ships of the Black Templars maintain vast armouries of blessed weapons and sacred artefacts.
The EXORCISTS and CORE keywords are used in the following Space Marines datasheets:
The EXORCISTS and CHARACTER keywords are used in the following Space Marines datasheets:
The Chapter houses a series of cults, each a proud sub-sect with traditions and associations concerning the role of a battle-brother on the battlefield.
The BLOOD RAVENS and LIBRARIAN keywords are used in the following Space Marines datasheets:
1CP | ||
CHIEF LIBRARIAN Blood Ravens Stratagem As masters of the psychic arts, the Chief Librarians of the Blood Ravens can direct the energies of the immaterium with incredible precision and power. Use this Stratagem before the battle. Select one BLOOD RAVENS LIBRARIAN model from your army. That model gains the CHIEF LIBRARIAN keyword and the following ability: ‘Chief Librarian: This model knows one additional psychic power from their chosen discipline and can attempt to deny one additional psychic power in your opponent’s Psychic phase.’ You can only use this Stratagem once per battle. | ||
Some veterans have served many vigils, and though they have risen to high ranks within their own Chapter will gladly return to the Deathwatch at a lower position.
1CP | ||
ATTACK SQUADRON Specialist Detachment Stratagem Dust clouds billow behind the Ravenwing Attack Squadron as it hurtles into battle. Striking swiftly, the 2nd Company huntsmen drive hard into the midst of the enemy. Use this Stratagem when choosing your army. Pick a DARK ANGELS Detachment from your army to be a Ravenwing Attack Squadron Specialist Detachment. RAVENWING units in that Detachment gain the ATTACK SQUADRON keyword. | ||
1CP | ||
CRIMSON FISTS LIBERATOR STRIKE FORCE Specialist Detachment Stratagem The daemonic siege on Rynn’s World was finally lifted by the arrival of the Indomitus Crusade. The beleaguered Crimson Fists had their ranks bolstered by Primaris veterans of Rogal Dorn’s heritage. Use this Stratagem when choosing your army. Pick a CRIMSON FISTS Detachment from your army to be a Crimson Fists Liberator Strike Force Specialist Detachment. PRIMARIS CHARACTERS, INTERCESSOR SQUADS, REIVER SQUADS and HELLBLASTER SQUADS in that Detachment gain the LIBERATOR STRIKE FORCE keyword. | ||
1CP | ||
IMPERIAL FISTS SIEGEBREAKER COHORT Specialist Detachment Stratagem Countless fortifications have fallen to the concentrated fury of an Imperial Fists Siegebreaker Cohort. Use this Stratagem when choosing your army. Pick an IMPERIAL FISTS Detachment from your army to be a Siegebreaker Cohort Specialist Detachment. CAPTAINS, CENTURIONS, DREADNOUGHTS and VINDICATORS in that Detachment gain the SIEGEBREAKER COHORT keyword. | ||
1CP | ||
INDOMITUS CRUSADERS Specialist Detachment Stratagem In the wake of the Great Rift, the Indomitus Crusade battled to retake Imperial worlds plagued by the forces of Chaos. Use this Stratagem when choosing your army. Pick a Space Marines Detachment from your army to be an Indomitus Crusaders Specialist Detachment. PRIMARIS CAPTAINS, PRIMARIS LIEUTENANTS, PRIMARIS ANCIENTS, INTERCESSOR SQUADS and INCEPTOR SQUADS in that Detachment gain the INDOMITUS CRUSADER keyword. | ||
1CP | ||
STALKER PACK Specialist Detachment Stratagem From the shadows come Space Wolves Stalker Packs, pursuing their quarry with unwavering ferocity. Once the enemy realises they are being pursued, it is often too late to evade their fate. Use this Stratagem when choosing your army. Pick a SPACE WOLVES Detachment from your army to be a Stalker Pack Specialist Detachment. BATTLE LEADERS, BLOOD CLAWS and REIVERS in that Detachment gain the STALKER PACK keyword. | ||
1CP | ||
SWORD BRETHREN Specialist Detachment Stratagem It is the ambition of every Black Templar Initiate to be elevated to the esteemed ranks of the Sword Brethren, for these warrior-knights are the elites of their Chapter. Use this Stratagem when choosing your army. Pick a BLACK TEMPLARS Detachment from your army to be a Sword Brethren Specialist Detachment. HIGH MARSHAL HELBRECHT, EMPEROR’S CHAMPION, CAPTAINS, COMPANY CHAMPIONS and COMPANY VETERANS in that Detachment gain the SWORD BRETHREN keyword. | ||
1CP | ||
VICTRIX GUARD Specialist Detachment Stratagem The Victrix Guard are veteran warriors with countless centuries of combat experience between them. Use this Stratagem when choosing your army. Pick an ULTRAMARINES Detachment from your army to be a Victrix Guard Specialist Detachment. CAPTAINS, ANCIENTS, HONOUR GUARD, VICTRIX HONOUR GUARD, VANGUARD VETERAN SQUADS and STERNGUARD VETERAN SQUADS in that Detachment gain the VICTRIX GUARD keyword. | ||
The lords of the Fang are stern but generous masters, who may reward a worthy warrior with an artefact of great power.
The SPACE WOLVES and CHARACTER keywords are used in the following Space Marines datasheets:
The greatest champions of Fenris have hunted near-mythical monsters, bested dark champions and waded through seas of blood - throughout all, howling with joy in the face of death.
Those who exemplify the finest qualities of the Blood Angels will be entrusted to bear powerful wargear into battle.
The noble lords of the Blood Angels are mighty warriors indeed, but even within this exalted brotherhood, some heroic individuals stand out amongst their peers.
The BLOOD ANGELS and VEHICLE keywords are used in the following Space Marines datasheets:
The FLY keyword is used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit gains the FLY keyword.
– while a INDOMITOR KILL TEAM unit only contains Inceptors, it has the FLY keyword.Chambers flooded with nitro-sanctified unguents, Lucifer-pattern engines bellow their fury and propel Blood Angels tanks into battle at breakneck speed.
On occasion, a junior-ranking leader will demonstrate ability expected only of those of much loftier rank. Such individuals are highly rewarded, and marked for greater things.
The Dark Angels’ goals are impossible to understand.
The DEATHWATCH and CHARACTER keywords are used in the following Space Marines datasheets:
Some of the Deathwatch’s champions have unparalleled records of service, their capacity for slaying the xenos a true gift.
In missions with certain classes of extremis threat rating, the wardens of the Black Vault may grant an exceptional artefact to a veteran warrior of proven skill in the eradication of the xenos.
The RAVEN GUARD and INFANTRY keywords are used in the following Space Marines datasheets:
The deadliest strike comes always from the least expected quarter. So taught Corax.
The SPACE WOLVES and INFANTRY keywords are used in the following Space Marines datasheets:
The most successful hunts are those where the prey doesn’t know they are being hunted.
The DEATHWATCH and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in the following Space Marines datasheets:
– while a FORTIS KILL TEAM unit only contains Outriders, it has the BIKER keyword and loses the INFANTRY keyword.Utilising the arcane secrets of teleportation technology, the Deathwatch burst from nowhere to attack.
The Raven Guard are masters of infiltration, slipping unseen across the battlefield before striking from the shadows to annihilate their foes with gun and blade.
The Ultramarines’ strategic mastery is such that they know equally well when new tactics are required, and when relentless repetition will win the day.
The Codex Astartes makes provision for a great variety of strategic ruses intended to wrong-foot the foe.
The Castellans of the Rift set up forward positions, creating a defensive line as part of their tactics to halt the enemy advance.
So lost to rage are the Death Company that they surge unstoppably into battle, eagerly outpacing their brothers.
The Ravenwing are expert scouts as well as hunters, and take advantage of these skills to move to the most advantageous positions before battle begins.
The CORVUS BLACKSTAR keyword is used in the following Space Marines datasheets:
Unknown stealth technologies are hidden within each Corvus Blackstar.
To the Imperial Fists, pain is but another didactic tool, a reminder of what their forebears endured without complaint and which they, too, must weather unwavering.
The SALAMANDERS and CHARACTER keywords are used in the following Space Marines datasheets:
The sons of Vulkan have always evinced a tenacious hold upon life while their enemies yet live.
The SALAMANDERS and INFANTRY keywords are used in the following Space Marines datasheets:
Such is their famed endurance that the Salamanders are able to stand firm amidst storms of small-arms fire and lesser blows.
Legendary deeds in the midst of battle are an intoxicating mead. Those of the hero’s retinue are inspired to greater feats of daring and valour, proving themselves worthy of their champion.
The Chapter's orbiting star ships stand ready to unleash hell.
The ADEPTUS ASTARTES and MACHINE SPIRIT keywords are used in the following Space Marines datasheets:
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and critical systems are failing.
At the most critical time, Reivers engage their armour's enhanced features to terrify and disrupt the enemy as much as possible.
The ADEPTUS ASTARTES and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The WULFEN and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The DEATH COMPANY and DREADNOUGHT keywords are used in the following Space Marines datasheets:
Each fallen champion who rests within the sarcophagus of a Dreadnought has seen a thousand battles and slain foes beyond counting. All such noble warriors are immensely inspiring to their battle-brothers.
Even under heaviest fire, the voices of the Chaplains ring out above the fray, exhorting those in their charge to ever greater acts of heroism.
At a critical point in the battle, the Black Templar host channels its fervour into their strikes, breaking the back of the enemy force in a hatred-fuelled flurry of blows.
The BLACK TEMPLARS and CORE keywords are used in the following Space Marines datasheets:
The presence of these black-clad killers can force any challenger to back down, lest the wrath of the Emperor be visited upon them.
The VOXBREAKER AUSPEX keyword is used in the following Space Marines datasheets:
– if equipped with the this unit gains the VOXBREAKER AUSPEX keyword.Equipped with an elaborate auspex unit, some Infiltrator specialists are skilled in cracking the foe's transmissions and scanning for threats. Relayed information from the data-spectral realm enables their allies to anticipate enemy activity.
The SPACE WOLVES and CAVALRY keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and BIKER keywords are used in the following Space Marines datasheets:
Every son of Russ feels the instinctive feral impulses flood through them in battle, a howling and vicious urge to hunt.
Having stalked their prey or run them to ground, all that remains is to go for the enemy’s weakest points, to rip them out in a furious blood-letting.
Sanguinary Priests refuse to let any of their Primarch’s blood fall.
In times of great desperation, fury and ferocity can be a warrior’s strongest allies.
The SERVITORS keyword is used in the following Space Marines datasheets:
Dark Angels commanders know that adaptability in the heat of battle is key to victory, and are decisive in taking action to overcome their foes.
At the most vital point in battle, the Dark Angels channel all their focus and aggression to smash the foe.
The WATCH MASTER keyword is used in the following Space Marines datasheets:
Only a truly versatile approach to warfare allows the tactical genius of a Watch Master to best the myriad xenos foes they face.
Multifaceted tactical awareness and advanced strategic bioscryers enable the Deathwatch to smoothly switch their combat priorities.
The ADEPTUS ASTARTES and CHAPLAIN keywords are used in the following Space Marines datasheets:
Fuelled by battlefield adrenaline, the Chaplain recites his litanies with even greater fervour, inspiring the warriors around him.
The WHITE SCARS and BIKER keywords are used in the following Space Marines datasheets:
To the natives of Chogoris, mounted combat comes as easily and naturally as breathing. In the White Scars these skills are honed to a lethal edge.
White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle.
Like zephyrs dancing across the Chogorian steppes, the White Scars weave lithely around incoming fire.
The deviant war engines of the foe are works of heresy in its most brazen form, for they offend the sight of Emperor and Omnissiah both. End them swiftly.
Often inloaded via simulus chambers before the battle even begins, pre-cogitated fire solutions aid inescapable accuracy.
Having laid a careful ambush for the enemy, the Raven Guard line up killing shots with their small arms and unleash a lethal fusillade against the foe’s weak spots.
The ULTRAMARINES and INFANTRY keywords are used in the following Space Marines datasheets:
The ULTRAMARINES and BIKER keywords are used in the following Space Marines datasheets:
Each squad within an Ultramarines strike force at war is ready to switch to a new combat doctrine at a moment’s notice.
Every true son of Dorn knows how to swiftly fortify even the most untenable of positions.
The sons of Dorn favour heavy weaponry and explosives, applying these blunt and decisive solutions wherever possible.
The Salamanders are well practised in blistering, short-range firefights, each step forwards echoed by bursts of gunfire.
Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.
The PHOBOS keyword is used in the following Space Marines datasheets:
At the opportune moment, Space Marine infiltration units slip away from battle, only to relocate and strike the foe again.
The ADEPTUS ASTARTES and BIKER keywords are used in the following Space Marines datasheets:
– while a FORTIS KILL TEAM unit only contains Outriders, it has the BIKER keyword and loses the INFANTRY keyword.The LAND SPEEDER keyword is used in the following Space Marines datasheets:
The STORM SPEEDER keyword is used in the following Space Marines datasheets:
Space Marine pilots receive advanced training in handling their vehicles, and have preternatural reaction speeds.
The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
A measured advance allows Space Marines to unleash a steady stream of fire.
The ARTILLERY keyword is used in the following Space Marines datasheets:
It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war.
The IRON HANDS and TECHMARINE keywords are used in the following Space Marines datasheets:
Some gifted warriors can understand and heal the agonies of war engines with great ease.
The BLACK TEMPLARS and LAND RAIDER CRUSADER keywords are used in the following Space Marines datasheets:
The Black Templars use of the Crusader-pattern Land Raider is unparalleled. These vehicles roar into the very teeth of the enemy's guns before disgorging their deadly cargo into the heart of the foe.
The BLOOD ANGELS, CORE and JUMP PACK keywords are used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit gains the JUMP PACK keyword.The Blood Angels soar high, masters of the war-torn skies.
Forsaking all firepower, the Ravenwing gun their engines and advance and breakneck speeds.
The DEATHWATCH and JUMP PACK keywords are used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit gains the JUMP PACK keyword.
– while a INDOMITOR KILL TEAM unit only contains Inceptors, it has the JUMP PACK keyword.The INDOMITOR and KILL TEAM keywords are used in the following Space Marines datasheets:
The PROTEUS and KILL TEAM keywords are used in the following Space Marines datasheets:
With a blaze of jump pack exhaust, the foe can be driven back and the mobile warriors’ brothers given space to unleash death.
Deathwatch bikers are fierce hunters of the most evasive xenos.
The ADEPTUS ASTARTES and REPULSOR FIELD keywords are used in the following Space Marines datasheets:
Crews of gravitic battle tanks can discharge directed pulses of gravitic force through their ventral plates.
The White Scars break away from their foes, laying down withering fire to butcher those foolish enough to give chase.
The Path of Ambush teaches that a feigned retreat can be used to over-extend and punish eagerly pursuing foes.
The Ultramarines know precisely when to give ground in order to leave their enemies floundering before surging back into the fight and driving them from the field in disarray.
The SABOTEUR EXPLOSIVE PACK keyword is used in the following Space Marines datasheets:
– if equipped with the this unit gains the SABOTEUR EXPLOSIVE PACK keyword.The datasheets using BUILDING keyword can be found in the following Factions:
Unaligned: Unaligned.The BUILDING keyword is used in the following datasheets:
Infiltrator saboteurs often carry a deadly array of munitions for breaching enemy structures and other demolitions work. These packs can also be used against enemy war engines or hulking monstrosities, clamped onto their foe before remote detonation.
Although stubborn warriors, even the resolute Dark Angels know that a fighting retreat can be the wisest course of action.
The Salamanders’ focus on victory is unwavering and uncompromised.
The WOLFSPEAR and CORE keywords are used in the following Space Marines datasheets:
No foe can escape the hunt, nor hide from the master trackers of the Wolfspear.
The SPACE WOLVES and WOLF PRIEST keywords are used in the following Space Marines datasheets:
Learned in arcane biomechanics and chirurgery, Wolf Priests apply their rough surgery, shamanistic rites and medicinal balms to drag warriors back from the gates of Morkai’s realm of death.
The Blood Angels are masters of aerial assault, leaping from aircraft with jump packs roaring to plunge into the heat of battle.
The WHITE SCARS and INFANTRY keywords are used in the following Space Marines datasheets:
Many attempt to flee from the White Scars’ wrath like prey put to flight. Yet the huntsmen of Chogoris are not so easily evaded.
The Black Templars rarely permit their foes to retreat. Every avenue of escape is closed by glowing blades and revving chainswords.
Nearby motion and radiation signatures are detected by a handheld device, forewarning the bearer of ambushes.
The SPACE WOLVES and PSYKER keywords are used in the following Space Marines datasheets:
Where the Rune Priest unleashes his might, blinding Fenrisian tempests are sure to follow.
The BLOOD ANGELS and PSYKER keywords are used in the following Space Marines datasheets:
The Blood Angels are numbered amongst the most psychically gifted of all the Space Marine Chapters.
What purchase can the madness of the warp find on the minds and souls of those who would make themselves machines?
The Black Templars’ zealous hatred of heretical sorcery steels their minds and bodies against psychic assaults.
The ordeals of the Halls of Tempering grant heightened spiritual resilience to those who survive them.
Imbued with the cunning psychic might of the Rune Priests, shamanistic totems, tattoos and fetishes are a potent shield against the foul sorcery of witches.
When the fighting is at its fiercest, the Terminator-armoured warriors of the Chapter truly show their quality.
The IRON HANDS and INFANTRY keywords are used in the following Space Marines datasheets:
It is not a difficult sum for a warrior of the Iron Hands to cogitate, that his commanding officers’ lives are worth more to the Imperium than his own.
The ULTRAMARINES and CHAPTER MASTER keywords are used in the following Space Marines datasheets:
The ULTRAMARINES and LIEUTENANT keywords are used in the following Space Marines datasheets:
The heroes of Ultramar are amongst the most skilled and inspirational orators in the entire Imperium. When they speak, their words are law.
The BLACK TEMPLARS, CORE and MK X GRAVIS keywords are used in the following Space Marines datasheets:
To be entrusted with a holy flame weapon is a great honour among the warriors of the crusade. It is their duty to ensure that the greatest heretics are suitably punished with purifying flame.
1CP | ||
HEROES OF RYNN’S WORLD Crimson Fists Stratagem The Crimson Fists strike out at threats upon beleaguered Imperial worlds, liberating them one by one as they did their home planet. Use this Stratagem at the start of your Shooting phase. Pick a LIBERATOR STRIKE FORCE unit from your army. Until the end of the phase, each time you roll an unmodified hit roll of 6 for an attack made by that unit’s ranged weapons, that attack inflicts 2 hits instead of 1. | ||
1CP | ||
SEISMIC DEVASTATION Imperial Fists Stratagem Under the ferocious barrage of attacks unleashed by the Siegebreaker Cohort, barricades collapse and even armoured vehicles are torn into flaming ruin. Use this Stratagem at the start of the Shooting phase or Fight phase. Pick a SIEGEBREAKER COHORT unit from your army. Each time you roll an unmodified wound roll of a 6 for an attack made by that unit that targets an enemy VEHICLE that phase, that attack inflicts a mortal wound in addition to its normal damage. | ||
Flakk missiles are designed to eliminate aircraft by unleashing a payload of shrapnel that shreds armour and vital systems.
Originally devised to counter large Tyranid bio-forms, hellfire rounds fill the target with mutagenic acid upon detonation.
The ADEPTUS ASTARTES and SHOCK GRENADES keywords are used in the following Space Marines datasheets:
– while a SPECTRUS KILL TEAM unit contains any Reivers, it has the SHOCK GRENADES keyword.The LAND SPEEDER STORM keyword is used in the following Space Marines datasheets:
Space Marine forces use shock grenades and similar weapons to stun and distract the enemy with blinding light and raucous noise.
The WHIRLWIND keyword is used in the following Space Marines datasheets:
Few indeed are the foes who can hope to escape the savage barrage of Space Marine artillery with their wits intact.
The THUNDERFIRE CANNON keyword is used in the following Space Marines datasheets:
These shells burrow deep into the ground before detonating; though the force of the blast is reduced, the resulting shock wave is sufficient to hurl the foe from their feet.
Switching weapons to full auto, the Space Marines unleash a short-lived but inescapable hail of fire.
The IMPERIAL FISTS and CORE keywords are used in the following Space Marines datasheets:
The sons of Dorn maintain strict fire discipline, standing shoulder to shoulder as they unleash devastating volleys of bolt rounds into the foe.
A hail of handheld ordnance deployed at the crucial moment can sweep an area clear in a bloody heartbeat.
The ability to hose your foe in bolter fire while battling toe to toe has proven vital across countless trenches and battlements.
No warriors can coax the searing spirits of flamers to brighter or more destructive life than those from volcanic Nocturne.
Even in the press and whirl of close combat, the fires of Nocturne are undimmed, a roaring inferno consuming the foe.
The Salamanders’ expertise with weapons that recall their volcanic heritage is unmatched.
Refusing to give their secured ground easily, Castellans of the Rift defend Imperial territory with all their might.
The Castellans regroup to launch a new strike at the enemy, retaining the initiative and keeping the foe on their toes.
The CASTELLANS OF THE RIFT and CORE keywords are used in the following Space Marines datasheets:
The Castellans hold firm in the face of charging foes, waiting until they can see the white of their eyes before opening fire.
Trusted Neophytes will sometimes be permitted to carry a supply of these shells into battle. Fitted with a thermite core, as they strike the foe they ignite, bringing the burning wrath of the Emperor to the target.
It is the divine command of the God-Emperor that the Black Templars bring ruin to Humanity’s foes. In battle they are never still, surging towards the enemy, bolters blazing.
Amongst the rarest forms of special issue ammunition available to the Deathwatch, these bolts are handed out, a few each, to warriors sent on investigative missions, lest they encounter a foe their usual wargear cannot best.
Specialised kill teams within a Kill Team Strike Force eliminate their chosen prey with extreme prejudice.
The MARKSMAN TARGET-TRACKER keyword is used in the following Space Marines datasheets:
– if equipped with the this unit gains the MARKSMAN TARGET-TRACKER keyword.Specialised target acquisition devices coupled with their bearer's exceptional marksman instincts enable their squad to identify key enemy combatants, feeding targeting data directly to their visors.
There comes a crucial juncture in many battles where opportunity presents a key enemy target for the perfect shot. Whether the culmination of patiently outmanoeuvring the enemy or sheer fate, if the moment is seized, it can turn the tide of whole wars, sending far larger forces into rout.
Vanguard Spearheads utilise advanced scanning equipment and orbital augurs to grant them an awareness of the battle-sphere's layout few forces can match. With such tactical advantage, they make pinpoint shots into enemy strongpoints and through dense defence lines, driving the foe out of cover and onto the blades of the Spearhead's encircling executioners.
The SILVER TEMPLARS, PRIMARIS and CORE keywords are used in the following Space Marines datasheets:
The Silver Templars view all battles, no matter their scale, as a duel between two gestalt opposed combatants. Their battle strategies thus focus on how best to deliver the killing blow that swiftly and decisively ends that duel.
1CP | ||
A HATED FOE Crimson Fists Stratagem Long have the Crimson Fists fought against the Ork empires infesting the Loki Sector and beyond. They have learned much from their battles about how best to slay these brutish xenos. Use this Stratagem at the start of the phase. Select one CRIMSON FISTS unit from your army. Until the end of the phase you can re-roll wound rolls for attacks made by that unit when targeting ORK units. | ||
1CP | ||
SLAY THE TYRANT Crimson Fists Stratagem Since the Indomitus Crusade bolstered their ranks, the Crimson Fist have redoubled their efforts to liberate planets enslaved by xenos tyrants, a task that can only be ultimately achieved by cutting the head from the body. Use this Stratagem at the start of the phase. Select one CRIMSON FISTS unit from your army. Until the end of the phase add 1 to hit rolls for attacks made by that unit when targeting CHARACTERS. | ||
The heightened senses of the Space Wolves allow them to sniff out prey wherever, or however, it is hidden.
The Deathwing have learned to begin their sweeping fire patterns immediately upon their arrival from teleportation.
Upon detonation, a stasis shell momentarily freezes time.
The RAVENWING and LAND SPEEDER keywords are used in the following Space Marines datasheets:
The RAVENWING and STORM SPEEDER keywords are used in the following Space Marines datasheets:
Ravenwing Land Speeders and Storm Speeders gather and relay targeting data to the rest of the Chapter.
The Rock’s Armoury houses all manner of ancient wonders.
Engaging oracular ballistic contra-auguries, the Deathwatch erect a web of firepower that even their swift Aeldari targets cannot evade through their trickery.
Individual shells are loaded when optimised volleys are required.
Logic dictates that, once a foe has been marked for destruction, the Iron Hands must not relent until the target is annihilated.
The IRON HANDS and VEHICLE keywords are used in the following Space Marines datasheets:
Carefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its chosen target.
Ultramarines fight as the Codex dictates, eschewing individual glory to function as a disciplined, cohesive killing machine.
Long have the Crimson Fists fought against the Ork empires infesting the Loki Sector and beyond. They have learned much about how best to slay these brutish xenos.
There is no bastion or fastness, no redoubt, bulwark or strongpoint that the Imperial Fists cannot reduce to ruin.
The Crimson Fists have earned a reputation for liberating planets enslaved by tyrants, slaying the despots themselves so that their power base crumbles.
The Imperial Fists are masters in the art of crippling the enemy’s mobile artillery and siege engines.
The SALAMANDERS and CORE keywords are used in the following Space Marines datasheets:
Only where the battle is fiercest and the enemy can be faced eye to eye can the Salamanders truly be tested.
When their prey is bleeding out, the Wolfspear strike hardest to deliver the killing blow.
Daemonic possession gives each battle-brother of the Exorcists a personal revelation about the nature of daemonkind, and with this knowledge they banish their foe.
When fighting as part of Vanguard Spearhead, Space Marines utilise the sophisticated ocular systems of their Phobos armour to greater efficacy. Sharing combat data across inter-squad networks, they identify weaknesses in even the most resilient foe, deficiencies which precise attacks can take advantage of.
The CRIMSON FISTS and INFANTRY keywords are used in the following Space Marines datasheets:
1CP | ||
BOLTER DRILL Crimson Fists Stratagem The Crimson Fists maintain strict fire discipline at all times, standing shoulder to shoulder with their battle-brothers as they unleash devastatingly accurate volleys of bolter fire into the foe. Use this Stratagem just before a CRIMSON FISTS INFANTRY unit attacks in the Shooting phase. Until the end of the phase, each time you make a hit roll of 6+ for a model from that unit firing a bolt weapon, that model can immediately make another hit roll using the same weapon at the same target (these bonus attacks cannot themselves generate any further attacks). For the purposes of this Stratagem, a bolt weapon is any weapon profile whose name includes the word 'bolt’ (e.g. boltgun, bolt rifle, heavy' bolter, boltstorm gauntlet). Duty’s Burden and Pedro Kantor’s Dorn’s Arrow are also bolt weapons. | ||
Extensive experience has taught the Deathwatch to pulverise and sunder Necrons with bolt and blade even after they fall.
The TYRANIDS and SYNAPSE keywords are used in the following Tyranids datasheets:
The Deathwatch know better than any the value of eliminating the leader-beasts that coordinate Tyranid swarms in battle, as well as the optimum ganglions to aim for to ensure neural haemorrhage.
The VETERAN INTERCESSOR SQUAD keyword is used in the following Space Marines datasheets:
The combination of superhuman reflexes and bolter-drills means Space Marine Intercessors can produce a devastating rate of fire.
Space Marine riders and pilots rely on their post-human reflexes to weave around incoming.fire.
The ADEPTUS ASTARTES and SMOKESCREEN keywords are used in the following Space Marines datasheets:
– if equipped with the Smokescreen this unit gains the SMOKESCREEN keyword.
– while a SPECTRUS KILL TEAM unit contains any Infiltrator or Incursor models, it has the SMOKESCREEN keyword.
– if equipped with the Auto launchers this unit gains the SMOKESCREEN keyword.Throwing down a hail of smoke grenades or deploying their smoke launchers, the Space Marines screen themselves from the enemy.
The Salamanders are amongst the most noble and selfless of the Adeptus Astartes, laying down their lives in others’ defence.
The CASTELLANS OF THE RIFT, CORE and INFANTRY keywords are used in the following Space Marines datasheets:
Even when under extremely heavy fire, the Castellans of the Rift hold their ground.
The RAVENWING and VEHICLE keywords are used in the following Space Marines datasheets:
Pushing themselves and their craft to the limit, Ravenwing pilots perform a series of death-defying aerial manoeuvres to avoid enemy fire.
With a shrill binharic screech, these arcane devices exorcise T’au targeting data in a heartbeat.
1CP | ||
PARAGONS OF DORN Crimson Fists Stratagem The Crimson Fists Primaris Marines are exemplars of their primogenetor, and they share his discipline under pressure. When they lay down a volley of return fire, their efficiency and speed borders on the supernatural. Use this Stratagem at the end of an enemy Shooting phase. Pick a LIBERATOR STRIKE FORCE unit from your army that was targeted by one or more attacks this phase. That unit can immediately shoot as if it were your Shooting phase. | ||
The PRIMARIS keyword is used in the following Space Marines datasheets:
Space Marines can fight through even the most grievous of wounds.
The MK X GRAVIS keyword is used in the following Space Marines datasheets:
Those clad in Gravis armour are walking ceramite strongpoints.
By trusting in the ironclad gifts of the Omnissiah that stud their flesh, the Iron Hands can withstand even the most punishing attacks of their enemies.
When a battle-brother is gripped in the darkest depths of the Black Rage, only the direst of wounds can penetrate the madness and lay them low.
The ADEPTUS ASTARTES and ASSAULT LAUNCHERS keywords are used in the following Space Marines datasheets:
– if equipped with the Centurion assault launcher this unit gains the ASSAULT LAUNCHERS keyword.
– if equipped with the Ironclad assault launchers this unit gains the ASSAULT LAUNCHERS keyword.Assault launchers fire salvoes of explosive charges at the enemy, causing horrific damage to those who are caught out of cover.
There is much honour in being the first to strike at the foe, and the White Scars race one another to claim that prize.
The RAVEN GUARD and JUMP PACK keywords are used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit gains the JUMP PACK keyword.The Raven Guard swoop into battle like dark-winged angels of vengeance.
Raven Guard enacting this ancient tactic focus all their aggression against a priority target of assassination.
Sensing when an enemy is weakened and fearing for its survival, the Wolfspear emerge from the shadows for a rapid strike.
1CP | ||
PACK KILLERS Space Wolves Stratagem With the scent of blood in their nostrils, the Stalker Pack first tempt their foe, testing out weaknesses in the enemy lines, before descending with murderous intent. Use this Stratagem after a STALKER PACK unit makes a charge move. Pick another friendly STALKER PACK unit within 12" of the unit that charged. Until the end of that phase, you can roll 3D6 when making Charge moves with that unit and discard the dice with the lowest score. | ||
The SPACE WOLVES and BEAST keywords are used in the following Space Marines datasheets:
Where the sons of Russ hunt, the wolves of Fenris are never far behind, the beasts seeing them as their pack leaders.
The ADEPTUS ASTARTES and JUMP PACK keywords are used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit gains the JUMP PACK keyword.
– while a INDOMITOR KILL TEAM unit only contains Inceptors, it has the JUMP PACK keyword.Space Marines with jump packs crash into combat with bonebreaking force.
White-armoured bikers hit the enemy lines like fulminating spears of lightning from the glowering clouds of Chogoris.
When fighting to secure key ground, the Castellans of the Rift tap into their last reserves of strength to ensure victory.
Pre-plotted and painstakingly cogitated defensive fire-patterns cut the onrushing foe to pieces.
Once the Castellans of the Rift set their minds upon a goal, only the most resolute of foes can stop them.
The inter-pack dynamism of the Space Wolves ensures a fluid coordination of support that sees the Chapter’s battle-brothers launch themselves at the enemy’s throats from unexpected quarters.
Regardless of their origins, all Black Shields fight with a grim and stubborn fury to prove their loyalty to the Imperium.
As the Orks begin their stampeding charge, the Deathwatch hurl tanglefoot grenades into their midst.
The SANGUINARY GUARD keyword is used in the following Space Marines datasheets:
The Sanguinary Guard exemplify the noble heritage of Sanguinius, leaping to their battle-brothers' defence.
3CP | ||
STRIKE FIRST, FOR ULTRAMAR! Ultramarines Stratagem As the enemy close in, the Victrix Guard hold their weapons ready to deliver the first blow. Use this Stratagem at the end of your opponent’s Charge phase. Pick a VICTRIX GUARD unit from your army that was charged this phase, or that performed a Heroic Intervention this phase. That unit can immediately pile in and fight as if it were the Fight phase (doing so does not prevent the unit from being picked to fight in the Fight phase of that turn). | ||
1CP | ||
LIBERATORS Space Marines Stratagem Liberators of countless systems and planets, vanquishers of the heretical, the daemonic and the degenerate, these warriors are a blade honed in the fires of a hundred battles. Use this Stratagem at the start of the Fight phase. Pick an INDOMITUS CRUSADER unit from your army. Until the start of your next turn, each time you roll an unmodified hit roll of 6 for an attack made by a model in this unit, that attacks inflicts 2 hits on the target instead of 1. | ||
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
With a zealous cry, the Black Templars press forward towards victory.
Every blow struck against a Black Templar is answered in kind. Even as they are laid low, their blades still lash out at the enemies of the divine Emperor.
1CP | ||
FIGHT LIKE DEMIGODS Ultramarines Stratagem A gathering of courageous heroes, the Victrix Guard are more than capable of cutting their way through entire armies of foes. Use this Stratagem at the start of the Fight phase. Pick a VICTRIX GUARD unit from your army within 6" of a friendly VICTRIX GUARD CAPTAIN. Add 1 to hit rolls for attacks made by that unit until the end of that phase. | ||
2CP | ||
SUFFER NOT THE UNCLEAN TO LIVE Black Templars Stratagem With righteous zeal, these warriors vow to vanquish Mankind’s foes in the name of the Holy Emperor. Use this Stratagem at the start of the Fight phase. Pick a SWORD BRETHREN unit from your army. Add 1 to the Attacks characteristic of models in that unit for this phase. In addition, you can re-roll wound rolls for attacks made by that unit until the end of that phase. | ||
1CP | ||
UPHOLD THE HONOUR OF THE EMPEROR Black Templars Stratagem The Black Templars’ faith in the Emperor is so strong they are able to shrug off even the most severe wounds. Use this Stratagem at the start of the Fight phase. Pick a SWORD BRETHREN unit from your army. Until the end of that phase, roll a D6 each time a model in that unit loses a wound. On a 5+, that model does not lose that wound. | ||
The DARK ANGELS and INFANTRY keywords are used in the following Space Marines datasheets:
Many foes have charged the Dark Angels’ lines, only to be met by an unbreakable wall of ceramite.
The clavis is a strange archeotech device that can disrupt the deviant machine spirits of xenos war engines.
When the smouldering rage of their gene-sire breaks its chains, the Iron Hands exchange logic for terrifying fury.
Memory fades, the details of betrayal eroding before the merciless winds of history’s passage, but hatred is eternal.
The Imperial Fists’ hatred for their old rivals the Iron Warriors has only grown more intense as the centuries have passed.
Never will the Salamanders forget the black well of treachery they helped uncover on Isstvan V, or those who perpetrated it.
The SWORD BRETHREN keyword is used in the following Space Marines datasheets:
A Marshal’s Sword Brethren are among the greatest warriors of the Chapter, leading by example in the thickest of the fighting.
Filled with the spirit of Sigismund, this warrior roars a challenge to his foes, daring them to face him in single combat.
The EMPEROR’S SPEARS and CORE keywords are used in the following Space Marines datasheets:
The EMPEROR’S SPEARS and CHARACTER keywords are used in the following Space Marines datasheets:
The battle cry of the Emperor’s Spears is the call that precedes their red work.
2CP | ||
BLOOD SCENT Space Wolves Stratagem Once blood has been drawn, the warriors of the Stalker Pack fall upon their enemies like savage wolves, tearing them to pieces. Use this Stratagem in the Fight phase. Pick an enemy INFANTRY or MONSTER unit that has suffered any casualties, or has any models in it with less than their starting number of wounds. Add 1 to wound rolls for attacks made by STALKER PACK units from your army that target that enemy unit until the end of that phase. | ||
2CP | ||
SWIFT STRIKE Dark Angels Stratagem In a blur of speed, the warriors of a Ravenwing Attack Squadron strike out at the enemy and then escape from their grasp before they have had time to react. Use this Stratagem in the Fight phase after an ATTACK SQUADRON unit (excluding AIRCRAFT) from your army has fought. That unit can immediately make a move (and Advance) as if it were your Movement phase. If there are any enemy units within 1" it can Fall Back instead. | ||
Once their blades and claws run red with the enemy’s blood, nothing will hold the savage sons of Russ back from new prey.
The FLESH TEARERS and INFANTRY keywords are used in the following Space Marines datasheets:
Flesh Tearers constantly push towards new foes, moving one step closer to engaging the enemy and sating their lust to kill.
The DEATHWING KNIGHTS keyword is used in the following Space Marines datasheets:
Channelling all of their hatred into their blows, these veteran warriors obliterate even the mightiest foes in a storm of energised strikes.
The Ravenwing strike swiftly and withdraw before the foe can react.
Of all Humanity’s foes, none are as hated as the Heretic Astartes, for they have betrayed their ancient oaths.
Blessed with incredible strength, Primaris Space Marines deliver blows that inflict terrifying damage.
The ADEPTUS ASTARTES and MELTA BOMBS keywords are used in the following Space Marines datasheets:
– while a PROTEUS KILL TEAM unit contains any Vanguard Veterans, it has the MELTA BOMBS keyword.Melta bombs are fusion charges designed to burn through an armoured hull in a matter of seconds.
To hoist the head of the foes’ leader high and cry glory to the Great Khan is to inspire every true warrior of Chogoris.
The RAVEN GUARD and BIKER keywords are used in the following Space Marines datasheets:
Those who would abuse their strength to oppress the weak and humble are amongst the Raven Guard’s most favoured prey.
The Raven Guard’s hatred for those who betrayed their ancestors on Isstvan V still burns fiercely.
The Mark of Calth is never truly at an end. For some acts of infamy, there can be no forgiveness, even should the stars themselves burn out.
Castellans of the Rift drill and train relentlessly, and have honed their reflexes to almost preternatural levels.
The EMPEROR’S SPEARS and INFANTRY keywords are used in the following Space Marines datasheets:
Having spent years relying on their trusted brothers, when Emperor’s Spears fight together, little can stay their blows.
The REIVER SQUAD keyword is used in the following Space Marines datasheets:
Reiver Squads attack in a barrage of disorienting roars and a storm of stabbing blades. With their foes reeling under the assault, every weak spot of their foe is identified and exploited.
The SILVER TEMPLARS and PRIMARIS keywords are used in the following Space Marines datasheets:
When faced with overwhelming numbers, the Silver Templars employ a system of rune-marking their chosen targets on their autosenses, allowing for pinpoint and hyper-efficient slaughter.
With the scent of blood in the air and the rushing joy of battle surging through every true warrior's hearts, even the greatest quarry can be brought down in a single surge of feral strength.
The Space Wolves have never forgotten their ten-thousand-year-old charge to deliver the Emperors vengeance to the sons of Magnus.
None are as hated by the Blood Angels as the Black Legion, for it was their gene-sire, Horus, who slew Sanguinius millennia ago.
As the last vestiges of their sanity slip away, the fallen heroes of the Death Company fight with the burning conviction that they are the Primarch himself.
The vehement hatred that the Deathwatch feel for their xenosfoes is a potent weapon in its own right.
The ASSAULT INTERCESSOR SQUAD keyword is used in the following Space Marines datasheets:
Every Chapter has forged its own tales of heroism, and none of its battle-brothers would see that noble record besmirched.
Punching through the foe’s defences, the White Scars surge on towards vital rear-line targets before their victims can react.
Vanguard squads are trained to rapidly disengage from their foe, moving to new positions before attacking once more.
Such are the words of the Chapter’s battle cry – it is a mantra by which the Ultramarines live and fight.
Once the Imperial Fists have captured a site of strategic importance, they dig in and hold their position no matter what the enemy hurls at them.
Enemy fighters scramble to escape the Flesh Tearers’ ferocity.
The ADEPTUS ASTARTES and VEHICLE keywords are used in the following Space Marines datasheets:
The belligerency of some Adeptus Astartes machine spirits makes them unyielding foes to face.
The life of even a single Ultramarine is worth that of countless foes, and every loss will be answered in blood.
The Raven Guard are experts in swiftly picking apart the enemy command structure and seizing upon the discord and confusion that results.
1CP | ||
SIGNAL THE ATTACK Dark Angels Stratagem As soon as one Attack Squadron has wounded its target, the others in its formation circle like vultures to complete the kill. Use this Stratagem after an ATTACK SQUADRON unit from your army has attacked an enemy unit in the Shooting phase and the attack resulted in the enemy unit losing one or more wounds. Add 1 to hit rolls for attacks made by other ATTACK SQUADRON units from your army that target the same enemy unit this phase. | ||
1CP | ||
STRUCTURAL DEMOLITION Imperial Fists Stratagem With pinpoint accuracy, enemy fortifications are reduced to rubble in moments, crushing those trapped within. Use this Stratagem after a Building has been destroyed by an attack made by a SIEGEBREAKER COHORT unit from your army. Roll 2D6 instead of 1 for each model that disembarks from that BUILDING. For each roll of 1, a model that disembarked (controlling player’s choice) is slain. | ||
If critical objectives look close to falling into enemy hands, the Raven Guard will often plant explosives to deny their capture.
To fight the Raven Guard is to battle half-seen spectres. Only at a time of their choosing do they step from the shadows to engage the disorientated foe.
Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:ALL FLESH IS WEAKNESS
This warlord bears so extraordinary a number of cybernetic enhancements that there is little true flesh left.
When this WARLORD would lose a wound, roll one D6; on a 5+ that wound is not lost.
SHROUDING
The psyker uses his mastery of the warp to fog the minds of his enemies, clouding their senses so that his allies appear as nothing more than indistinct shadows.
Blessing: Shrouding has a warp charge value of 6. If manifested, select one friendly PHOBOS unit within 18" of this PSYKER. Until the start of your next Psychic phase, unless that unit is the closest eligible target, enemy models cannot target that unit with ranged attacks.
When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.The IMPERIAL FISTS and BIKER keywords are used in the following Space Marines datasheets:
The LIBRARIAN and ULTRAMARINES keywords are used in the following Space Marines datasheets:
TENEBROUS CURSE
As the psyker twists his hand, a psychic bolt lances through the minds of his enemies. As they reel from the assault, their own shadows seemingly come to life, pulling their casters to the ground with frenzied determination.
Malediction: Tenebrous Curse has a warp charge value of 7. If manifested, select one enemy unit that cannot FLY and is within 18" of and visible to this PSYKER.
The ULTRAMARINES and LIBRARIAN keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and CORE keywords are used in the following Space Marines datasheets:
The LIBRARIAN and IRON HANDS keywords are used in the following Space Marines datasheets:
The PRIEST keyword is used in the following Space Marines datasheets:
The DEATHWATCH and CORE keywords are used in the following Space Marines datasheets:
The RAVENWING and CHARACTER keywords are used in the following Space Marines datasheets:
The DEATHWING and CHARACTER keywords are used in the following Space Marines datasheets:
The DARK ANGELS and CORE keywords are used in the following Space Marines datasheets:
The FLESH TEARERS and CHARACTER keywords are used in the following Space Marines datasheets:
The CRIMSON FISTS and CHARACTER keywords are used in the following Space Marines datasheets:
The CRIMSON FISTS and CORE keywords are used in the following Space Marines datasheets:
The RAVEN GUARD and CORE keywords are used in the following Space Marines datasheets:
The ULTRAMARINES and CHARACTER keywords are used in the following Space Marines datasheets:
The WHITE SCARS, CHARACTER and BIKER keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and CORE keywords are used in the following Space Marines datasheets:
Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".The CORE keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and ANCIENT keywords are used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and APOTHECARY keywords are used in the following Space Marines datasheets:
The PSYKER and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The PRIMARIS and CORE keywords are used in the following Space Marines datasheets:
The and VEHICLE keywords are used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and CAPTAIN keywords are used in the following Space Marines datasheets:
The PRIMARCH keyword is used in the following Space Marines datasheets:
The standards of the Space Marines are inspirational icons and symbols of the Emperor's dominance. To plant one is to claim that ground in the name of the Imperium.
While some highly trained Chapter thralls can effect a reasonable repair to any damage this banner suffers, a few are considered to be true artisans with vexillor-needles and cleansing oils, the damaged sections nigh-indistinguishable from the original.
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.The BLACK TEMPLARS and CRUSADER SQUAD keywords are used in the following Space Marines datasheets:
The CRUSADER SQUAD keyword is used in the following Space Marines datasheets:
The BLADEGUARD keyword is used in the following Space Marines datasheets:
The TERMINATOR and CORE keywords are used in the following Space Marines datasheets:
– while a PROTEUS KILL TEAM unit only contains Deathwatch Terminators, it has the TERMINATOR keyword.The ASTORATH keyword is used in the following Space Marines datasheets:
The BLOOD ANGELS and APOTHECARY keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and CAPTAIN keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and LIEUTENANT keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and CHAPLAIN keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and INFANTRY keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and BIKER keywords are used in the following Space Marines datasheets:
A mortally wounded Space Marine may be interred in the sarcophagus of a Dreadnought, allowing him to bring death to his foes in a new form.
To cross the Rubicon Primaris is not a decision taken lightly, for not all warriors survive the transformation. Those who do become even more potent avatars of war.
On the eve of battle, a Blood Angels warrior may be gripped by apocalyptic visions as the Black Rage takes hold. Such a battle-brother is lost to the Chapter, sent forth to seek death on the battlefield rather than face the ignominious decline into bestial madness.
The DEATH COMPANY MARINES keyword is used in the following Space Marines datasheets:
The DEATH COMPANY INTERCESSORS keyword is used in the following Space Marines datasheets:
The BLOOD ANGELS and PRIMARIS keywords are used in the following Space Marines datasheets:
The LIBRARIAN DREADNOUGHT keyword is used in the following Space Marines datasheets:
The JUMP PACK keyword is used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit gains the JUMP PACK keyword.
– while a INDOMITOR KILL TEAM unit only contains Inceptors, it has the JUMP PACK keyword.MASTER OF THE KEEP
In some Chapters the 1st Company Captain serves as Master of the Keep. These mighty warriors may serve as the Chapter Master's second in command, be responsible for the Chapter's fortress monastery and speak for the Chapter Master in his absence.
Once per battle, if this unit is on the battlefield, when you use an Adeptus Astartes Battle Tactic Stratagem, that Stratagem costs 0 Command points.
MASTER OF THE ARSENAL
This Captain, often of the 3rd Company, is responsible for managing and overseeing the Chapter's vast inventory of munitions.
Once per battle, if this unit is on the battlefield, when you use an Adeptus Astartes Wargear Stratagem, that Stratagem costs 0 Command points.
MASTER OF THE FLEET
The Master of the Fleet is often the Captain of the 4th Company, and is responsible for the Chapter's armada of spacefaring warships. He is expected to be highly skilled not only in commanding a single ship in battle, but also in coordinating all of the Chapter's vessels in the highly complex matters of ship-to-ship combat.
MASTER OF THE RITES
The Master of the Rites is often the Captain of the 6th Company. Among his many duties he is often responsible for preserving and recording the Chapter's martial traditions and ceremonial conventions.
If this unit is part of your Crusade force, then the Warlord Trait Requisition costs 0 Requisition points if the model being given the Warlord Trait is from the same Chapter as this unit.
CHIEF VICTUALLER
Traditionally held by the Captain of the 7th Company, a warrior with this title is responsible for the non-armament provisions the Chapter requires to continue its operations, as well as thousands of serfs and servitors. In this role, a battle-brother must prove himself a master logistician.
If this unit is part of your Crusade force, then the Rearm and Resupply Requisition costs 0 Requisition points if the unit selected for that Requisition is from the same Chapter as this unit.
MASTER OF RELICS
The Captain of the 9th Company is often responsible for the maintenance, security and care of the Chapter’s priceless relics, as well as the recovery of relics that lie as yet undiscovered throughout the galaxy.
If this unit is part of your Crusade force, then the Relic Requisition costs 0 Requisition points if the model gaining the Relic is from the same Chapter as this unit.
The CAPTAIN TYCHO keyword is used in the following Space Marines datasheets:
The ultimate agenda of the Unforgiven Chapters is the capture and execution of the Fallen. Only through this can they earn absolution, and within the Inner Circle, to seize one of these traitors is to earn much honour.
The CYPHER keyword is used in the following Chaos Space Marines datasheets:
The INTERROGATOR-CHAPLAIN keyword is used in the following Space Marines datasheets:
The DEATHWING and LIBRARIAN keywords are used in the following Space Marines datasheets:
The DARK ANGELS and BIKER keywords are used in the following Space Marines datasheets:
The DARK ANGELS and LIBRARIAN keywords are used in the following Space Marines datasheets:
The AIRCRAFT keyword is used in the following Space Marines datasheets:
The DARK ANGELS and CAPTAIN keywords are used in the following Space Marines datasheets:
MASTER OF THE WATCH
The Captain of the 2nd Company is often responsible for the defence of the Chapter's home world. They are heavily involved with system-wide defence and intelligence assessment of threats to their Chapter's seat of power. Regardless of how much a Chapter involves itself in the affairs of its home world's population, the Master of the Watch takes a keen interest in them.
If this unit is part of your Crusade army and you are the Defender, then you start the battle with an additional 2 Command points.
MASTER OF THE MARCHES
This warrior oversees the deployment of all the Chapter's assets, in addition to their role as Captain of the 5th Company. In so doing they hear all pleas for the Chapter's aid, dismissing those he deems the most unworthy before presenting those that remain to the Chapter Master.
If this unit is part of your Crusade army and you are using the Strategic Reserves rule, you can halve the Command point cost required to place units into Strategic Reserves (rounding fractions down).
The BELIAL keyword is used in the following Space Marines datasheets:
The SAMMAEL keyword is used in the following Space Marines datasheets:
The LAZARUS keyword is used in the following Space Marines datasheets:
The TERMINATOR and CAPTAIN keywords are used in the following Space Marines datasheets:
The BIKER and CAPTAIN keywords are used in the following Space Marines datasheets:
The DARK ANGELS and ANCIENT keywords are used in the following Space Marines datasheets:
The INNER CIRCLE and CHARACTER keywords are used in the following Space Marines datasheets:
The RAVENWING and AIRCRAFT keywords are used in the following Space Marines datasheets:
The RAVENWING and BIKER keywords are used in the following Space Marines datasheets:
Those who have risen to lead within the Deathwatch are heroic and valiant warriors, fitting custodians indeed for the esoteric and deadly relics of the watch fortresses.
The AELDARI and PSYKER keywords are used in the following Aeldari datasheets:
The DEATHWATCH and CHAPLAIN keywords are used in the following Space Marines datasheets:
The DEATHWATCH and LIBRARIAN keywords are used in the following Space Marines datasheets:
The DEATHWATCH and CAPTAIN keywords are used in the following Space Marines datasheets:
The DEATHWATCH and WATCH MASTER keywords are used in the following Space Marines datasheets:
The SMOKESCREEN keyword is used in the following Space Marines datasheets:
– if equipped with the Smokescreen this unit gains the SMOKESCREEN keyword.
– while a SPECTRUS KILL TEAM unit contains any Infiltrator or Incursor models, it has the SMOKESCREEN keyword.
– if equipped with the Auto launchers this unit gains the SMOKESCREEN keyword.The SHOCK GRENADES keyword is used in the following Space Marines datasheets:
– while a SPECTRUS KILL TEAM unit contains any Reivers, it has the SHOCK GRENADES keyword.Sometimes a pack will suffer such terrible casualties that it is reduced to a single survivor: one who has lost his battle-brothers to a man and has yet to earn a place in his lord’s Wolf Guard. With nothing left to him but bitter revenge, he swears a great oath of vengeance, etches his pack’s names into his blade or his flesh and stalks the battlefield seeking out monstrous foes. These he vows to slay in the names of his dead packmates, or die a heroic, yet solitary, death.
The WULFEN keyword is used in the following Space Marines datasheets:
The TOME KEEPERS and CHARACTER keywords are used in the following Space Marines datasheets:
The TOME KEEPERS and CORE keywords are used in the following Space Marines datasheets:
The TOME KEEPERS and PSYKER keywords are used in the following Space Marines datasheets:
The ADEPTUS MECHANICUS keyword is used in the following Adeptus Mechanicus datasheets:
The ADEPTUS CUSTODES keyword is used in the following Adeptus Custodes datasheets:
The ADEPTUS ASTARTES, PRIMARIS and GREYSHIELDS keywords are used in the following Space Marines datasheets:
The ADEPTUS MECHANICUS and CHARACTER keywords are used in the following Adeptus Mechanicus datasheets:
The ADEPTUS CUSTODES and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
The ADEPTUS ASTARTES and CORE keywords are used in the following Space Marines datasheets:
The ADEPTUS MECHANICUS and TECH-PRIEST keywords are used in the following Adeptus Mechanicus datasheets:
The ADEPTUS CUSTODES and VEHICLE keywords are used in the following Adeptus Custodes datasheets:
The IMPULSOR keyword is used in the following Space Marines datasheets:
The SUPPRESSOR SQUAD keyword is used in the following Space Marines datasheets:
The INVICTOR TACTICAL WARSUIT keyword is used in the following Space Marines datasheets:
The INCURSOR SQUAD keyword is used in the following Space Marines datasheets:
The INFILTRATOR SQUAD keyword is used in the following Space Marines datasheets:
The BLOOD RAVENS and CHARACTER keywords are used in the following Space Marines datasheets:
The CASTELLANS OF THE RIFT keyword is used in the following Space Marines datasheets:
The REDEMPTOR DREADNOUGHT keyword is used in the following Space Marines datasheets:
The CASTELLANS OF THE RIFT and CHARACTER keywords are used in the following Space Marines datasheets:
The CASTELLANS OF THE RIFT and PRIEST keywords are used in the following Space Marines datasheets:
The CRIMSON FISTS and DREADNOUGHT keywords are used in the following Space Marines datasheets:
The CRIMSON FISTS and BIKER keywords are used in the following Space Marines datasheets:
The CRIMSON FISTS keyword is used in the following Space Marines datasheets:
The SILVER TEMPLARS and CHARACTER keywords are used in the following Space Marines datasheets:
The WOLFSPEAR and CHARACTER keywords are used in the following Space Marines datasheets:
The ULTRAMARINES, CHARACTER and TERMINATOR keywords are used in the following Space Marines datasheets:
The ULTRAMARINES and ANCIENT keywords are used in the following Space Marines datasheets:
The ULTRAMARINES and CORE keywords are used in the following Space Marines datasheets:
The WHITE SCARS, CHARACTER and ANCIENT keywords are used in the following Space Marines datasheets:
The WHITE SCARS and CORE keywords are used in the following Space Marines datasheets:
The JUMP PACK, RAVEN GUARD and CHARACTER keywords are used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit gains the JUMP PACK keyword.The IRON HANDS, CHARACTER and PRIMARIS keywords are used in the following Space Marines datasheets:
The TECHMARINE, IRON HANDS and CHARACTER keywords are used in the following Space Marines datasheets:
The IMPERIAL FISTS and ANCIENT keywords are used in the following Space Marines datasheets:
The IMPERIAL FISTS and LIBRARIAN keywords are used in the following Space Marines datasheets:
The BLACK TEMPLARS, CORE and INFANTRY keywords are used in the following Space Marines datasheets:
The FLESH TEARERS and TERMINATOR keywords are used in the following Space Marines datasheets:
The SANGUINARY ANCIENT keyword is used in the following Space Marines datasheets:
The BLOOD ANGELS and JUMP PACK keywords are used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit gains the JUMP PACK keyword.The DEATHWING and ANCIENT keywords are used in the following Space Marines datasheets:
The DEATHWING, INFANTRY and CORE keywords are used in the following Space Marines datasheets:
The RAVENWING TALONMASTER keyword is used in the following Space Marines datasheets:
Absolvor bolt pistol used in the following datasheets:
Accelerator autocannon used in the following datasheets:
Aiolos missile launcher used in the following datasheets:
Angelus boltgun used in the following datasheets:
Anvillus autocannon battery used in the following datasheets:
Arachnus heavy lascannon battery used in the following datasheets:
Arcus multi-launcher used in the following datasheets:
Artificer flamer used in the following datasheets:
Artisan plasma pistol used in the following datasheets:
Assault bolter used in the following datasheets:
Assault cannon used in the following datasheets:
Assault plasma incinerator used in the following datasheets:
Astartes grenade launcher used in the following datasheets:
Astartes shotgun used in the following datasheets:
Astraeus las-ripper used in the following datasheets:
Auto bolt rifle used in the following datasheets:
Auto boltstorm gauntlet (shooting) used in the following datasheets:
Auto-flamer used in the following datasheets:
Auto-plasma used in the following datasheets:
Autocannon used in the following datasheets:
Avenger mega bolter used in the following datasheets:
Baal flamestorm cannon used in the following datasheets:
Bellicatus missile array used in the following datasheets:
Blackout used in the following datasheets:
Blackstar rocket launcher used in the following datasheets:
Blacksword missile launcher used in the following datasheets:
Blood Song used in the following datasheets:
Bloodfire used in the following datasheets:
Bolt carbine used in the following datasheets:
Bolt pistol used in the following datasheets:
– may take Bolt pistol as an option.Bolt rifle used in the following datasheets:
Bolt sniper rifle used in the following datasheets:
Boltgun used in the following datasheets:
– may take Boltgun as an option.Boltstorm gauntlet (shooting) used in the following datasheets:
Boreas air defence missiles used in the following datasheets:
Burning Wrath used in the following datasheets:
Castellum air defence missiles used in the following datasheets:
Castellum battle cannon used in the following datasheets:
Castellum Icarus quad lascannon used in the following datasheets:
Catechist used in the following datasheets:
Centurion missile launcher used in the following datasheets:
Cerberus launcher used in the following datasheets:
Cerberus neutron pulse array used in the following datasheets:
Combi-bolter used in the following datasheets:
Combi-flamer used in the following datasheets:
– may take Combi-flamer as an option.Combi-grav used in the following datasheets:
– may take Combi-grav as an option.Combi-melta used in the following datasheets:
– may take Combi-melta as an option.Combi-plasma used in the following datasheets:
– may take Combi-plasma as an option.Combi-volkite used in the following datasheets:
Contemptor plasma blaster used in the following datasheets:
Conversion beam cannon used in the following datasheets:
Conversion beamer used in the following datasheets:
Cyclone missile launcher used in the following datasheets:
Cyclonic melta lance used in the following datasheets:
Deathstorm cannon array used in the following datasheets:
Deathstorm missile array used in the following datasheets:
Deathwatch bolt pistol used in the following datasheets:
Deathwatch boltgun used in the following datasheets:
– may take Deathwatch boltgun as an option.Deathwatch combi-flamer used in the following datasheets:
– may take Deathwatch combi-flamer as an option.Deathwatch combi-grav used in the following datasheets:
– may take Deathwatch combi-grav as an option.Deathwatch combi-melta used in the following datasheets:
– may take Deathwatch combi-melta as an option.Deathwatch combi-plasma used in the following datasheets:
– may take Deathwatch combi-plasma as an option.Deathwatch frag cannon used in the following datasheets:
Deathwatch heavy flamer used in the following datasheets:
Deathwatch shotgun used in the following datasheets:
Deathwatch twin boltgun used in the following datasheets:
Deathwind launcher used in the following datasheets:
Demolisher cannon used in the following datasheets:
Disintegration combi-gun used in the following datasheets:
Disintegration pistol used in the following datasheets:
Dorn’s Arrow used in the following datasheets:
Drakkis used in the following datasheets:
Dreadfire heavy flamer used in the following datasheets:
Dreadhammer siege cannon used in the following datasheets:
Dreadnought inferno cannon used in the following datasheets:
Excelsior combi-plasma used in the following datasheets:
Executor bolt rifle used in the following datasheets:
Executor heavy bolter used in the following datasheets:
Fellblade accelerator cannon used in the following datasheets:
Ferocity used in the following datasheets:
Firefury missile battery used in the following datasheets:
Flamer used in the following datasheets:
– may take Flamer as an option.Flamestorm cannon used in the following datasheets:
Flamestorm gauntlet (shooting) used in the following datasheets:
Foehammer (shooting) used in the following datasheets:
Forge bolter used in the following datasheets:
Frag grenades used in the following datasheets:
Fragstorm grenade launcher used in the following datasheets:
Gauntlet of the Forge used in the following datasheets:
Gauntlets of Ultramar (shooting) used in the following datasheets:
Gorgon’s Wrath used in the following datasheets:
Grav-cannon used in the following datasheets:
– may take Grav-cannon as an option.Grav-cannon and grav-amp used in the following datasheets:
Grav-flux bombard used in the following datasheets:
Grav-gun used in the following datasheets:
– may take Grav-gun as an option.Grav-pistol used in the following datasheets:
– may take Grav-pistol as an option.Graviton blaster used in the following datasheets:
Graviton cannon used in the following datasheets:
Grenade harness used in the following datasheets:
Hammerfall heavy bolter array used in the following datasheets:
Hammerfall heavy flamer array used in the following datasheets:
Hammerfall missile launcher used in the following datasheets:
Hammerstrike missile launcher used in the following datasheets:
Hand flamer used in the following datasheets:
– may take Hand flamer as an option.Hand of Dominion (shooting) used in the following datasheets:
Havoc launcher used in the following datasheets:
Heavy bolt pistol used in the following datasheets:
Heavy bolt rifle used in the following datasheets:
Heavy bolter used in the following datasheets:
– may take Heavy bolter as an option.Heavy flamer used in the following datasheets:
– may take Heavy flamer as an option.Heavy frag cannon used in the following datasheets:
Heavy laser destroyer used in the following datasheets:
Heavy melta rifle used in the following datasheets:
Heavy onslaught gatling cannon used in the following datasheets:
Heavy plasma cannon used in the following datasheets:
– may take Heavy plasma cannon as an option.Heavy plasma incinerator used in the following datasheets:
Helfrost cannon used in the following datasheets:
– may take Helfrost cannon as an option.Helfrost destructor used in the following datasheets:
Helfrost pistol used in the following datasheets:
Helios launcher used in the following datasheets:
Hellfire Extremis used in the following datasheets:
Hellfire plasma carronade used in the following datasheets:
Hellstorm bolt rifle used in the following datasheets:
Hellstorm heavy bolter used in the following datasheets:
Hellstrike missile battery used in the following datasheets:
Herakles-pattern autocannon used in the following datasheets:
Hunter-killer missile used in the following datasheets:
Hunter-slayer missile used in the following datasheets:
Hurricane bolter used in the following datasheets:
Icarus ironhail heavy stubber used in the following datasheets:
Icarus rocket pod used in the following datasheets:
Icarus stormcannon used in the following datasheets:
Incendium cannon used in the following datasheets:
Inferno pistol used in the following datasheets:
– may take Inferno pistol as an option.Infernus used in the following datasheets:
Infernus cannon used in the following datasheets:
Infernus heavy bolter used in the following datasheets:
Instigator bolt carbine used in the following datasheets:
Invictus used in the following datasheets:
Ironhail heavy stubber used in the following datasheets:
Ironhail skytalon array used in the following datasheets:
Javelin missile launcher used in the following datasheets:
Judgement used in the following datasheets:
Kane’s master-crafted plasma pistol used in the following datasheets:
Kheres-pattern assault cannon used in the following datasheets:
Krak grenades used in the following datasheets:
Krakstorm grenade launcher used in the following datasheets:
Kratos battlecannon used in the following datasheets:
Lancer laser destroyer used in the following datasheets:
Las fusil used in the following datasheets:
Las-talon used in the following datasheets:
Lascannon used in the following datasheets:
– may take Lascannon as an option.Laser destroyer used in the following datasheets:
Laser volley cannon used in the following datasheets:
Lion’s Wrath used in the following datasheets:
Macro plasma incinerator used in the following datasheets:
Magna-melta cannon used in the following datasheets:
Malice used in the following datasheets:
Marksman bolt carbine used in the following datasheets:
Master-crafted auto bolt rifle used in the following datasheets:
Master-crafted boltgun used in the following datasheets:
Master-crafted heavy bolt rifle used in the following datasheets:
Master-crafted instigator bolt carbine used in the following datasheets:
Master-crafted occulus bolt carbine used in the following datasheets:
Master-crafted plasma cannon used in the following datasheets:
Master-crafted special issue bolt pistol used in the following datasheets:
Master-crafted stalker bolt rifle used in the following datasheets:
Master-crafted storm bolter used in the following datasheets:
Masterwork plasma cutter used in the following datasheets:
Melta array used in the following datasheets:
Melta blast-gun used in the following datasheets:
Melta destroyer used in the following datasheets:
Melta rifle used in the following datasheets:
Meltagun used in the following datasheets:
– may take Meltagun as an option.Missile launcher used in the following datasheets:
– may take Missile launcher as an option.Multi-melta used in the following datasheets:
– may take Multi-melta as an option.Neo-volkite pistol used in the following datasheets:
Nightwing used in the following datasheets:
Occulus bolt carbine used in the following datasheets:
Omega plasma array used in the following datasheets:
Onslaught gatling cannon used in the following datasheets:
Phased conversion beamer used in the following datasheets:
Plasma blaster used in the following datasheets:
Plasma cannon used in the following datasheets:
– may take Plasma cannon as an option.Plasma charger used in the following datasheets:
Plasma cutter used in the following datasheets:
Plasma destroyer used in the following datasheets:
Plasma eradicator used in the following datasheets:
Plasma exterminator used in the following datasheets:
Plasma gun used in the following datasheets:
– may take Plasma gun as an option.Plasma incinerator used in the following datasheets:
Plasma pistol used in the following datasheets:
– may take Plasma pistol as an option.Plasma storm battery used in the following datasheets:
Plasma talon used in the following datasheets:
Predator autocannon used in the following datasheets:
Punisher rotary cannon used in the following datasheets:
Purgator used in the following datasheets:
Pyre pistol used in the following datasheets:
Pyreblaster used in the following datasheets:
Quad heavy bolter used in the following datasheets:
Quad launcher used in the following datasheets:
Quietus used in the following datasheets:
Reaper autocannon used in the following datasheets:
Reductor pistol used in the following datasheets:
Rift cannon used in the following datasheets:
ROC missile launcher used in the following datasheets:
Scorpius multi-launcher used in the following datasheets:
Scout sniper rifle used in the following datasheets:
Siege melta array used in the following datasheets:
Skyhammer missile launcher used in the following datasheets:
Skyreaper battery used in the following datasheets:
Skyspear missile launcher used in the following datasheets:
Special issue bolt carbine used in the following datasheets:
Special issue bolt pistol used in the following datasheets:
Special issue boltgun used in the following datasheets:
Stalker bolt rifle used in the following datasheets:
Stalker-pattern boltgun used in the following datasheets:
Stasis grenade used in the following datasheets:
Storm bolter used in the following datasheets:
– may take Storm bolter as an option.Storm cannon used in the following datasheets:
Stormfrag auto-launcher used in the following datasheets:
Stormfury missiles used in the following datasheets:
Stormstrike missile launcher used in the following datasheets:
Sunwrath pistol used in the following datasheets:
Sword of Idaeus used in the following datasheets:
Tarantula air defence missiles used in the following datasheets:
Tarantula twin heavy bolter used in the following datasheets:
Tarantula twin lascannon used in the following datasheets:
Tempest bolter used in the following datasheets:
Tempest salvo launcher used in the following datasheets:
Terrax heavy flamer used in the following datasheets:
Terrax melta cutter used in the following datasheets:
Terrax storm bolter used in the following datasheets:
The Black Spear (shooting) used in the following datasheets:
The Deliverer used in the following datasheets:
Thunderfire cannon used in the following datasheets:
Thunderhawk heavy cannon used in the following datasheets:
Thundershock used in the following datasheets:
Thunderstrike las-talon used in the following datasheets:
Turbo-laser destructor used in the following datasheets:
Twin accelerator autocannon used in the following datasheets:
Twin assault cannon used in the following datasheets:
Twin auto bolt rifle used in the following datasheets:
Twin autocannon used in the following datasheets:
Twin bolt rifle used in the following datasheets:
Twin boltgun used in the following datasheets:
Twin Falchion volcano cannon used in the following datasheets:
Twin heavy bolter used in the following datasheets:
Twin heavy flamer used in the following datasheets:
Twin heavy onslaught gatling cannon used in the following datasheets:
Twin heavy plasma cannon used in the following datasheets:
Twin helfrost cannon used in the following datasheets:
Twin hellstrike launcher used in the following datasheets:
Twin Icarus ironhail heavy stubber used in the following datasheets:
Twin Icarus rocket pod used in the following datasheets:
Twin ironhail autocannon used in the following datasheets:
Twin ironhail heavy stubber used in the following datasheets:
Twin las-talon used in the following datasheets:
Twin lascannon used in the following datasheets:
– may take Twin lascannon as an option.Twin macro-accelerator cannon used in the following datasheets:
Twin magna-melta used in the following datasheets:
Twin multi-melta used in the following datasheets:
Twin plasma gun used in the following datasheets:
Twin storm bolter used in the following datasheets:
Twin Terrax volkite charger used in the following datasheets:
Twin volkite caliver used in the following datasheets:
Twin volkite culverin used in the following datasheets:
Typhoon missile launcher used in the following datasheets:
Venator neutron laser used in the following datasheets:
Vengeance launcher used in the following datasheets:
Vigil spear (shooting) used in the following datasheets:
Volkite caliver used in the following datasheets:
Volkite cardanelle used in the following datasheets:
Volkite charger used in the following datasheets:
Volkite culverin used in the following datasheets:
Volkite falconet battery used in the following datasheets:
Whirlwind castellan launcher used in the following datasheets:
Whirlwind Hyperios launcher used in the following datasheets:
Whirlwind vengeance launcher used in the following datasheets:
Wrist-mounted grenade launcher used in the following datasheets:
Xiphon missile battery used in the following datasheets:
Angel’s Teeth used in the following datasheets:
Artificer crozius used in the following datasheets:
Astartes chainsword used in the following datasheets:
– may take Astartes chainsword as an option.Attendant thralls’ fists used in the following datasheets:
Auto boltstorm gauntlet (melee) used in the following datasheets:
Black Sword used in the following datasheets:
Blade of the Scorpion used in the following datasheets:
Blade of the Scorpion (Casan Sabius) used in the following datasheets:
Blades of Reason used in the following datasheets:
Blood Biter used in the following datasheets:
Blood Reaver used in the following datasheets:
Blood talons used in the following datasheets:
Boltstorm gauntlet (melee) used in the following datasheets:
Canis’ wolf claws used in the following datasheets:
Chainfist used in the following datasheets:
Chainsword used in the following datasheets:
– may take Chainsword as an option.Champion’s blade used in the following datasheets:
Cinder Edge used in the following datasheets:
Claw of the Jackalwolf used in the following datasheets:
Combat knife used in the following datasheets:
Corvus hammer used in the following datasheets:
Crozius arcanum used in the following datasheets:
Crushing teeth and claws used in the following datasheets:
Crushing tracks used in the following datasheets:
Dead Man’s Hand used in the following datasheets:
Dreadfire claw used in the following datasheets:
Dreadnought chainfist used in the following datasheets:
Dreadnought combat weapon used in the following datasheets:
Duty’s Revelation used in the following datasheets:
Encarmine axe used in the following datasheets:
Encarmine broadsword used in the following datasheets:
Encarmine sword used in the following datasheets:
Enmity’s Edge used in the following datasheets:
Eviscerator used in the following datasheets:
Executioner relic blade used in the following datasheets:
Fenrisian great axe used in the following datasheets:
Fist of Dorn used in the following datasheets:
Flail of the Unforgiven used in the following datasheets:
Flamestorm gauntlet (melee) used in the following datasheets:
Flurry of teeth and claws used in the following datasheets:
Foe Ripper used in the following datasheets:
Foehammer (melee) used in the following datasheets:
Force axe used in the following datasheets:
Force stave used in the following datasheets:
Force sword used in the following datasheets:
Frostfang used in the following datasheets:
Furioso fist used in the following datasheets:
Furioso force halberd used in the following datasheets:
Gauntlets of Ultramar (melee) used in the following datasheets:
Glacius used in the following datasheets:
Glaive of Lamentation used in the following datasheets:
God-splitter used in the following datasheets:
Great frost axe used in the following datasheets:
Great wolf claw used in the following datasheets:
Halberd of Caliban used in the following datasheets:
Hand of Defiance used in the following datasheets:
Hand of Dominion (melee) used in the following datasheets:
Harrowhand used in the following datasheets:
Heaven’s Teeth used in the following datasheets:
Heavy thunder hammer used in the following datasheets:
Hellslayer used in the following datasheets:
Hunger and Slake used in the following datasheets:
Invictor fist used in the following datasheets:
Ironclad combat weapon used in the following datasheets:
Khan’s spear used in the following datasheets:
Leviathan siege claw used in the following datasheets:
Leviathan siege drill used in the following datasheets:
Lifetaker used in the following datasheets:
Lightning claw used in the following datasheets:
– may take Lightning claw as an option.Mace of absolution used in the following datasheets:
Malleus Noctum used in the following datasheets:
Master-crafted power axe used in the following datasheets:
Master-crafted power sword used in the following datasheets:
Mechadendrite used in the following datasheets:
Medusan Hammer used in the following datasheets:
Moonfang used in the following datasheets:
Omnissian power axe used in the following datasheets:
Paired combat blades used in the following datasheets:
Power axe used in the following datasheets:
– may take Power axe as an option.Power fist used in the following datasheets:
– may take Power fist as an option.Power lance used in the following datasheets:
– may take Power lance as an option.Power maul used in the following datasheets:
– may take Power maul as an option.Power sword used in the following datasheets:
– may take Power sword as an option.Raptorclaw used in the following datasheets:
Raven Sword used in the following datasheets:
Raven’s Talons used in the following datasheets:
Redemptor fist used in the following datasheets:
Relic blade used in the following datasheets:
Rod of Tigurius used in the following datasheets:
Seismic hammer used in the following datasheets:
Servo-arm used in the following datasheets:
Siege drills used in the following datasheets:
Spear of Vulkan used in the following datasheets:
Staff of the Stormcaller used in the following datasheets:
Steelsliver used in the following datasheets:
Stonefist used in the following datasheets:
Sword Excellus used in the following datasheets:
Sword of Secrets used in the following datasheets:
Sword of Silence used in the following datasheets:
Sword of the High Marshals used in the following datasheets:
Teeth and claws used in the following datasheets:
Tempest hammer used in the following datasheets:
Termite drill used in the following datasheets:
The Axe Morkai used in the following datasheets:
The Axe Mortalis used in the following datasheets:
The Black Spear (melee) used in the following datasheets:
The Blood Crozius used in the following datasheets:
The Crozius Arkanos used in the following datasheets:
The Emperor’s Sword used in the following datasheets:
The Executioner’s Axe used in the following datasheets:
The Ghost Razors used in the following datasheets:
The Indynabula Array used in the following datasheets:
The Magister’s Axe used in the following datasheets:
The Murderclaws used in the following datasheets:
The Rod of Tigurius used in the following datasheets:
The Talassarian Tempest Blade used in the following datasheets:
The Tarsus Scorpii used in the following datasheets:
Thunder hammer used in the following datasheets:
– may take Thunder hammer as an option.Traitor’s Bane used in the following datasheets:
Trueclaw used in the following datasheets:
Vigil spear (melee) used in the following datasheets:
Vitarus used in the following datasheets:
Voidshard used in the following datasheets:
Wulfen claws used in the following datasheets:
Wulfen frost claws used in the following datasheets:
Wyrmclaw used in the following datasheets:
Xenophase blade used in the following datasheets:
– may take Xenophase blade as an option.Armorium cherub used in the following datasheets:
Auspex Array used in the following datasheets:
Auto launchers used in the following datasheets:
Banner of Fallen Crusaders used in the following datasheets:
Benediction of Fury used in the following datasheets:
Blizzard shield used in the following datasheets:
Centurion assault launcher used in the following datasheets:
The ASSAULT LAUNCHERS keyword is used in the following Space Marines datasheets:
– if equipped with the Centurion assault launcher this unit gains the ASSAULT LAUNCHERS keyword.
– if equipped with the Ironclad assault launchers this unit gains the ASSAULT LAUNCHERS keyword.Communication relay used in the following datasheets:
Deathwatch teleport homer used in the following datasheets:
Explorator Augury Web used in the following datasheets:
Grapnel launcher used in the following datasheets:
Haywire Mine used in the following datasheets:
Heavy Armour used in the following datasheets:
Helix gauntlet used in the following datasheets:
Infernum halo-launcher used in the following datasheets:
Infiltrator comms array used in the following datasheets:
Ironclad assault launchers used in the following datasheets:
Jump pack used in the following datasheets:
Magna-grapple used in the following datasheets:
Orbital comms array used in the following datasheets:
Reiver grav-chute used in the following datasheets:
Relic shield used in the following datasheets:
Remnant of the Fallen Temple used in the following datasheets:
Sceptre of Anointing used in the following datasheets:
Shield dome used in the following datasheets:
Smoke launchers used in the following datasheets:
Storm shield used in the following datasheets:
– may take Storm shield as an option.Teleport homer used in the following datasheets:
Thunderhawk cluster bombs used in the following datasheets:
Vindicator siege shield used in the following datasheets:
Watcher in the Dark used in the following datasheets:
Wolf standard used in the following datasheets: